April 1250Turn 2End your final summary turn-post with the following code; [img]http://puu.sh/nNzy[/img]
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World Events Political - Hirecht Knightdom has captured Valegard!
Economical Military - Hirecht Knightdom has captured Valegard!
Technological ~*~Azkanan~*~
Events You spend 10 long weeks, each day travelling out to the forests to hunt beasts with intent to sell their byproducts. Some nights the day would end sooner than expected, forcing you to rough out the cold nights.
On one of these occasions, you were awakened in the night by the treading of underbrush. The wilderness is a dangerous place to spend the night, and with dagger in hand, you faced the threat - an Orc. The thing, luckily, was wandering alone. And moreso, your quick thinking had you charging before he found you in your bedroll on the other side of a tree.
Tir attacks!
Tir Attacks; [4+2]
Orc Dodges; [12+1]
Orc Attacks!Orc attacks; [13+1]
Tir Dodges; [20+4]
Tir Counterattacks!Tir attacks; [8+2]
Orc dodges; [14+1 ]
Tir Attacks!Tir Attacks; [16+2]
Orc dodges; [3+1]
Tir Damages; [3+1]
Orc defends; [2]
Orc wounded; [2]
Orc Attacks!Orc Attacks; [7+1]
Tir dodges; [15+4]
Tir Attacks!Tir Attacks; [10+2]
Orc dodges; [10+1]
Tir Damages; [3+1]
Orc defends; [3]
Orc wounded [1]
Orc Attacks!Orc Attacks; [16+1]
Tir Dodges; [7+4]
Orc Damages; [3+2]
Tir defends;
Tir damaged; [5]Tir Attacks!Tir Attacks; [20+2]
Critical Attack!
Tir Damages; [3*2]
Orc defends; [2]
Orc Damaged; [4]Orc Attacks!Orc Attacks; [6+1]
Tir Dodges; [15+4]
Tir Attacks!Tir Attacks; [16+2]
Orc dodges; [15+1]
Tir Damages; [3+1]
Orc defends; [2]
Orc Damaged; [2]The Orc is Slain!Dagger Expertise Experience: [4 hits *4] [+16%]
Loot found: Gold [6]
Equipment Value: 17 Gold
After the encounter, you wisely decided not to make a habit of late hunting.
Hunting Earnings: 59
Hunting Experience Earned: 10 * 2] [+20%]
As spring began to creep into every aspect of the world around you, you found yourself invigorated. Indeed, inspired. As a result, you went out in search of market niches with plans to start your own transport business. Here are the results;
High Demand IndustriesCivilian: Southhelm thru Riverwatch [0 Companies]
Civilian: Southhelm thru Westhelm [1 Company]
Luxury Imports: Westhelm to Sothorn [1Company]
High Supply IndustriesHard Metals: Valegard to Ysmiril [13 Companies]
Soft Metals: Valegard to Ysmiril [12 Companies]
Equipment RequiredYsmiril: 4-person / 400kg goods Capacity; 70 Gold (cheapest)Ysmiril: 6-person / 700kg goods Capacity; 12 Gold
Ysmiril: Horse (30 Gold | 15 Upkeep) (Cheapest)
Ysmiril: Business Licence (100 Gold | 20 Upkeep)From the scraps of rumours and knowledge you've been able to acquire, offering transport for people from Southelm thru to Riverwatch seems to be most open market.
The minimum gold required to get started is 200.
You spend a week practicing with your Rusty Dagger.
Dagger Expertise Earned: [3 *3] [+9%]
Personal Record Name: Tir Lorenson
Nationality: Lorecht Knightdom
Location: Ysmiril
Occupation: None
Reputation: 0
Bounty: 0
Health: 15/15
Strength: 8
Accuracy: 15
Speed: 10
Intelligence: 24
Charisma: 15
Luck: 23
Financial ReportIncome: 82
Hunting: 59
Combat: 23
Expenditure: 14Living expenses: 14
Current Gold: 280
SkillsTrading -
Level 2 (0%)
Conversation - Level 2 (0%)
Physique - Level 1 (0%)
Dagger Expertise - Level 0 (25%)
Hunting - Level 0 (20%)
RunesNone.
EquipmentHeadNone
Torso
Tunic
Legs
Trousers
Hands
None
Feet
Simple Boots
+1 Dodge
Weapon
Rusty Dagger
+2 Attack, 1 DamageShield
None
InventoryNothing Special.
LifestyleHomeLiving with Parents
Expense: 5
Eating HabitsScavenge Simple Basic Average Expensive Extravagant UnlimitedExpense: 5
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 4
RelationshipsFlow Lorenson (Mother) 32%Location: Ysmiril
Gittin Lorenson (Father) 35%
Location: Ysmiril
Darme Yomse (Friend) 77%
Location: Ysmiril
*~Weirdsound~*~
Events
You spend five hard weeks attempting to build a new house. Felling trees, chopping the logs into sizable pieces, carrying them on your shoulder with the help of Howlitz, cutting holes in logs to fit your log through, and putting them into place... Surely this is the work of an ogre than a mere man!
Your lack of knowledge in such constructions has given you setback after setback, with many wasted hours and cracked or wrongly-sized logs. Regardless, by the end of it, you have built a small cabin of logs. It's not quite the family home you remember, but it's a start, considering the shortness of time available that you set for yourself.
Wooden Architecture Skill: [13*5][+65%]
Physique Skill: [11*5][+55%]
After this, with dismay, you begin constructing a new barn. With similar difficulties as before, you raise a crude structure of uneven wood - but it will suffice for now.
Wooden Architecture Skill: [17*5][+85%] [1/3 Strength] [1/3 Intelligence]
Physique Skill: [4*5][+20%]
After a sleep that seemed to end too soon in your new cabin, you set out on the dangerous path into Imperial Territory atop your surviving horse, Horse4. Making great speed, you near Polins before the week, where your luck runs short and an imperial patrol approaches. Immitating the imperial accent - dropping the thick rolling tongue of your people, your feint aided greatly by your exposure to these people in past years - you talk your way out of a spy conviction and enter the town.
You deliver your messages to the military courier company - the deskman who you know well, yet have never caught the name of - along with the pricetag for such service, then quickly slip away into the night on the journey home. The deskman says your message would be delivered in a month, and with quick reply, you should have your reply on your doorstep - knowing full well with secret of your comings from - by June at the latest.
Conversation Skill: [16*1] [+16%]
-20 Gold
Personal Record
Name: Kalas Summerale
Nationality: Free Peoples of Jowt
Location: Summerale Ranch
Occupation: None
Reputation: 4
Bounty: 0
Health: 8/8
Strength: 21 [1/3]
Accuracy: 14
Speed: 15
Intelligence: 19 [1/3]
Charisma: 20
Luck: 10
Financial Report
Income: 0
Expenditure: 55
Living expenses: 35
Courier Services: 20
Current Gold: 328
Skills
Trading - Level 3 (0%)
Conversation - Level 2 (16%)
Physique - Level 1 (75%)
Wooden Architecture - Level 1 (50%)
Runes
None.
Equipment
Head
None
Torso
Tunic
Legs
Trousers
Hands
None
Feet
Simple Boots
+1 Dodge
Weapon
Rusty Dagger
+2 Attack, 1 Damage
Shield
None
Inventory
Nothing Special.
My Land
You own a small lot of land south of Westwuch, 90m x 90m.
Poor Cabin
1 Room
Barn
Horse4(F)
Strength: 10
Stamina: 5
Empty Slot
Empty Slot
Lifestyle
Home
Summerale Ranch
Expense: 0
Eating Habits
Scavenge Simple Basic Average Expensive Extravagant Unlimited
Expense: 18
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 12
Relationships
Howlitz (Cousin) 86%
Location: Summerale Ranch
Verran Goldwalls (Friend) 95%
Location: Unknown
Helen Goldwalls (Friend) 67%
Location: Terrapolis
Hilks Eternalbones (Friend) 98%
Location: Wystwuch
Adella Ashes (Friend) 82%
Location: Krart
Julius Terrakon (Enemy) -62%
Location: Unknown
*~Riccto~*~
Events
The weather in its unseasonably warm state treats you well for the entirety of March, bringing fish in their shoals to your net. You... net a decent profit of 56 Gold.
Sea Fishing [+54%]
Discontent with simple fishing, more interested in possibly hiring underlings and forming contracts, you purchase a Business License for 130 Gold.
Following this, you begin to listen in on local gossip amongst tradesmen, finding out the following;
Unsuprisingly, most of the trade is sea-based, namely fishing. Small and large ships criss-cross the bay, Underlake to Thandor to Kalie's End.
Much of the surplus farmland products from the mainland are shipped to Port Lleareth, where they then take the river out to the outer islands, the southern islands not seeing much of this, such as Grandapas, Drasia, Styre, Halladrin's Port and Torgos.
Selee and Ganwood are the heart of the metals of the land, although, they're not grand in either quantity nor quality, forcing reliance upon imports from the Repubic of Tenstar.
Colinpar, Fenris Falls and Oakwood see much export to the rest of the country in timber.
Seaview acts as a central hub for trade in the bay.
Western islands often trade their fish abroad with the Republic of Tenstar and Istas Empire.
Eastern islands often trade fish and glass to the Lorecht Kinghtdom.
Willowfall acts as a neutral trade hub for the Njetic Plutocracy and the Republic of Riverde, even during wartimes.
During the process, you catch a few names and attempt to make contact.
Tryggvi is a minor company holder of three vessels, specialising in fish trade in Thandor. He speaks often and harsh of his twice-removed cousin who he believes is attempting to have him killed.
Horsa is also a minor company holder of three vessels, specialising in fish trade in Seaview and Kalie's End. He sometimes twitches and curses, followed by "Stop it!" as if somebody had just poked his neck with a hot rod.
You spend some time practicing your Falchion Expertise [9%]
Personal Record
Name: Tiriem Garganta
Nationality: Island Nations
Location: Seaview
Occupation: None
Reputation: 1
Bounty: 0
Health: 21/21
Strength: 14
Accuracy: 13
Speed: 11
Intelligence: 18
Charisma: 13
Luck: 14
Financial Report
Income: 56
Fishing: 56
Expenditure: 195
Living expenses: 30
Ship expenses: 35
Business License: 130
Current Gold: 118
Skills
Sea Fishing- Level 3 (54%)
Sailing - Level 3 (0%)
Small Ship - Level 2 (0%)
Trading - Level 1 (0%)
Leadership - Level 1 (0%)
Falchion Expertise - Level 1 (9%)
Physique - Level 1 (0%)
Runes
Water Rune (Left Hand)
Replenish: Heal 1d6 wounds.
Call Rain: Summon small rain cloud.
Equipment
Head
None
Torso
Tunic
Legs
Pantaloons
Hands
None
Feet
Simple Boots
+1 Dodge
Weapon
Chipped Falchion
+1 Attack, 2 Damage
Shield
None
Inventory
Nothing Special.
Ships
Ship1
Class: Sloop
Size: 8 Meters
Health: 100%
Fame: 2
Crew: 1
Maintenance Upkeep: 15
Seaview Docking Membership: 20
Business
Lifestyle
Home
Ship1
Expense: 0
Eating Habits
Scavenge Simple Basic Average Expensive Extravagant Unlimited
Expense: 18
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 12
Relationships
Taran Garganta (Father) 85%
Location: Seaview
Tresk Garganta (Brother) 44%
Location: Seaview
Mort (Friend) 92%
Location: Seaview
Tryggvi (Acquaintance) 5%
Location: Seaview
Horsa (Acquaintance) 7%
Location: Seaview
~*~Ibid Straydrink~*~
Events
The mounted messenger heads out of the west gate at full speed on his lonesome, whilst the marching army heads south, slowing to the speed of, relatively quick, foot soldiers. As a result, the messenger meets up with you at the next crossroad with a reply of acknowledgement.
You spend five weeks at a secondary regimental camp in a more discrete location hidden in the mountains north of Valegard training your men and waiting for the heavy snows to pass.
Week One
Swordsmen: Morale +1
Week Two
Archers: Dodge +2
Week Three
Swordsmen: Attack + 3
Archers: Dodge +1
Mounted Swordsmen: Morale +3
Week Four
Archers: Morale +3
Mounted Swordsmen: Attack +1
Week Five
Archers: Morale +1
A page you sent earlier in the month returns with a White Stallion at the price of 95 Gold.
Passkeep had sent a brave young lad to Highwatch to scout with intent on being caught and to reveal plans for the taking of Highwatch. They had then made little effort to hide the fact they had a larger amount of troops than usual practicing in the fields outside of Passkeep. The next stage was to march unto the horizon of Highwatch, this day. And this day was yours to march upon Valegard.
Luckily most of the snow had lifted and the weather was a clear February.
Battle soon ensued upon the keep.
Battle of Valegard
Hirecht: 15,000 [6000 Swordsmen, 5000 Archers, 4000 Mounted Swordsmen]
Lorecht: 6,800 [4400 Swordsmen, 2400 Archers]
Initial Charge
Hirecht army began a fast pace, but keeping formation. Upon reaching the walls, ladders with steel hooks were deployed.
Lorecht Standing Volley
[2400]
Hits: 979
Kills: 385 [326 Archers, 59 Melee]
Hirecht Running volley
[4615]
Hits: 830
Kills: 389 [114 Ranged, 275 Melee]
Lorecht Standing Volley
[2286]
Hits: 971
Kills: 351 [251 Ranged, 100 Melee]
Hirecht Running volley
[4615]
Hits: 751
Kills: 302 [256 Ranged, 46 Melee]
Battlements Assault
The hirecht begin to pull themself up over the wall, taking heavy losses before the foothold.
Lorecht wall defence
[4079]
Hits: 2985
Kills: 1599
Hirecht wall offence
[4342]
Hits: 1498
Kills: 339
Lorecht wall defence
[3740]
Hts: 2829
Kills: 1410
Hirecht wall offence
[2932]
Hts: 1060
Kills: 222
Lorecht Battlements Defence
[3518]
Hits: 1382
Kills: 700
Hirecht Battlements Offence
[2232]
Hits: 1262
Kills: 619
Courtyard Battle
With the defenders beaten from the walls, the gate is opened to allow the mounted swordsmen's joining of the battle.
Lorecht Courtyard Defence
[2899]
Hits: 1222
Kills: 578 [516 Ranged, 62 Melee]
Lorecht Castle Archers Volley
[4364]
Hits: 1002
Kills: 398 [139 Ranged, 259 Melee]
Hirecht Courtyard Offence
[5973]
Hits: 3276
Kills: 1550
Hirecht Courtyard Archers Volley
[4364]
Hits: 846
Kills: 345 [277 Ranged, 68 Melee]
Lorecht Courtyard Defence
[1281]
Hits: 498
Kills: 261
Lorecht Castle Archers Volley
[2009]
Hits: 908
Kills: 336 [44 Ranged, 292 Melee]
Hirecht Courtyard Offence
[5420]
Hits: 1281
Kills: 1281
Hirecht Courtyard Archers Volley
[4320]
Hits: 763
Kills: 325
Lorecht Castle Archers Volley
[1684]
Hits: 685
Kills: 307 [206 Ranged, 101 Melee]
Hirecht Courtyard Offence
[5319]
Hits: 1684
Kills: 1684
Lorecht's Strength has been broken...
Hirecht Total Deaths: 5,260
Lorecht Total Deaths: 6,800
Reputation +4
Leadership [+262%] [+1/3 Intelligence] [+2/3 Charisma]
After establishing your army in the now-captured Valegard, you head back to Vallantria personally to report the success. The Lord Knight praises you for your efforts then non-chalantly sends you out of his presence.
You spend time with your daughters whilst working and rebuilding your patrol.
Swordsmen: Defence +3
Archers: Attack +1
Mounted Swordsmen: Dodge +1
Diplomacy [+24%]
Conversation [+12%]
Leadership [+5%]
Gold +33
Personal Record
Name: Gerald Burrell
Nationality: Hirecht Knightdom
Location: Vallantria
Occupation: Master Knight
Reputation: 8
Bounty: 0
Health: 32/32
Strength: 23
Accuracy: 26
Speed: 8
Intelligence: 23 [1/3]
Charisma: 13 [2/3]
Luck: 15
Financial Report
Income: 105
Base Wage: 72
Work Wage: 33
Expenditure: 175
City Living Tax: 50
Living expenses: 30
White Stallion: 95
Current Gold: 149
Skills
Longsword Expertise - Level 4 (0%)
Greatsword Expertise - Level 4 (0%)
Longbow Expertise - Level 2 (0%)
Hvy Armour Expertise - Level 2 (0%)
Physique - Level 2 (0%)
Leadership - Level 2 (67%)
Conversation - Level 0 (12%)
Diplomacy - Level 0 (24%)
Runes
Knight Rune (Left Hand)
Guardian: Instantaneously attempt to block (dodge roll) an attack aimed at a nearby ally with less than 30% HP remaining.
Equipment
Head
Master Knight's Helm
+2 Defence
Torso
Master Knight's Heavy Armour
-2 Dodge, +4 Defence
Legs
Master Knight's Heavy Greaves
-2 Dodge, +2 Defence
Hands
Master Knight's Gauntlets
+1 Defence
Feet
Master Knight's Boots
+1 Defence
Weapon
Master Knight's Longsword
+2 Attack, 5 Damage
Shield
Master Knight's Round Shield
+3 Dodge
Inventory
White Stallion [+40% Travelling Speed]
Master Knight
Base Wage: 72
Work Wage: 11
Performance: 50%
Related Skills
Diplomacy, Conversation, Leadership
16 Bakers Avenue, Vallantria
Full Ownership
1st Floor: 2 Bedrooms
Grnd Floor: 1 Bedroom, 1 Kitchen, 1 Dining Room
Basement: 1 Store Room
Military
Hirecht's 4th Knight Battalion (46%)
13 Swordsmen [7 attack, 6 Damage, 2 Dodge, 7 Defence, 25 Morale]
42 Archers [4 Attack, 4 Damage, 7 Dodge, 4 Defence, 23 Morale]
14 Mounted Swordsmen [6 Attack, 5 Damage, 3 Dodge, 5 Defence, 32 Morale]
Lifestyle
Home
16 Bakers Avenue, Vallantria
Expense: 50
Eating Habits
Scavenge Simple Basic Average Expensive Extravagant Unlimited
Expense: 18
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 12
Relationships
Corinna Burrell (Daughter) 79%
Location: Vallantria
Elise Burrell (Daughter) 97%
Location: Vallantria
Edmund Wilkes (Friend) 82%
Location: Riverguard
~*~King DZA~*~
Events
With a knowing wink to your mystified companions, you head on out to the city surface. You spend the next three weeks identifying the names and business of local tradesmen.
(I'll let you form these to your own plans, because, well, considering that this is the capital city, that's hundreds of tradesmen).
It is of note that many farm-related foodstuffs, such as crops, milks, cheeses, eggs, tame meat, etc. are brought in from the fields of Jaccin and Olayne. Much abroad trade concerning luxury goods comes from Westhelm. Many furs, wildmeat and bones come from Hilcene and Sothorn. Many metals come from Highwatch, Oresol and Valegard. Much fishing is a result of the efforts of Westhelm and Southhelm.
You spend three weeks in the local taverns exchanging tall tales and banter with often-drunk patrons.
Conversation Skill [10*3][+30%]
You spend a further four weeks deftly slipping your hand into the pockets of said drunk patrons. On a couple of occasions you have been caught, but just about managed the escape without recognition.
Pickpocketing [+35 Gold]
Pickpocketing Skill [19*4][+76%]
Personal Record
Name: Eziel Aestrian
Nationality: Lorecht Knightdom
Location: Ysmiril
Occupation: None
Reputation: 0
Bounty: 0
Health: 8/8
Strength: 17
Accuracy: 12
Speed: 11
Intelligence: 25
Charisma: 14
Luck: 2
Financial Report
Income: 35
Pickpocketing: 35
Expenditure: 20
Living expenses: 20
Current Gold: 247
Skills
Conversation- Level 2 (30%)
Subterfuge - Level 2 (0%)
Dagger Expertise - Level 2 (0%)
Pickpocketing - Level 1 (76%)
Physique - Level 1 (0%)
Runes
Darkness Rune (Left Hand)
Manipulate Darkness: Manipulate the darkness so that it shrouds you or a target person or object.
Finger of Death: Possibly inflict death on one enemy. The rune absorbs their soul, trapping them conciously inside for eternity.
Equipment
Head
Hood
Torso
Cloak & Tunic
Legs
Leggings
Hands
None
Feet
Soft Shoes
+1 Subterfuge, +1 Dodge
Weapon
Old Dagger
+2 Attack, 2 Damage
Shield
None
Inventory
Nothing Special.
Lifestyle
Home
Living in Sewer Den
Expense: 0
Eating Habits
Scavenge Simple Basic Average Expensive Extravagant Unlimited
Expense: 12
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 8
Relationships
Talria (Mother) 14%
Location: Ysmiril
Hayden (Father) 5%
Location: Ysmiril
Lira Ternelle (Friend) 78%
Location: Ysmiril
Eran Norswiche (Friend) 81%
Location: Ysmiril
~*~Ricky~*~
Events
[I'm running low on typing energy for this update, so I'm afraid you're the victim of shorthand writing!]
You buy a Greymane Horse for 76 Gold.
Riverwatch was captured along the chokepoint between the forest and river as a defence against Hirecht Knightdom during the Civil War. Riverguard was built soon later as a similar response. It was built by the Recht Knightdom decades ago, but is still in decent condition.
You ask in Ysmiril before you leave after your friend Hrythen. Your sources say he was last headed toward Sothorn.
Along the road to Riverwatch, you break off from the main company and make a detour through Sothorn in search of Hrythen. Sources say he was headed toward Riverwatch - this report is a couple of months old.
You train your soldiers.
Week One
Archers: Dodge +2
Week Two
Swordsmen: Morale +2
Archers: Attack +1
Week Three
Swordsmen: Dodge +2
Week Four
Swordsmen: Morale: +2
Week Five
Swordsmen: Attack +1
Archers: Dodge +2
Week Six
Swordsmen: Attack +2
Archers: Morale +3
Upon arriving in Riverwatch, Hrythen is nowhere to be seen. Nobody claims to have even seen him come this way, and he's the sort of character you can't miss.
You practice your Longsword Expertise. [+8%]
Personal Record
Name: Raklak Gravenhelm
Nationality: Lorecht Knightdom
Location: Ysmiril
Occupation: Regal Knight
Reputation: 4
Bounty: 0
Health: 28/28
Strength: 26
Accuracy: 20
Speed: 12
Intelligence: 18
Charisma: 13
Luck: 11
Financial Report
Income: 60
Base Wage: 60
Expenditure: 146
City Living Expenses: 35
Living expenses: 35
Greymane Horse: 76
Current Gold: 114
Skills
Longsword Expertise - Level 2 (8%)
Greatsword Expertise - Level 1(0%)
Longbow Expertise - Level 1 (0%)
Hvy Armour Expertise - Level 1 (0%)
Physique - Level 2 (0%)
Sewing - Level 1 (0%)
Cooking - Level 2 (0%)
Runes
Equipment
Head
Knight's Helm
+1 Defence
Torso
Knight's Heavy Armour
-2 Dodge, +2 Defence
Legs
Knight's Heavy Greaves
+1 Defence
Hands
Knight's Gauntlets
+1 Defence
Feet
Knight's Boots
+1 Defence
Weapon
Knight's Longsword
+1 Attack, 4 Damage
Shield
Knight's Round Shield
+2 Dodge
Inventory
Greymane horse [+30% Travelling Speed]
6 Drake Road
Fine Longsword 3 Attack, 3 Damage
Old Treasure Map
Regal Knight
Base Wage: 60
Work Wage: 5
Performance: 50%
Related Skills
Diplomacy, Conversation, Leadership
6 Drake Road, Highwatch
Full Ownership
Grnd Floor: 1 Bedroom, 1 Dining Room
Military
Lorecht's 9h Knight Company (22%)
45 Swordsmen [6 Attack, 5 Damage, 4 Dodge, 4 Defence, 28 Morale]
30 Archers [4 Attack, 3 Damage, 7 Dodge, 3 Defence, 29 Morale]
Lifestyle
Home
6 Drake Road, Highwatch
Expense: 50
Eating Habits
Scavenge Simple Basic Average Expensive Extravagant Unlimited
Expense: 18
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 12
Relationships
Marith Gravenhelm (Mother) 82%
Location: Ysmiril
Breygard Gravenhelm (Father) 75%
Location: Ysmiril
Breygan Gravenhelm (Brother) -77%
Location: Dorsten
Jonathon Idenalora (Friend) 91%
Location: Ysmiril
Hrythen Oakenthorn (Friend) 82%
Location: Unknown
Kander Racetalon (Friend) 85%
Location: Dorsten Woodlands
*~Knave~*~
Events
That very day the armies of Lorecht set out, elderly, women and children lining the streets to bid farewell to their sons, fathers and husbands knowing too well that it may be the last time they see them. And indeed, those brave soldiers looked the part of Knights, their armour shining in the sunlight that had broke through to bid them a bright farewell.
Before such event, you had gone about town in search of a trusty steed to support you on its flanks. The cheapest of decent strength and quality you could find was for 60 Gold. You informed the merchant that you was interested but must be off before you could gather the coin and may send for it via courier in the near future. [Please note that shopping should be done in the roleplay phase in the future, to avoid this rash decision making, free of turnpoint charge. My bad for not noticing this before. Send off for the horse next turn and it'll be yours.].
It took two weeks of strong marching and little free time to arrive at your destination in Riverwatch, and in such time you had spent many nights with the other officers discussing and improving each other's typical battle plans, which continued for two weeks more around the table at the fort.
Land Battle Tactics: [13 * 3] [+39%]
Once settled in the fort, you set about a rigorous training regime for your men for the next month, through cold sunny days and colder blustering snowstorms.
Swordsmen: Morale +1
Swordsmen: HP +2
Archers: Dodge +1
You set about inquiries around the fort that you are looking for a Veteran Soldier to aim with training. The following people applied;
Janns Dorson
Pros: Iron Fist [High HP from training]
Cons: Arrogant [Low Morale from training]
Renny Travek
Pros: Comedian [High Morale from training]
Cons: Flippant [Low Attack from training]
Polus Grog
Pros: Swordsman [High Attack from training]
Cons: Drunkard [Low Dodge from training]
Pauri Hiete
Pros: Still Mind [High Dodge from training]
Cons: Peaceful [Low Attack from training]
You spend the last couple of weeks building team skills with your men. On the first week you make a habit of side-stepping strict tradition by attempting to bond with the men. Your charisma skill doesn't get this gesture completely across to all of them, some even seeing it as disrespectful, others as constricting as they have to watch everything they say and do. As a result, there are mixed feelings, not causing their loyalty to climb nor faulter.
On the second week, you set your men out to patrolling the terrain with you in search of any advantageous positions, should any battles find you in that area. You note and memorize a few decent positions, such as rocky outcroppings and hidden pools under snow that should make effective traps.
Personal Record
Name: Dietrich Hartmann
Nationality: Lorecht Knightdom
Location: Ysmiril
Occupation: Knight Commander
Reputation: 1
Bounty: 0
Health: 21/21
Strength: 23
Accuracy: 4
Speed: 22
Intelligence: 26
Charisma: 12
Luck: 11
Financial Report
Income: 48
Base Wage: 48
Expenditure: 67
Living expenses: 35
City Living Tax: 32
Current Gold: 181
Skills
Longsword Expertise - Level 2 (0%)
Hvy Armour Expertise - Level 1 (0%)
Physique - Level 2 (0%)
Land Battle Tactics - Level 0 (39%)
Runes
Equipment
Head
Knight's Helm
+1 Defence
Torso
Knight's Heavy Armour
-2 Dodge, +2 Defence
Legs
Knight's Heavy Greaves
+1 Defence
Hands
Knight's Gauntlets
+1 Defence
Feet
Knight's Boots
+1 Defence
Weapon
Knight's Longsword
+1 Attack, 4 Damage
Shield
Knight's Round Shield
+2 Dodge
Inventory
Nothing Special.
Knight Commander
Base Wage: 48
Work Wage: 4
Performance: 50%
Related Skills
Leadership
9 Valerie Way, Ysmiril
Full Ownership
Grnd Floor: 1 Bedroom, 1 Dining Room
Military
Lorecht's 12th Knight Patrol (20%)
15 Swordsmen [2 attack, 3 Damage, 2 Dodge, 3 Defence, Morale: 22]
10 Archers [3 Attack, 2 Damage, 4 Dodge, 2 Defence, Morale 19]
Lifestyle
Home
9 Valerie Way, Ysmiril
Expense: 32
Eating Habits
Scavenge Simple Basic Average Expensive Extravagant Unlimited
Expense: 18
Hygiene
Inexistent Very Bad Bad Average Expensive Extravagant Narcissistic
Expense: 12
Relationships
FATHERSNAME (Father) 52%
Location: Ysmiril
STEPMOTHERSNAME (Step-Mother) 20%
Location: Ysmiril
Adelina (Sister) 52%
Location: Ysmiril
Gunther (Half-Brother) 62%
Location: Ysmiril
Adrian Verner (Friend) 87%
Location: Highwatch
Amelie Kruger (Sothorn) 95%
Location: Sothorn
I made this neat tool to help me with army combat...
I might make more tools, if I wind up with more GMs, so that the rules can be kept consistent.