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Author Topic: Carving a Mountain Peak Into a Tower  (Read 29885 times)

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #15 on: April 19, 2012, 03:15:05 am »

AMBUSHES!

SO many AMBUSHES!

So, its a good thing I built the danger room... without that I think I probably would have lost the fort...

Twice...

population was up around 60-90 for a while...

were down to 28 and I'm pretty sure every last one of the starting seven has died (I made tombs for them I'll check before my next update)

However work on the autonomous sub fort (burrowed as Cliff Home) is progressing nicely... I'll soon have all my industries indoors and I'm beginning the process of constructing a tunnel to connect Trade Keep and Cliff Home together so that I can lock it down when the inevitable seige arrives...

Have not gone the route of traps... but Cliff Home is equiped (as seen from the pictures) with bridges for doors...

Once the connecting tunnel is finished I'll feel a bit more secure...

Booze production is a bit of a problem as I have not reached an elevation that supports farming yet...
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NedeN

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Re: Carving a Mountain Peak Into a Tower
« Reply #16 on: April 19, 2012, 03:36:40 pm »

Its in our dwarven nature to pull through even in the worst scenarios, as long as one dwarf is standing, migrants will show up, carve deeper
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I watched a zombie dwarf tear off a girls dress and hit her with it so hard it became lodged in her skull.

Ghoulz - 15 minutes could save you 15% or more on carp insurance.

Broseph Stalin

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Re: Carving a Mountain Peak Into a Tower
« Reply #17 on: April 19, 2012, 04:03:11 pm »

Remember Bronzemurder! Never allow inevitable failure to stand in the way of Dwarven Glory!

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #18 on: April 19, 2012, 10:54:37 pm »

Nothing terribly exciting got built, besides completing the passage that connects

But I think I might have a 'core' military force that can stand up to the regular goblin incursions now...

Drafted an entire wave of migrants to bolster military forces...

But some tantruming dwarf decided to break the master switch for the danger room...

Oh there was a vampire who pretty much the entire dwarf pinned as such... Hooray for mob rule...

He only got sentenced to prison for his murders though... and he was the mason primarily in charge of coffin generation...

Clever fellow!

However some one must have taken vengeance after he was outed because he did not live to meet the sentence.

I've rebolstered my entire fort of able adults into the military and I have rolling training sessions (Danger room is back up and running although finding a free hand to pull the lever is troublesome)

I think the core of 14 bad asses will be sufficient but I'm going to fall back to further into the fortress to do my fighting... gobbos with crossbows kileld off a good 16 dwarves last ambush.

Hopefully once the military is an unstoppable killing machine I can get back to working on carving out the next structure into the mountain side... Need to build a few cities of the dead to house all these corpses before a necromancer shows up!


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runlvlzero

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Re: Carving a Mountain Peak Into a Tower
« Reply #19 on: April 19, 2012, 11:00:22 pm »

This thread looks cool, you already have some nice pics, and a bit of some history going. Remember if all else fails, you can reclaim, and reclaim again =)

Good luck to you!
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I voted for BANANA!

NedeN

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Re: Carving a Mountain Peak Into a Tower
« Reply #20 on: April 22, 2012, 03:26:46 pm »

Well you can always find adamantine and craft yourself some nice armor. Remember, the best offense is a good defense or something like that. Since youre not opposed to using danger rooms, I would suggest using dfhack to fill the adamantine veins once youve tapped them out as well. Also using dfhack to know the locations of the hfs. Last but not least, dfhack also allows you to create magma anywhere you would like (liquids command). Fuck I love dfhack for !!science!!.
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I watched a zombie dwarf tear off a girls dress and hit her with it so hard it became lodged in her skull.

Ghoulz - 15 minutes could save you 15% or more on carp insurance.

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #21 on: April 23, 2012, 02:56:47 am »

Well you can always find adamantine and craft yourself some nice armor. Remember, the best offense is a good defense or something like that. Since youre not opposed to using danger rooms, I would suggest using dfhack to fill the adamantine veins once youve tapped them out as well. Also using dfhack to know the locations of the hfs. Last but not least, dfhack also allows you to create magma anywhere you would like (liquids command). Fuck I love dfhack for !!science!!.

So far the danger room has killed almost as many dwarves as the goblins... so I'm gonna say they are not quite so exploity when in my less then ideal hands...

then again maybe the fact that instead of using crazy micro room dorf stacking i laid out spike traps across the entire barracks is the cause of that...

I'm gonna avoid revealing, filling, spawning or anything else with DF hack...

:)

Its more fun that way.

Also some minor updates, I've spent most of this time recovering from the disasters of my last two ambush waves.

But we are now a predominantly military outpost (with 90% of the dwarfs drafted and the rest doing busy work trying to clean up/mine out the mountain side).

Work is slow going since every other month 75% of my workforce goes in for training but I have a few things getting into shape.

Mainly I have what I am going to call the 'wall of the dead' in cliff home.

Its probably going to be about five or seven Z levels of catacomb along side what will eventually be a major internal highway to lower sections of the fortress...

I've got two laid out and the other five will be quick...

My fortress is shaping up to be some kind of morbid tomb city... with the majority of space dedicated to housing the dead along the various tunnels and amidst the few (lavishly furnished) rooms set aside fro the living.

Our primary export is now the clothes of the fallen and gemstones... Which is getting us a trickle of decent armour and arms.

and now the pictures!
Spoiler (click to show/hide)

We are about halfway down on the second building/structure in the city

I think MAYBE two more step buildings will be needed before we reach the wonderful wonderful woodlands and grass and then a proper farming and peasant industry can be shaped up at ground level and we can begin carving back up and securing the inner courtyards from sieges and the like.

We are at year five...

have about 27 military dwarves surviving in training and a hand full of invalids, new migrants just arrived that depending on their numbers I will divide evenly between military fodder reinforcements and dedicated miners...

All industries not related to mountain carving, survival or burial are more or less being ceased until we get down to ground level.
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davros

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Re: Carving a Mountain Peak Into a Tower
« Reply #22 on: April 24, 2012, 04:15:01 pm »

This is amazing.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

biomatter

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Re: Carving a Mountain Peak Into a Tower
« Reply #23 on: April 24, 2012, 04:56:09 pm »

Wow! This is pretty crazy cool, TC! Is that Stonesense you are using? I think you are pretty close to converting me...
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Now you will know why you fear the night!

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #24 on: April 25, 2012, 02:19:15 am »

Wow! This is pretty crazy cool, TC! Is that Stonesense you are using? I think you are pretty close to converting me...

This is amazing.

I had a nice update written up but browser eat it, so enjoy pictures with little context :-P

I survived a siege though... only a dozen rookies died.

Spoiler (click to show/hide)

We are now on year 307, the second structures roof is reached and I have a diabolical plan to get all my dwarf corpses intered!

But first I have to fix that accidental ramp mishap that almost cost me three miners to starvation and sobriety.
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ASCIt

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Re: Carving a Mountain Peak Into a Tower
« Reply #25 on: April 25, 2012, 07:06:51 am »

I once found a large hill, took a miner, and had him hollow it out from the top down. It was really fun, and he even made it out before he starved.
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This is a very dorfy thread, and you WILL read it.

nighzmarquls

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Re: Carving a Mountain Peak Into a Tower
« Reply #26 on: May 03, 2012, 01:44:12 am »

I'm not done with this YET!

Just minor real life set back and also I had to give up on pretty much an entire year of productivity because I discovered the base of the mountain range is an aquifier and I had already caused irrecoverable flooding of the forest by the time I noticed.

Such are the dangers of having over twenty miners at once, mistakes are BIG mistakes that happen VERY FAST.

On the bright side the retake of that particular year meant I could dig a well directly under Tradekeep, and later any other installation in particular... I'm thinking I'm going to turn the lower level buildings into a hospital/mortuary.

Pictures and proper update of the completed road from trade keep to the forest will be incoming next time I update.
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madpraxis

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Re: Carving a Mountain Peak Into a Tower
« Reply #27 on: May 03, 2012, 02:44:22 am »

...If you are going for the white city...shouldn't you do it the dwarfy way and carve out a mountain of marble?
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ImBocaire

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Re: Carving a Mountain Peak Into a Tower
« Reply #28 on: May 03, 2012, 05:58:16 am »

The dude's carving a mountain into a tower. Thou shalt not doubt his dwarfiness.
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pi_Age

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Re: Carving a Mountain Peak Into a Tower
« Reply #29 on: May 03, 2012, 08:29:22 am »

When all the mountain is carved, make a courtyard (entrance to the fortress) filled with candy statues!
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