Updated to 0.42.06. The keybindings seemed to need to be recreated, and the date in init.txt was updated.
I had a surge of creative inspiration recently, and I'm sitting on a 20 (or so) potential changes. Some large, some small. I spent a few days working on this. No intention of making all of them permanent, I've just been playing around. Unfortunately, a few of the tiles were inspired by a different tileset and I'm still waiting on the tileset artist for permission to proceed. I'll let a slow trickle of feedback creep in before deciding what stays. I've also been slowly redrawing the 20x20 variant, but to be honest I hate doing it and so progress is glacial. If I ever finish it, though, then 20x20 will be properly supported rather than being merely rescaled variants. This shows a few of the (
potential) new tiles:
I particularly like the new ramp arrows here, and the new rope reed tile. They'll likely be among the new tiles, unless people object. Jury's still out on the new water/ramp/mountain and the new bamboo looking tile and the new dirt/sky/stone tiles. Any colour changes are the result of shading certain tiles, not the result of a change of color.txt. A few of the tiles I whipped up are "graphical", but that stuff might need to be shunted into a "oneshots" variant. Notably, I have a version where almost every tree tile looks like an actual tree again and the ruins tile looks like a ruined keep. Goblin keeps always resemble goblin keeps. The world map is looking noticeably better.
Some more tiles:
This one has another set of dirt/sky/stone/ice tile variants. The
new evil, wormy tendrils and bottom row staring eyeball are definitely going in.
Feedback on all of the above would be greatly appreciated. As mentioned, I'm sitting on more tiles of various degrees of quality and "ASCII suitability". At some point I'll put up a gallery of side-by-side comparisons for things, after adding in the (hopefully) less egregious changes.