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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 736850 times)

Kire93

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Re: Stonesense: New official thread.
« Reply #60 on: April 13, 2012, 01:58:32 am »

Sorry if this is already in the old thread, but are you guys going to work on hi res terrain as well??  :)
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Rose

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Re: Stonesense: New official thread.
« Reply #61 on: April 13, 2012, 02:00:49 am »

Maybe, maybe not.

I'm considering trying out 3d rendered terrain.
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Kire93

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Re: Stonesense: New official thread.
« Reply #62 on: April 13, 2012, 02:05:17 am »

That sounds awesome, what would that entail?
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Solifuge

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Re: Stonesense: New official thread.
« Reply #63 on: April 13, 2012, 08:11:59 am »

That sounds awesome, what would that entail?

I've been playing a bit of FFT lately, and I rather love how they represented the battlefields. It'd be pretty great if we could manage a free-floating camera to view textured 3D terrain, hybridized with 2D sprites... especially so if we could manage displaying directional sprites (you'd only need 2 sprites since you can mirror them: 1 front and 1 back, both turned at a 45 degree angle to the viewer), though I suppose with enough ambition a side-profile, and straight front and back perspectives would round things out.
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Rose

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Re: Stonesense: New official thread.
« Reply #64 on: April 13, 2012, 08:28:54 am »

I was more talking about just rendering the 2d tiles.
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Ironhand

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Re: Stonesense: New official thread.
« Reply #65 on: April 13, 2012, 09:38:05 am »

Those dwarves are looking brilliant!
Can't wait to see some detailed terrains.
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Solifuge

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Re: Stonesense: New official thread.
« Reply #66 on: April 13, 2012, 09:47:59 am »

I was more talking about just rendering the 2d tiles.

My imagination tends to take off at the least provocation. Pardon my dust.

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Rose

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Re: Stonesense: New official thread.
« Reply #67 on: April 13, 2012, 09:53:28 am »

Pffffff.

Like I said, 256 is the upper limit. doesn't mean it's practical.
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Kaos

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Re: Stonesense: New official thread.
« Reply #68 on: April 13, 2012, 03:19:54 pm »

Well, weapons are in progress:
*snip*
I'm pretty happy with how most of them are shaping up.  The shading is much too dark at the moment but that will be fixed in the final pass once everything is drawn to my satisfaction.  After that, it will be time to go back to make metal armor not look dumb.  For now, I'm going to try to get the rest of the exotic weapons drawn.  There are quite a few of them. 

@orius There's a link I posted somewhere on the first page to a 64x64 version of the clothed dwarves.  Should do the trick.
looking good... by the way, what's with the brown dwarves?
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Rose

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Re: Stonesense: New official thread.
« Reply #69 on: April 13, 2012, 03:21:38 pm »

That's their skin color.
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Solifuge

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Re: Stonesense: New official thread.
« Reply #70 on: April 13, 2012, 03:46:21 pm »

This didn't turn out anything like I'd intended, and I'm not sure if I'll end up using this, but I'll share it anyway:
Spoiler (click to show/hide)

Thoughts: This is half the size I was looking at before (only 128 px.), but I still don't know how I feel about the resolution. I don't see most people zooming in this far, and the textures lose so much detail when I zoom out. If I want them to be readable both zoomed in and out, I'll have to simplify the textures considerably, which almost renders making them high-res not worth it.

Needs more experimentation.
« Last Edit: April 13, 2012, 03:49:24 pm by Solifuge »
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Kaos

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Re: Stonesense: New official thread.
« Reply #71 on: April 13, 2012, 03:46:43 pm »

That's their skin color.
...? I haven't noticed before, now with the super zoom close-ups... still, brown skinned dwarves? I mean isn't that against one of the basic rules of high fantasy?
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Rose

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Re: Stonesense: New official thread.
« Reply #72 on: April 13, 2012, 04:15:49 pm »

You should read some of the dwarf descriptions.

Solifuge: Honestly, I don't really see anybody using higher than 64x64 for any length of time. It's a bit more detail than 32, but you can still see enough on screen to use it.
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Ironhand

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Re: Stonesense: New official thread.
« Reply #73 on: April 13, 2012, 04:47:50 pm »



EDIT: updated image
« Last Edit: April 13, 2012, 09:59:22 pm by Ironhand »
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Octopusfluff

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Re: Stonesense: New official thread.
« Reply #74 on: April 13, 2012, 05:42:58 pm »

This is half the size I was looking at before (only 128 px.), but I still don't know how I feel about the resolution. I don't see most people zooming in this far, and the textures lose so much detail when I zoom out. If I want them to be readable both zoomed in and out, I'll have to simplify the textures considerably, which almost renders making them high-res not worth it.

I would assert there is some value to having cleaner lines for things that don't become jagged on close-up.
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