So here we see my main hallway... which I have burrowed as 'trade keep' because up until a few tantruming dwarves rampaged by because their great leader whom every one loved took a nap in the danger room it contained my trade depot.
A bit of stone sense of the same spot... Note the profusion of peahens and peachicks... gonna have some good meat once those finish growing...
If I can just keep the dwarves collecting eggs!
Whelp there is the danger room, which claimed in total about five dwarven lives I think (but only one directly) via the spiral of sadness and mourning...
I like to think it was from despair that their leader who had brought them to this place was STUPID enough to take a nap on top of an operating spike trap...
Because if that guy did that... would YOU expect the expedition to succeed?
anyone have a good stonesense sprite for spiked traps? or is that bugged some how?
First block of housing and what will eventually contain a few craftshops for general life support (kitchen, pea hen and nest box room, butchery, food stores),
I intend to build a several of these little 'mini forts' to populate the hillsides with structures (rather then congregating all the dwarves in one single tower) and also to hopefully isolate populations so that one tantrum spiral, !!FUN!! accident or seige/defense failure does not end all my endeavors.
Stone Sense Image!
There is a second floor but its not all that impressive yet... but I'm thinking every single one of these passages will have about three or four z levels dedicated to them...