Well you can always find adamantine and craft yourself some nice armor. Remember, the best offense is a good defense or something like that. Since youre not opposed to using danger rooms, I would suggest using dfhack to fill the adamantine veins once youve tapped them out as well. Also using dfhack to know the locations of the hfs. Last but not least, dfhack also allows you to create magma anywhere you would like (liquids command). Fuck I love dfhack for !!science!!.
So far the danger room has killed almost as many dwarves as the goblins... so I'm gonna say they are not quite so exploity when in my less then ideal hands...
then again maybe the fact that instead of using crazy micro room dorf stacking i laid out spike traps across the entire barracks is the cause of that...
I'm gonna avoid revealing, filling, spawning or anything else with DF hack...
Its more fun that way.
Also some minor updates, I've spent most of this time recovering from the disasters of my last two ambush waves.
But we are now a predominantly military outpost (with 90% of the dwarfs drafted and the rest doing busy work trying to clean up/mine out the mountain side).
Work is slow going since every other month 75% of my workforce goes in for training but I have a few things getting into shape.
Mainly I have what I am going to call the 'wall of the dead' in cliff home.
Its probably going to be about five or seven Z levels of catacomb along side what will eventually be a major internal highway to lower sections of the fortress...
I've got two laid out and the other five will be quick...
My fortress is shaping up to be some kind of morbid tomb city... with the majority of space dedicated to housing the dead along the various tunnels and amidst the few (lavishly furnished) rooms set aside fro the living.
Our primary export is now the clothes of the fallen and gemstones... Which is getting us a trickle of decent armour and arms.
and now the pictures!
First floor of the wall of the dead... still has construction scaffolding in place to finish up the second floor
and the second floor, ran out of coffins! I'm probably going to dedicate a few masons to just coffin detail with my next wave of migrants!
The excavation of the hillside continues, for FPS reasons I've started dumping the loose stone in front of cliff home's bridge doors for disposal.
No I don't simply magic it away with DF Hack... I will build this by sheer dwarf power!
Hopefully the next update does not completely break save compatibility
I'd like to add some cart rails to the city once I've gotten some structures done.
And thats how far down we are going to have to dig before I can declare the next 'structure' of the fortress ready to be dug out!
There will be some nice straight architecture carved back into the mountain side for Cliff Home and Tradekeep
But that is going to have to wait until I have gotten the inner courtyards properly secured by mine power!
We are about halfway down on the second building/structure in the city
I think MAYBE two more step buildings will be needed before we reach the wonderful wonderful woodlands and grass and then a proper farming and peasant industry can be shaped up at ground level and we can begin carving back up and securing the inner courtyards from sieges and the like.
We are at year five...
have about 27 military dwarves surviving in training and a hand full of invalids, new migrants just arrived that depending on their numbers I will divide evenly between military fodder reinforcements and dedicated miners...
All industries not related to mountain carving, survival or burial are more or less being ceased until we get down to ground level.