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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252612 times)

runlvlzero

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #855 on: April 17, 2012, 02:56:28 pm »

I wonder what the highest ascent will be. It would be max velocity + one ramp at the bottom. But 20z lvls would make for a pimpin escalator ), especially say... if you only needed 4 rollers to hit top speed before the ramp.

You could build an entire fortress on pillars in the sky only interconnected with such jumps 200 z-lvls high... no stairs or bridges except as temporary scaffolds, only using mine carts to get labor, too and from.

@Mr bones wild ride, you would need to find some way to supply them with food for the journey lol. Barrels of bear and dogs biscuits in the cart... or some way to drop fresh food and booze as the carts passed under without stopping =)
« Last Edit: April 17, 2012, 02:59:12 pm by runlvlzero »
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Ivir_Baggins

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #856 on: April 17, 2012, 02:57:14 pm »

Can we see the Mr Bones Wild Ride complete map?
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KodKod

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #857 on: April 17, 2012, 03:07:40 pm »

I give it about a week before someone makes Mr.Bones Wild Ride in DF
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Armok's grotesque chest-hair, YES!

This must happen. I laughed so hard I forgot how to breath and I may need to change my pants.
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KodBlog: A rage in progress. Updated 20/04/12

Urist_McGamer

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #858 on: April 17, 2012, 03:22:38 pm »

I give it about a week before someone makes Mr.Bones Wild Ride in DF
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Armok's grotesque chest-hair, YES!

This must happen. I laughed so hard I forgot how to breath and I may need to change my pants.

Minecart Tycoon! If we can stick units other than our own dwarves (or just caged things) in the carts, we can use the entire fort to keep goblins and elves riding Armok's Extremely !!Safe!! Ride!
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But others might prefer to have the mess contained behind windows to avoid tracking blood all over the their nice, color coordinated floor patterns. Kind of the Ozzy Osborne vs. Martha Stewart debate.

rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #859 on: April 17, 2012, 04:30:08 pm »

You know? With all this mincart stuff being worked on, and how many awesome things can be done with it; I might just have to put off working on the BloodAxe airship for just a few more moments until this release.

Not only would it make construction a little easier to manage, but when the ship is done, I can setup a loading dock in such a way so that while it's docked, I can keep the default entrance and whatnot setup, and have a secondary port for loading and unloading via carts. And for those who are about to miss their flight, I'll have a ski-jump using breakaway carts. Alternatively, I can also use minecarts as a sort of dwarven drop pod when dropping military out of the airship.

Wait, what?
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Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #860 on: April 17, 2012, 04:32:36 pm »

...where have I been?  How have I been sitting in the corner staring at the wall all these years?  How did I never realize MR. BONES WILD RIDE in all my time in this cesspool of filth and debauchery?  I...  I still have much to learn.  I am not done.

Old Greg

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #861 on: April 17, 2012, 04:47:44 pm »

I'm just looking forward to making an entrance like this:

<-Fort            Wilderness->

++ . . . . . . . . . . . . . . .++
>============X+++
++ . . . . . . . . . . . . . . .++
>============X+++
++ . . . . . . . . . . . . . . .++

'+' is floor,  '=' is track (probably with powered accelerators), 'X' is floodgate (default off), '>' is minecart ready to go, and '.' is 10+ z-level pit. Maybe with magma.

Goblins invade, get on the bridge, floodgates go up and minecarts are go. Goblins either get slammed between the floodgate and the cart, or dodge (as is seeming likely) into the pit.

It would make me very happy. And no reason there couldn't be axelords on the cart, I suppose.
« Last Edit: April 17, 2012, 04:49:22 pm by Old Greg »
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Naryar

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #862 on: April 17, 2012, 04:56:27 pm »

I give it about a week before someone makes Mr.Bones Wild Ride in DF
Spoiler (click to show/hide)
Spoiler (click to show/hide)

And then I thought my 20860 feet Giga Coaster was long.

Reudh

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #863 on: April 17, 2012, 05:00:51 pm »

Mr Bones' Wild Ride is about as long as is possible with infinite money. :P


Ah, the dwarven... Mr Armok's BLOODY Ride will be interesting.

Urist Da Vinci

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #864 on: April 18, 2012, 01:22:24 am »

Dwarves die of thirst in approximately 62 days, based on a test embark. Since each day is 1200 ticks in fortress mode, you have to occupy the dwarves for at least 74400 ticks.

Since on average a dwarf takes a step every 10 ticks or so, a hallway that was 7500 tiles long would be impossible to escape from without dying of thirst. A few quick calculations show that this would easily fit into a few z-levels of a single embark tile. You would need to have shortcuts (lockable doors) for the miners.

Itnetlolor

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #865 on: April 18, 2012, 01:25:37 am »

I give it about a week before someone makes Mr.Bones Wild Ride in DF
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Now I wanna play RCT again, and see if I can rebuild another monstrosity. Consider what I had in mind a necksnapper vertical coaster.

Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #866 on: April 18, 2012, 01:27:44 am »

The Dry Hallway is an interesting concept indeed!

lordcooper

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #867 on: April 18, 2012, 01:31:11 am »

Dwarves die of thirst in approximately 62 days, based on a test embark. Since each day is 1200 ticks in fortress mode, you have to occupy the dwarves for at least 74400 ticks.

Since on average a dwarf takes a step every 10 ticks or so, a hallway that was 7500 tiles long would be impossible to escape from without dying of thirst. A few quick calculations show that this would easily fit into a few z-levels of a single embark tile. You would need to have shortcuts (lockable doors) for the miners.

Bonus points for having booze every 500 tiles and atom smashing or dropping it down hatches just before dwarves reach it.
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Ubiq

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #868 on: April 18, 2012, 03:36:01 am »

Since on average a dwarf takes a step every 10 ticks or so, a hallway that was 7500 tiles long would be impossible to escape from without dying of thirst. A few quick calculations show that this would easily fit into a few z-levels of a single embark tile. You would need to have shortcuts (lockable doors) for the miners.

Wouldn't you be able to fit it into a single z-level if you start in a corner of a 4x4 embark and make it spiral inward?
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Geb

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #869 on: April 18, 2012, 11:54:00 am »

Is it just me that sees "fluid/minecart interactions" in the dev blog, and immediately thinks of mist generators?

I am hoping that carts entering water can make a splash and throw up some mist.

Dig a small pit, with ramps either side, and a track going through it. Connect this track up to a larger loop so that any cart exiting the pit zooms around the loop and drops back into the pit from the other side. Now fill the pool with water and shove some carts in.

Every time a cart splashes into the water, it pushes another cart out the other side, and they loop round to splash again, push another one out, generating mist forever with no pumps.
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