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Author Topic: The Patriot  (Read 13502 times)

Ibid Straydrink

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Re: The Patriot
« Reply #60 on: April 05, 2012, 05:15:13 pm »

More like so. Not as formidable as Minas Tirith, and not as big as it is in the picture.



Better than I thought.  :D
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Azkanan

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Re: The Patriot
« Reply #61 on: April 05, 2012, 05:38:59 pm »

Waiting for;
Confirmation that Riccto and Ibid don't want to spend all of their 12 turn points.
Ricky to specify what kind of Specialist he's actually looking for.

Everybody else is A-O-K!
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Knave

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Re: The Patriot
« Reply #62 on: April 05, 2012, 05:40:44 pm »

More like so. Not as formidable as Minas Tirith, and not as big as it is in the picture.



Better than I thought.  :D

He he, not nearly as menacing as I'd hoped for! Next you'll be saying it doesn't even have Magma death traps. :P
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Ibid Straydrink

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Re: The Patriot
« Reply #63 on: April 05, 2012, 05:53:27 pm »

Waiting for;
Confirmation that Riccto and Ibid don't want to spend all of their 12 turn points.
Ricky to specify what kind of Specialist he's actually looking for.

Everybody else is A-O-K!

Sorry, I didn't now I hadn't use all of my points- you mentioned that the information was free, but I assumed that the 4 points I had intended to spend went into planning process, so that we would have enough supplies for troops, siege weapons, scouting, maneuvers, etc. If that isn't relevant, I'll...

*Spend a cumulative week with the daughters. 1 point.

*Continue drilling the men. 1 Point.

*Work under superiors. 2 points.


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Ricky

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Re: The Patriot
« Reply #64 on: April 05, 2012, 07:21:10 pm »

hrm. I was just looking for any troop that can serve as my right hand man. a lieutenant of sorts, i suppose.

((Also, how did you come up with the name "the Patriot"?))
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Azkanan

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Re: The Patriot
« Reply #65 on: April 05, 2012, 07:36:33 pm »

Sorry, I didn't now I hadn't use all of my points- you mentioned that the information was free, but I assumed that the 4 points I had intended to spend went into planning process, so that we would have enough supplies for troops, siege weapons, scouting, maneuvers, etc. If that isn't relevant, I'll...

*Spend a cumulative week with the daughters. 1 point.

*Continue drilling the men. 1 Point.

*Work under superiors. 2 points.


...that... adds up to 4 points. Put them all in one post, if you will.  :-\

hrm. I was just looking for any troop that can serve as my right hand man. a lieutenant of sorts, i suppose.

((Also, how did you come up with the name "the Patriot"?))

Then you don't need to "Search" for it, as no skills are filterable for that. Just roleplay some friendship/promotion-action.

The Patriot; because the sketch of the game's original concept was to be able to affect your country.
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Ricky

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Re: The Patriot
« Reply #66 on: April 05, 2012, 07:45:30 pm »

Well, I'll RP next turn for a lieutenant.. as for this turn, here's my revised actions:


Action Phase

1 point--  Procuring horse from knights Stables
1 point--  Research Riverwatch's geography and history
1 point-- Ask around town if anyone has seen Hrythen. where he may be.
6 point--  Training the Knight's and Archers on the road.
3 point-- Personally train self in Longsword Expertise.
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Ibid Straydrink

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Re: The Patriot
« Reply #67 on: April 05, 2012, 08:02:55 pm »

All of my actions for the entire turn have been added to my End Turn post. They add up to twelve.
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Riccto

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Re: The Patriot
« Reply #68 on: April 05, 2012, 08:50:11 pm »

Fishing & Selling   4 points
Purchase a trading License 1 point
Study Market Niches & Trade Routes  4 point
Associate with local traders. Make friends 2 point
Train Falchion 1 point


Geez. This took alot of Fixing.
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Azkanan

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Re: The Patriot
« Reply #69 on: April 06, 2012, 08:24:44 am »

April 1250
Turn 2
Spoiler: Map (click to show/hide)

End your final summary turn-post with the following code;
Code: [Select]
[img]http://puu.sh/nNzy[/img] 


[/center]


World Events

Political
  • Hirecht Knightdom has captured Valegard!
Economical
  • None
Military
  • Hirecht Knightdom has captured Valegard!
Technological
  • None

~*~Azkanan~*~

Spoiler: Azkanan (click to show/hide)



*~Weirdsound~*~


Spoiler: Weirdsound (click to show/hide)



*~Riccto~*~


Spoiler: Riccto (click to show/hide)

~*~Ibid Straydrink~*~


Spoiler: Ibid Straydrink (click to show/hide)




~*~King DZA~*~

Spoiler: King DZA (click to show/hide)


~*~Ricky~*~


Spoiler: Ricky (click to show/hide)



*~Knave~*~

Spoiler: Knave (click to show/hide)


I made this neat tool to help me with army combat...



I might make more tools, if I wind up with more GMs, so that the rules can be kept consistent.
« Last Edit: April 06, 2012, 08:33:51 am by Azkanan »
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Azkanan

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Re: The Patriot
« Reply #70 on: April 06, 2012, 08:39:21 am »

Just a reminder; I am still looking for some GMs to give a hand with supporting more players for this.
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Azkanan

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Re: The Patriot
« Reply #71 on: April 06, 2012, 10:10:47 am »

Purchase a Business License, Horse [30g] and 6-person cart.

Set up a civilian transport service from Southhelm thru Riverwatch.

Call my business Lorenson Transports.



12 turns - Working at Lorenson Transports.

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Weirdsound

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Re: The Patriot
« Reply #72 on: April 06, 2012, 11:17:52 am »

For once in his life Kalas was glad that he had heeded his fathers advice, and kept savings. Barring another unpleasant visit from Imperial Troops his ranch would be back up and running before his savings ran out. But there was much work to be done before then... and unlike logs for building horses to raise and breed did not grow on trees...

+6 Weeks improving the barn. (Add a difficult to escape enclosure for training horses, and as many more slots as I can.)
+1 Week in the village, procuring a nice heavy weapon, some sturdy rope for lassoing, and recruiting a small party to accompany me for the next task.
+5 Weeks with the small hunting party in the wilderness, hunting game and wrangling wild horses to bring back to the ranch. Take only enough of the hunting profit to cover my living expenses, and split the rest of the money among the party.

« Last Edit: April 06, 2012, 11:22:11 am by Weirdsound »
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King DZA

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Re: The Patriot
« Reply #73 on: April 06, 2012, 07:12:48 pm »

Eziel sat quietly in the sewer den, flipping his dagger and staring intently at a small self-made note with three names scrawled onto it:

The first was "Yaril Wilsmire", a local apothecary who, although friendly, was only suspected to be in such a business for the profit of it. His medical knowledge would be useful enough on it's own, but what Eziel truly found interesting about this man was that it was rumored he also sold a variety of poisons to those who knew him well enough to ask.

The second was "Elziun Etreyas", an elderly runekeeper, supposedly with several decades of experience in his trade. Eziel glanced at the Darkness Rune embedded in his left hand, and knew that anyone who not only had access to more of the runes, but a great understanding of them as well, could prove to be incredibly helpful in his endeavors.

Finally, there was "Tarus Ornthal". The only thing Eziel knew about him was that he ran and owned his own weapons shop. Regardless of how little he knew about the man, however, Eziel was certain that a source of weaponry would be something that he would require in the future.

In the coming months, Eziel would be spending the majority of his time getting as close as he could to these three people. Hopefully, if he could earn their trust, he wouldn't have to resort to more violent means of acquiring their wares and services. Things were moving slow, and for the time being he would still have to rely on his pickpocketing skills for income. But he knew that this was only the first step on the road to building the underground trade empire he envisioned.


Train Conversation skill - 4 points.

Pickpoket - 2 points

Befriend Yaril Wilsmire, Elziun Etreyas, and Tarus Ornthal - 6 points.


Ibid Straydrink

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Re: The Patriot
« Reply #74 on: April 06, 2012, 08:48:54 pm »

Has Gerald received any orders following his report? Is he expected to return to the front immediately, or is this a time of leave...?
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