Some interesting things notch said (from the log of the 0x10c-dev chatroom)
https://twitter.com/#!/notch/status/192195959294402560 (<--- Proof that it was Notch himself)
On networking and power<_notch> yes, you can network. If you want a HUGE ship in the multiverse, you will need multiple generators
<_notch> the monthly fee will cover one generator, and we'll work out the math so we cover the cost of emulating everything a generator can power
<_notch> we did the math on cpus and such, and the monthly cost will be quite a lot lower than, say, wow
<_notch> plus the multiverse is optional
<_ikke_> _notch: so paying for the generators stimulate people to coop to combine power?
<_notch> hopefully, _ikke_
<_notch> OH, also!! If you have spare wattage on your generators, you might want to use to to charge batteries
<_notch> on the multiverse, power will become valuable
<_notch> so you can sell charged batteries
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On "piracy"<Mozzfly> _notch: Will we be able to host our own little private multiverse?
<_notch> No, Mozzfly. Or rather, that won't be officially supported
<_notch> it would be possible to hack it, but don't charge for it or distribute hacked clients if you do
<Mozzfly> _notch: Will you be fine with someone editing the net code to make there own server files?
<_notch> Mozzfly: Well, yes, as long as it doesn't promote piracy
<_notch> the game won't support that out of the box, though
<derinerkan> notch: would editing the netcode after purchasing the game to run a custom server hurt mojang, or you? after all, you're taking loads off the real multiverse
<Mozzfly> _notch: Sounds good thankyou for the answers.
<_notch> No, it won't hurt us, but it could split the game up into too many shards
<_notch> I have big plans for the multiverse
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On the multiverse<_notch> for example, even in single player, you will get to access parts of the multiverse
<Mozzfly> _notch: for free?
<_notch> if someone builds a huge trading station, and you have an internet connection, your client will download that station so you can use it
<_notch> for no fee
<_notch> of course, you using it won't affect the multiverse in the other direction, as single player games aren't verified serverside
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On gameplay<_notch> I'm hoping to do randomly generated abandoned ships floating around in space
<_notch> you'll find loot in those. and aliens and robots.
<_notch> fly in highly radiated areas, and random bits in ram will flip
<_notch> oh, and floppy disks. THats how you carry programs around
<_notch> one "goal image" I have is putting a dcpu on a platform with wheels and a large battery on it, giving it a mineral sensor and a digging module, then sending it off on a planet surface
<_notch> I don't think the game will show any planet or star names at all unless you make your computer to do
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<_notch>
first release this year, no idea when finishedSo, if I understand correctly: yes to networking and yes it will be a toy for programmers, but there will be a market in which you will be able to buy/exchange programs (power can be one kind of currency), so don't worry.
Also, there is no need to learn the dcpu assembly, since some people are working on the llvm backend, so you will be able to write programs in C.