Taffer, I'm not sure if you'll read this, but I love your tilesets. They're my absolute favourite. Since you've retired I've taken your tileset and kitbashed it for my own use to learn how things work.
But I've hit a wall. I wanted to make the tileset TWBT compatible, nbut failed. I also wanted to know how did you make your ramps so sexy on that one screenshot from two pages prior.
As I was saying, not sure if you'll ever read it, but thank you for your work for us.
It was a mock-up, unfortunately. I’ve never been interested in using TWBT. Not because I don’t like it’s features, but because I don’t like relying on memory-editing third party utilities.
I haven’t been following development, but I was creating mock-ups because whatever new system I’d need to “port” my graphics to and work in, I’m confident I’ll have way more trouble drawing than “coding”. By that logic I never needed to wait for the big steam release to start development, I figured I’d get some of the design work done early.
As far as graphics for the current version go, what’s in the OP is the best I got.
EDIT: I feel like I started rambling and got cranky as I wrote this. I didn’t want to delete it though as it might help explain why I left, lol. I’ll just hide the complaining in a spoiler tag instead.
I’m obsessed with consistency and all of my recent experiments to improve things ended up failing. Racial graphics are buggy. 8x8 is more legible and nicer to draw in than 9x9 but there’s no room for legible accent characters. I can’t even mess with the color scheme much because for some insane reason Toady has a full RGB color system that dynamically maps colors to your color scheme, which is almost literally never what I want. It is, as far as I can determine, a complete waste of code that just made color scheme editing miserable because I never knew when the game was going to turn dwarf vomit blue or whatever.