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What should we use for the Bard Class?

The present build (Continuance Effect based)
BMM42's build (page 38)
A different build (Submit in thread)

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Author Topic: Homestuck RPG v1.2 build thread  (Read 80270 times)

Johnfalcon99977

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #375 on: August 12, 2012, 06:21:39 pm »

But if people are going to use the template and not be Human, why would it be called Human then?
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freeformschooler

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #376 on: August 12, 2012, 06:27:00 pm »

"Human/Generic"?
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freeformschooler

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #378 on: August 13, 2012, 10:54:55 am »

Spoiler (click to show/hide)

Gatleos' HSRPG charsheet generator is now functional! It has some issues on x86-only computers, though. I think.
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Gatleos

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #379 on: August 13, 2012, 11:02:36 am »

Aaaand the new v1.2 charsheet with cleaned up borders and the title power skill, in two flavors:
Spoiler: Sburb (click to show/hide)
Spoiler: Sgrub (click to show/hide)
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Johnfalcon99977

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #380 on: August 13, 2012, 11:13:54 am »

I'm trying to build a character sheet, and we don't have the stuff about determining Attributes yet. What happens when you double up on classes which have the same attribute bonus again?
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SirAaronIII

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #381 on: August 13, 2012, 11:37:24 am »

Doesn't it go to 20 with another stat going to 6? Unless that was a choice, like the 10/10 or 12/8 for the stats that aren't boosted.

I think Danielle got Mangrit boosted twice, so you can consult Theros' sheet on that.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (Home of the Bay12 v1.2 Homestuck RPG Build)
« Reply #382 on: August 13, 2012, 06:36:45 pm »

Doesn't it go to 20 with another stat going to 6? Unless that was a choice, like the 10/10 or 12/8 for the stats that aren't boosted.

I think Danielle got Mangrit boosted twice, so you can consult Theros' sheet on that.

It goes to 20 with another going to 8. The Balanced and Specialized stat choices are 12/10 and 14/6, respectively.

Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #383 on: August 16, 2012, 03:30:40 am »

New Thread Title says it all. Well, not quite. See, the document isn't even ready to be converted to a PDF. We still need to nail down some of the Class Interactions, some Aspect Fluff, rebuild the Sylph, rebalance the more broken powers, etc. etc. However: We are in the home stretch.

Speaking of the PDF, do we have any volunteers for that? I don't know how does.

freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #384 on: August 16, 2012, 06:58:39 am »

It's pretty easy, Gdocs has a PDF export.

The only tricky part is going to be formatting everything so that it's not a trainwreck of info.  I might be able to do some of that today.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #385 on: August 16, 2012, 07:14:13 am »

It's pretty easy, Gdocs has a PDF export.

The only tricky part is going to be formatting everything so that it's not a trainwreck of info.  I might be able to do some of that today.

Also, exporting it as it is now would leave it with a (I think) fairly unattractive presentation compared to the 1.1 pdf.

freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #386 on: August 16, 2012, 07:16:17 am »

Yeah, there's some general prettying up to do as well. That's of lesser importance, though.
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #387 on: August 16, 2012, 07:49:15 am »

Yeah, I should quantify the importance of things we have yet to do.

Top Tier: Rebuild the Sylph class. This includes writing it new fluff, setting up new traits and Brutal Affront, decide what Attribute it uses, and new powers for 1st 3rd and 5th levels.

High Tier: reformatting powers, primarily of Aspects, since they didn't copypaste nicely. Those need to be legible. COMPLETE

High Tier: Fluff for the two Aspects that don't have it, Hope and Life. The Maid and Rogue Classes needs new fluff as well.

High Tier: Determine the Class Interactions we'll be putting in for the remaining classes that don't yet have one. Off-hand, that's Sylph, Maid, Heir and Mage. Even if we don't have good explanations for them, we need something that at least sort of fits so they can utilize the Title Power skill. Solved for now.

High Tier: Rebalance powers, especially ones from the new classes, as several of them have very broken powers (Wiioniic Maelstrom anyone?) Class powers are now balanced, except for Bards (which may require a full redesign)

High Tier: Finalize type-setting so we can fill in the page numbers for the Table of Contents and Character Creation sections.

Mid Tier: Put in battle mechanics that are mentioned in the 4e quick start guide (Bull Rush, Charge, etc.), as well as the exact penalties and modifiers for status effects (dazed, incorporeal or whatever, etc.)

Mid Tier: Pretty up the document with a cool background, and art wherever there are large breaks in the text.

Low Tier: Re-evaluate Fluff already in place. I wrote in new fluff for Heart and Light, and no one has said anything yet... Void doesn't seem particularly great, either.

Low Tier: Add more prototyping templates and Alchemy traits.

Bottom Tier: Tutorial sections for core game mechanics starring our characters.


Obviously, Top Tier is what I think we need to get done immediately. Once all the High and Top Tier stuff is in, I would be ready to release the document as a finished product, though grudgingly. Once all the mid-tier stuff is complete, then we definitely release.

Low and Bottom Tier is stuff that shouldn't take priority over anything else, but if you have an idea or strong opinion, run it by me.

Of course, point out to me what I missed in this list and what I am wrong about.

freeformschooler

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #388 on: August 16, 2012, 08:24:52 pm »

I agree with all of the above post. Although now I do feel a little iffy about using our RP characters for a tutorial section (even though I was the one who suggested that). Hmm...
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Blade Master Model 42

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Re: Homestuck RPG OOC Thread (All Existing Material is in v1.2!)
« Reply #389 on: August 16, 2012, 09:43:24 pm »

I agree with all of the above post. Although now I do feel a little iffy about using our RP characters for a tutorial section (even though I was the one who suggested that). Hmm...

I already did it in one spot. Of course, I didn't name names...
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