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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 250400 times)

Trif

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #525 on: April 08, 2012, 09:00:20 am »

questions:
3) if minecarts dont get destroyed when they hit the floor, and anything in them ie a dwarf dosent get damaged when it hits the floor, would this be a good millatery drop pod solution for fast deployment?

If those conditions are fulfilled, then sure, it would be the perfect drop pod. It doesn't seem very Toady-like to make invincibility devices, though. Especially since he mentioned parabolic paths for flying creatures without wings (i.e. dwarfs).

Question: Which symbols will Toady use for minecarts and tracks?
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Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #526 on: April 08, 2012, 09:53:20 am »

I suspect that creatures in a minecart that falls will suffer normal falling damage.

IF you can let creatures ride.  Right now it sounds like cargo-only.

Minecarts should obviously use the 0 symbol - that being, coffins.

Sheb

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #527 on: April 08, 2012, 09:53:43 am »

I love the way the friction zones will only stop "most" carts (Those with the less momentum). There is so much potential for accident there.

Urist McPeasant: "The lead bars were loaded on the cart and sent to the forge sir!"
Urist McSir: "Good, go and fetch me a +Dwarven Wine+. Wait, ALL the bars?"
Urist McPeasant (Beaming with pride): "Yessir! I managed to shove all of them in the cart, so we can go home early!"
Urist McSir: "What? You idiot! Why do you think the Office of Dwarven Railways forbid us to load more than six of 'hem!?! It's too heavy now, it won't stop!"

The flying wooden minecart hit Urist McBystander in the lower body.
The severed part fly in a bloody arc!
Urist McBystander has been struck down.
The flying lead bar hit Urist McBystander in the head x10
The severed part fly in a bloody arc! x10
Urist McBystander has been struck down x10

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Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #528 on: April 08, 2012, 10:39:20 am »

You can probably use several friction zones in a row to slow it down before entering the station. Or a wall...
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TSTwizby

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #529 on: April 08, 2012, 11:26:52 am »

A question which I still think hasn't been answered is how colliding minecarts act. Will they break up? Will they instantly stop? Will they bounce?
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Loud Whispers

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #530 on: April 08, 2012, 11:30:16 am »

This brings my dream of a Hunger Games fot that much closer. Travel between districts is possible only with official Capitol minecarts.

Oh c'mon, we already have gladiatorial fights atop underground arenas hanging over the sky.

We need to see the big picture here.

MINECART JOUSTING

tahujdt

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #531 on: April 08, 2012, 11:36:17 am »

My Hunger games goal won't be complete until the next version of runesmith. Then i'll use it to make them fight.
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FrisianDude

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #532 on: April 08, 2012, 11:38:51 am »

A question which I still think hasn't been answered is how colliding minecarts act. Will they break up? Will they instantly stop? Will they bounce?
They'll each fly off in a random direction.
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Loud Whispers

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #533 on: April 08, 2012, 11:47:23 am »

MINECART JOUSTING

*Also remembered something Toady said about working with motion arcs to allow mounted adventurers. One step closer to riding camels into the sunset.

Monk321654

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #534 on: April 08, 2012, 12:16:16 pm »

Hmmm...
What if you could strap weapons onto the front?
Like, ride down a track into your enemies, with a Lance bolted onto the front?
Or better yet, a Large Serrated Disk!
« Last Edit: April 08, 2012, 12:42:40 pm by Monk321654 »
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Ivir_Baggins

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #535 on: April 08, 2012, 12:41:04 pm »

Time for...


NUTS ON THE ROAD!
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BigD145

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #536 on: April 08, 2012, 12:59:46 pm »

If minecarts work underwater, we could use carefully timed bridges as airlocks and maintain a segregated seafloor colony.

I was thinking underwater Alcatraz with cages of prisoners being sent to an underwater penal colony.
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Castamere

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #537 on: April 08, 2012, 01:07:56 pm »

Would it be rude if I asked
Spoiler (click to show/hide)

This is even a bigger update than the Valentine one! Sure it gave us unkillable husks and elf blood rain, but HAULING OVERHAUL AND MINECARTS?  b**** please!
Finally my apartheid Fort will be a realistic project! Tantrum spirals will be just another Dwarf burgeois amusement!
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se5a

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #538 on: April 08, 2012, 01:16:35 pm »

actually I'm a little worried that this new big feature means we're out of luck on updates till next year.
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TSTwizby

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #539 on: April 08, 2012, 01:30:31 pm »

I don't think so. From what it sounds like, minecarts are mostly finished already, given Toady was able to set up tracks, stops, switches and everything else. As he specifically said that he was going to put off the other major hauling/mining overhaul for the moment, that's one less thing which has to be done right now. All that would be left is fixing up the details, bugs and whatnot. Of course, this could be completely wrong, but I wouldn't be surprised by another release this month.
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I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far
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