Try opening Config.ini and setting Apeshit to 1, then show her once more. Normal mode is ONLY THE
BEGINNING OF THE BULLETS:U
Especially so on EPIC MAN MODE >:C since that adds another 50%. ;o
After playing with the different weapons, I think that it's just that machinegun bullets just aren't as interesting to look at as the other things until you get the splinter and triple-shot upgrades. I suggest some kind of visual effect when they hit something to make them seem like they do more. When I play with them, I tend to do as well as or better than the other weapons (based on XP level and $ that I get compared to what game level I am on.), but it just doesn't seem that way.
Edit: I'm not trying to sound like I don't like this game; it's really fun to play. I'm just trying to offer constructive criticism.
Totally legit, i'm not offended or anything. I definitely need to add some cooler effects for the machine guns, since their current effects are rather lackluster. A better impact flash would definitely help, yes.
Also, progress has been a bit slow lately, but rest assured that some is being made. For one, i'm implementing a new timer system, which means that even with wildly variant frame rates (like what somehow happened in Akhier's videos), everything should behave consistently in relation to real time. I've already implemented it on all enemies, and so far it's a resounding success, since even with the frame rate switching EVERY FRAME to a random integer between 30 and 120, their shots are fired at a constant rate (read: DOES NOT VARY), so hopefully the next version will perform smoothly in pretty much every possible case.
I've also been working on rebalancing the second boss, since it is indeed REALLY hard in its current incarnation. For one, its rockets no longer penetrate your shields, and generally do much less damage than they did before, although they're still threatening if your dodging isn't up to scratch. Secondly, the initial phase no longer fires large yellow shots, but rather a spread of small yellow ones, which at the moment is probably a bit too hard to dodge, but at least it doesn't hit for 25 damage every time. With a wider spread, i'm sure it'll both be more visually impressive and also less painful to fight.
As for what Chartle is doing? I'll let him explain when he feels like it. :v