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What should we use for the Bard Class?

The present build (Continuance Effect based)
BMM42's build (page 38)
A different build (Submit in thread)

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Author Topic: Homestuck RPG v1.2 build thread  (Read 80027 times)

Phantom of The Library

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Re: Homestuck RPG OOC Thread (Maids have been nerfed/updated.)
« Reply #660 on: January 27, 2013, 10:23:23 pm »

I've been lurking the thread for a while now, although I can't say I've been following too closely and I'd possibly be interested, if you don't mind me. 

And once again, my slow typing speed has denied me access to an awesome game.  :P

Oh well, I'll be lurking the new one either way.
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Org

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Re: Homestuck RPG v1.2 build thread
« Reply #661 on: February 10, 2013, 03:07:31 pm »

This has some good ideas for Basic Weapons and Alchemy.
It's not finished, but hey, it's the thought that counts.
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freeformschooler

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Re: Homestuck RPG v1.2 build thread
« Reply #662 on: February 10, 2013, 03:09:37 pm »

This has some good ideas for Basic Weapons and Alchemy.
It's not finished, but hey, it's the thought that counts.

Wow. That's seriously awesome. It's like building your items from the very core.
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Blade Master Model 42

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Re: Homestuck RPG v1.2 build thread
« Reply #663 on: February 22, 2013, 02:26:44 pm »

Alright, I'm considering swapping in my Bard build for what is in the document as it stands, locking it for editing, and calling v1.2 done. If there are any strong objections, I'll hear them, but I think v1.2 is ready to go, more or less. In any case, not much has gotten done on it for a while, so this is as good a checkpoint as any.

Things I'm considering for 1.3:

Upgrading the level cap from 10 to 15, with 11 and up being God-Tiers, with accompanying god-abilities. The God-Tier power path dealie will be gone, with Class Mastery and Signature Alchemy remaining.

More Alchemy stuff, as always.

Filled out enemy list.

Possibly more variety in powers for classes, if people want to help with that.

Org

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Re: Homestuck RPG v1.2 build thread
« Reply #664 on: February 22, 2013, 05:05:46 pm »

Well there are all the problems that 1.2 has that I've mostly hit up on in the doc already.
Level cap idea: Interesting I guess depending on how it's done, but really it probably isn't needed.
Also, as of what you've said in that one post, doesn't that mean all player's go GT at level 11.
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Blade Master Model 42

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Re: Homestuck RPG v1.2 build thread
« Reply #665 on: February 22, 2013, 08:50:12 pm »

Also, as of what you've said in that one post, doesn't that mean all player's go GT at level 11.

Or 10, whichever seems like a better idea.

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Re: Homestuck RPG v1.2 build thread
« Reply #666 on: February 22, 2013, 11:50:01 pm »

Also, as of what you've said in that one post, doesn't that mean all player's go GT at level 11.

Or 10, whichever seems like a better idea.

I mean, why not just have the level expansion be the Epic Boon path, and not God Tier
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Blade Master Model 42

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Re: Homestuck RPG v1.2 build thread
« Reply #667 on: February 24, 2013, 11:05:34 am »

Also, as of what you've said in that one post, doesn't that mean all player's go GT at level 11.

Or 10, whichever seems like a better idea.

I mean, why not just have the level expansion be the Epic Boon path, and not God Tier

It makes sense within the context of the game. Levels 1-10 are the base echeladder, with 11-15 being the God-Tiers which have been shown to be (presumably) few different levels.
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