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Author Topic: Shadowrun Returns - Let's Kickstart this into space  (Read 52361 times)

Sergius

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #375 on: January 13, 2015, 09:05:14 pm »

Ok, I just backed it.

I hope I also get a free expansion this time around like I did when Dragonfall came out  8)
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Sartain

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #376 on: January 14, 2015, 06:27:56 am »

Geez, I go to pledge when I'm off work and its already doubled its goal.   :o

And that's when you realize that there are a butt ton of people who like Shadowrun.

It's a great setting (and five horrible tabletop RPG system editions that people also like, for some strange reason).
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Draco18s

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #377 on: January 14, 2015, 08:37:56 am »

It's a great setting (and five horrible tabletop RPG system editions that people also like, for some strange reason).

To be fair, the tabletop systems came first.
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Sartain

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #378 on: January 14, 2015, 08:46:20 am »

It's a great setting (and five horrible tabletop RPG system editions that people also like, for some strange reason).

To be fair, the tabletop systems came first.

The system came before the setting? So they actually decided to use an already-existing, horrible system for Shadowrun 1st edition? Or are you trying to tell me that Shadowrun the tabletop game came before the computer games? Because I'm well aware of that  :)
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chaoticag

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #379 on: January 14, 2015, 08:51:27 am »

If I remember right, it used to be part of a DnD campaign they had going. I need to fish out my fifth edition book come to think of it. Seems like it made character creation possible without loading up a spreadsheet.

I swear, the kickstarter makes me realize how much of a sucker I am for physical stuff. Getting the messenger bag tier, plus I'd need another bag anyway. I've ended up in transit an awful lot.
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Sartain

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #380 on: January 14, 2015, 08:52:53 am »

If I remember right, it used to be part of a DnD campaign they had going. I need to fish out my fifth edition book come to think of it. Seems like it made character creation possible without loading up a spreadsheet.
Funny, the first thing that happened when I joined a Shadowrun 5th edition campaign a while ago was the GM passing around a USB with a character creation spreadsheet on it :D
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chaoticag

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #381 on: January 14, 2015, 11:19:00 am »

Never said it didn't help :P

In this case though, it meant picking out uh, what was it called, priorities I think. Rather than working with a 200 point buy total across 6 or so different places. Good way to make sure you get your basics without going through the process and running a deficit.
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Draco18s

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #382 on: January 14, 2015, 02:52:01 pm »

The system came before the setting? So they actually decided to use an already-existing, horrible system for Shadowrun 1st edition? Or are you trying to tell me that Shadowrun the tabletop game came before the computer games? Because I'm well aware of that  :)

The setting was designed for the table top system. 9_9

Quote
Shadowrun was developed and published by FASA Corporation starting in 1989
Quote
Novels
#0    Into the Shadows    Jordan K. Weisman (editor)    ISBN: 1-55560-118-9    (c)1990-02
Quote
Video Games
1993 – Shadowrun (Beam Software; SNES)
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Sartain

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #383 on: January 14, 2015, 04:27:12 pm »

Never said it didn't help :P

In this case though, it meant picking out uh, what was it called, priorities I think. Rather than working with a 200 point buy total across 6 or so different places. Good way to make sure you get your basics without going through the process and running a deficit.

I did like the priority system. I didn't like having to roll dice pools of 16-18 dice for my primary focus skills, and still feel like I sucked at whatever I was doing. I love the Shadowrun setting but the system? Not so much  8)
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puke

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #384 on: January 15, 2015, 06:19:46 am »

I generally like new things, so I am not just saying this with my curmudgeon hat on.

5th ed has issues.  Me no like.
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Draco18s

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #385 on: January 15, 2015, 11:05:46 pm »

5th ed has issues.  Me no like.

You and me both:
Money where my mouth is, so to speak (and that also goes towards not-supporting SR5 table-top because Catalyst has been rife with problems and the bad products that have come out as a result are not ones I want to support).
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puke

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #386 on: January 16, 2015, 02:30:52 am »

5th ed has issues.  Me no like.

You and me both:

Crap, that was called "trolling", son.  Someone was supposed to ask what was so bad about it, so I could get on my soapbox and expound a little bit about its shortcomings.

*sigh*  I even fail at trolling.  :-\
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Draco18s

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #387 on: January 16, 2015, 10:41:27 am »

Crap, that was called "trolling", son.  Someone was supposed to ask what was so bad about it, so I could get on my soapbox and expound a little bit about its shortcomings.

*sigh*  I even fail at trolling.  :-\

Haha.
I have two green cards on my desk that are the verified deliveries for a letter I sent to CGL and Topps after War! came out complaining about the lack of quality control.  I should have done another for 5th.
I use them to escort stink bugs back outside. :P
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Neonivek

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #388 on: January 16, 2015, 10:48:34 am »

5th ed has issues.  Me no like.

You and me both:

Crap, that was called "trolling", son.  Someone was supposed to ask what was so bad about it, so I could get on my soapbox and expound a little bit about its shortcomings.

*sigh*  I even fail at trolling.  :-\

Ohh no you were going to give... Criticism and explain your feelings and reasons to not like a system that had problems, something that even a diehard fan could say about even their most beloved system.

Does your trolling know no bounds!?!

---

Anyhow I am not sure I'd even would want to kickstart this next project given how the first came out.

Though to admit it isn't as bad as the people who did Planetary Annihilation where their next project was also pleasantly ambitious but where they used up all the good will of their supporters.
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Draco18s

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Re: Shadowrun Returns - Let's Kickstart this into space
« Reply #389 on: January 16, 2015, 12:38:36 pm »

Anyhow I am not sure I'd even would want to kickstart this next project given how the first came out.

Eh, the first one wasn't that bad.  I can't even point to something that's a real problem for me that doesn't come down to personal opinion.  Yes, there are some mechanical problems like not being able to save fuckanywhere, but honestly I can deal.

The problem I had, that made me stop playing, was that I had little interest in reading so much text in such a small window.  I like knowing the story, but there's only so much time in a game I want to spend reading it.  Its the same reason I stopped playing EYE: Divine Cybermancy.  They voice-acted (and quite well) the opening sequence, then 2 minutes into the game: all text.  Even the main plot.  And not a small amount of text either.  Here's one screen someone took talking to a main-character NPC.  That's one screen.  The entire conversation is probably ten or twelve screens and you can't skip it.  Well, you can keep hitting the "next section" button and randomly pick decision points, but it still takes an ungodly amount of time to get through.
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