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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 736838 times)

Dragula

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Re: Stonesense: New official thread.
« Reply #90 on: April 15, 2012, 06:26:12 pm »

Spoiler (click to show/hide)

Why does it give me holes in the ground?
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Rose

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Re: Stonesense: New official thread.
« Reply #91 on: April 15, 2012, 06:34:25 pm »

Spoiler (click to show/hide)

Why does it give me holes in the ground?

That's the occlusion algorithm messing up.

Just press 'o' to turn it off and make things slower.
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NW_Kohaku

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Re: Stonesense: New official thread.
« Reply #92 on: April 15, 2012, 09:41:14 pm »

I was bored, and started thinking about the other tokens, so I went and made some.

Spoiler (click to show/hide)

Those diamonds are the hunting and war animals.  No real idea what to put in them or what colors to use.  The !! are thieves. 

If there's something you guys want me to work on, tell me. 

There's a list of current labors underneath that stuff from github.  You want me to make tokens for those, too?
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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Andir

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Re: Stonesense: New official thread.
« Reply #93 on: April 15, 2012, 10:35:59 pm »

Spoiler (click to show/hide)

Why does it give me holes in the ground?

That's the occlusion algorithm messing up.

Just press 'o' to turn it off and make things slower.
I've had this happen after cave-ins (dig out under a tree) if it helps any.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

EmeraldWind

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Re: Stonesense: New official thread.
« Reply #94 on: April 16, 2012, 02:45:43 am »

Spoiler (click to show/hide)
That's the same emerald and red dye from before, but the color of the material and of the dye is being multiplied together here, as opposed to just using the straight dye color. 
Nice looking. The dwarves are gingers!

And your dwarves... look sickly.

I've noticed that apparently Toady's animal lineage stuff he mentioned applies to the dwarves. The colors of the skin and hair seem to give away what civ they are from. In my fort all my dwarfs are pink skinned and brown haired. I never would have noticed this if not for these new StoneSense sprites. It is rather cool seeing this happen.

Also, Japa those ground and walls look great.
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Deon

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Re: Stonesense: New official thread.
« Reply #95 on: April 16, 2012, 03:19:50 am »

Huh, I didn't pay attention to similar beard/skin colors, I should check it :D.
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orius

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Re: Stonesense: New official thread.
« Reply #96 on: April 16, 2012, 04:46:16 am »

@orius There's a link I posted somewhere on the first page to a 64x64 version of the clothed dwarves.  Should do the trick.

Yeah I know it's around somewhere, just haven't had time recently do play around with a lot of DF.  I was kind of reminding myself to take a look at it when possible.

That's their skin color.
...? I haven't noticed before, now with the super zoom close-ups... still, brown skinned dwarves? I mean isn't that against one of the basic rules of high fantasy?

It's not unheard of, it's usually those stinking elves that are pasty lily white.  What makes it seem unusual is that creatures that live underground usually evolve to be very pale, so it would make sense for dwarves (particularly ones that puke when they see the sun) to tend toward fair skin.  DF seems to generate a lot of brown dorfs, maybe it is related to my civs or something.  Especially now with families tending to immigrate to forts.
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NW_Kohaku

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Re: Stonesense: New official thread.
« Reply #97 on: April 16, 2012, 10:57:24 am »

And your dwarves... look sickly.

That's because Toady apparently thinks that colors like "ecru" or "burnt umber" or "sepia-toned skin" are terms people will recognize as skin colors.  Some of them come off a little zombie-greenish if you just apply them directly as colors.

I've noticed that apparently Toady's animal lineage stuff he mentioned applies to the dwarves. The colors of the skin and hair seem to give away what civ they are from. In my fort all my dwarfs are pink skinned and brown haired. I never would have noticed this if not for these new StoneSense sprites. It is rather cool seeing this happen.

Actually, it's not.  Every single member of a civilization will unfortunately have the exact same features over and over again.  Everyone will have raw umber skin, silver eyes, and pumpkin hair, making the whole thing look really boring.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Andir

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Re: Stonesense: New official thread.
« Reply #98 on: April 16, 2012, 11:15:18 am »

It's not unheard of, it's usually those stinking elves that are pasty lily white.  What makes it seem unusual is that creatures that live underground usually evolve to be very pale, so it would make sense for dwarves (particularly ones that puke when they see the sun) to tend toward fair skin.  DF seems to generate a lot of brown dorfs, maybe it is related to my civs or something.  Especially now with families tending to immigrate to forts.
What always bugged me were Drow/Dark Elves. If they did come from dark places and prefer to lurk in shadow, they'd not be dark skinned.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Flobulon

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Re: Stonesense: New official thread.
« Reply #99 on: April 16, 2012, 11:36:07 am »

That's the occlusion algorithm messing up.

Just press 'o' to turn it off and make things slower.
I've had this happen after cave-ins (dig out under a tree) if it helps any.
I get the same after a fire, so I think it would be reasonable to assume it's caused by smoke and dust.

Thanks again to everyone who has had a hand in Stonesense, it really is a fantastic piece of work.
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Kaos

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Re: Stonesense: New official thread.
« Reply #100 on: April 16, 2012, 12:04:20 pm »

@orius There's a link I posted somewhere on the first page to a 64x64 version of the clothed dwarves.  Should do the trick.

Yeah I know it's around somewhere, just haven't had time recently do play around with a lot of DF.  I was kind of reminding myself to take a look at it when possible.

That's their skin color.
...? I haven't noticed before, now with the super zoom close-ups... still, brown skinned dwarves? I mean isn't that against one of the basic rules of high fantasy?

It's not unheard of, it's usually those stinking elves that are pasty lily white.  What makes it seem unusual is that creatures that live underground usually evolve to be very pale, so it would make sense for dwarves (particularly ones that puke when they see the sun) to tend toward fair skin.  DF seems to generate a lot of brown dorfs, maybe it is related to my civs or something.  Especially now with families tending to immigrate to forts.
... with the elves is even worse, I've checked the raws, humans, dwarves and elves all have a whole rainbow of skin colors, going from the palest of palest to the darkest of darkest... it's just weird... political correctness going terribly bad, specially since the whole fantasy setting is based on European folklore, is like having pasty lily white skinned, blue eyed, samurais or ninjas, or having an asian zulu warrior..  ::)
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Vattic

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Re: Stonesense: New official thread.
« Reply #101 on: April 16, 2012, 02:04:00 pm »

I always pictured the dwarves being more medieval European and humans being more Arabic what with the face veils, turbans, scimitars, and similar.

I'm a little surprised at how much diversity we get in current forts given world gen starting with only a handful of couples. Are hair and skin colours inherited?
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Black_Legion

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Re: Stonesense: New official thread.
« Reply #102 on: April 16, 2012, 02:10:36 pm »

I always pictured the dwarves being more medieval European and humans being more Arabic what with the face veils, turbans, scimitars, and similar.

I'm a little surprised at how much diversity we get in current forts given world gen starting with only a handful of couples. Are hair and skin colours inherited?

Yes they are, that's why a race always seems to be pretty homogeneous in regards to skin. Hair and eye colors show a pretty good variation as well.
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NW_Kohaku

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Re: Stonesense: New official thread.
« Reply #103 on: April 16, 2012, 02:58:44 pm »

Unfortunately, genetics is badly/incompletely implemented.

Recessive traits don't die out in real genetics if there is no natural selection against those traits.  Hence, blond hair doesn't die out just because brown hair is dominant, it just means more people have brown hair in a population with mixed genes.

In DF?  There can be only one.

Every population has exactly one set of colors for the whole population, even if they have different cultures mixing people back and forth - they are now part of the borg, and they have been assimilated.  There are no recessive traits, there is just one absurdly specific hair, skin, and eye color for the entire population.  Nobody even gets more of a tan than another person, they are all exactly the same hue.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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EmeraldWind

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Re: Stonesense: New official thread.
« Reply #104 on: April 16, 2012, 03:14:09 pm »

And your dwarves... look sickly.

That's because Toady apparently thinks that colors like "ecru" or "burnt umber" or "sepia-toned skin" are terms people will recognize as skin colors.  Some of them come off a little zombie-greenish if you just apply them directly as colors.

I've noticed that apparently Toady's animal lineage stuff he mentioned applies to the dwarves. The colors of the skin and hair seem to give away what civ they are from. In my fort all my dwarfs are pink skinned and brown haired. I never would have noticed this if not for these new StoneSense sprites. It is rather cool seeing this happen.

Actually, it's not.  Every single member of a civilization will unfortunately have the exact same features over and over again.  Everyone will have raw umber skin, silver eyes, and pumpkin hair, making the whole thing look really boring.

Boring, maybe. But it is kind of realistic to have a civ show a lot of similar characteristics. It is possible that later on there will be ways for an injection of biodiversity. IE: Civs of the same species entering into war with each other,  partnerships/alliances between civs, members of a conquered civ escaping to another civ for protection. I image there are a lot of other ways to get biodiversity higher. And if the current gene system doesn't handle multiple alleles and dominate/recessive traits, it is possible to add some diversity by incorporating that as well. (While having dominate/recessive genes would appear to take some diversity away, it actually ensures that the recessive gene are still passed on even if they are not apparent.) Finally, a chance at genetic mutation bringing about a new color (not raw specified) could also add diversity (I read somewhere that this was the case with blue eyes. I also read that people with blue eyes are closer genetically than the normal person-to-person average, implying that everyone with blue eyes has a much more recent common ancestor than anyone else.)

All that aside though, I was referring to seeing the dwarves in StoneSense showing me the similarities as cool.  And I was meaning to praise the new dwarf sprites' ability to show the dwarves to me and relay info I didn't pick up on prior to this.  I meant to say, that it was cool seeing it happen.

Yikes, ninja...

But posting anyway.
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