More rambling about upcoming changes. I'm oddly verbose about this and I'm rather grateful for the people that do give feedback. Thank you! It keeps me from accepting that I'm rambling on about things few care about.
Preview of the second set of changes. I'm targeting the trees, without straying from the "code page purity". I'm more confident about these changes, so I'll probably just submit them in a day or two. The weight/tropical tree (squarish tree) change might not make it in, even if it's more in line with vanilla. I'll be redrawing the paper/papyrus tile as well. With all my talk of "code page purity", I'm
really tempted to redraw the 1/2 and 1/4 tiles more abstractly and say stuff it to keeping them as fractions. Ditto with the ladder tile at the end of the post.
I can actually tell the difference between tropical trees and swamp trees at a glance now. As mentioned, the tropical tree is a little "square-like" for me, but it doubles as a weight symbol so my hands are tied. I'm uncertain whether to stick with this squarish "default-inspired" tile, or to just keep using the existing weight symbol/tropical tree.
Tiles 166 and 167 (ª and º) are hideous. Look at them, infecting the middle of the map. Out of all the remaining tiles, they're the ones that annoy me most. They somehow manage to bear even less resemblance to what they're supposed to than almost any other tiles. I have no earthly clue how to draw a tiny tile that resembles both cloth and a dark pit. If I come up with something, expect it soon as well.
The remaining handful of tiles I'm willing to release are below.
The first tile is a scroll, for the paper tile. It's not the one I'll be using, but I'm rather proud of it anyways. The instrument is too "graphical" for the tileset, and the tile is likely to be re-purposed at a later date anyways. I'm still feeling rather artistic, so there will hopefully be a more updates coming.