Team A and B[Team A Medic - Mesk]
Begin moving towards the prison area.
You wander back to the elevator and stand next to the door that leads to the prison. Or the hallway to the prison, more then likely. These people and their hallways.
Continue examining devastated building, then regroup with Jim.
You look through the building. It's kinda hard to tell what it was used for-you dun blowed it up gud- but you think it might have been a housing area for the less wealthy or important of the government's workers.
You walk down the remaining hall, opening doors as you pass them. Almost all of them are very large living quarters, beds and baths, televisions and computers; it's no where near as extravagant as the Governor's mansion, but it's still very nice. Hell, your quarters back in the labs weren't as nice as this. You scavenge through desk drawers and under beds, through closets and in medicine cabinets, looking for anything that might be of use.
You find a plethora of datapads but discard most of them after a quick inventory of their contents; banal paperwork mostly, with personal pictures, games and other such things. You do find one with a journal that talks about the "B block crackdowns." The author worries about his Aunt and Cousins, who are living in B block.
((@SerCon: Jim should interrogate Big Guy to determine his level of guilt. He should say something.
And I need Milno's suit breach fixed.))
[Team B Leader=Milno]
"We'll have to check the prison together after you are done checking around here." Milno said to teams C and D. "I'll go check the rubble we caused."
He then turned to the remaining blueshirt.
"Anything you'd like to add? I really doubt you have been drooling due to alcohol since your group took the government district. You seemed awake when you fired at me."
Talk to the Big Guy, do not release him yet.
A
Jim
Simus
Bruce
Mesk
Ashley
B
Milno
Lars
May
Thomas
Kyle
He shrugs. "I knew we had them locked in the basement, if thats what you mean. And I could guess what would happen when you lock a few good looking young girls down with a gang of men who've been in prison for a long time. But I was more worried about the Deepers, the mobs and, god help us, the doctors to start a moral civil war in my ranks. Survival was more important. The booze came after we had survived. When I had plenty of time to consider our fate.
As per who killed'em, I don't know. Someone who didn't want them talking, clearly. "
Recuperate.
"Hey Milno. What's new?"
You lay on your back and rest, getting your breath back.
Roll next to Thomas.
You roll a 5! Wait...what?
Go up the new stairs and explore. Look for weapons, especially, but anything interesting.
While Simus checks the rooms, you check the bodies in search of weapons. Most of the weapons have been damaged by either fire, falling debris or shrapnel, but a few still seem functional.
In all you find 5 pistols and 3 rifles.
Team C and D
Help investigate the police fortress. Grab any weapons or anything interesting. Grab a set of handcuffs as well, or the closest thing to them. Check how much ammo I've got in my Sniper Gauss Rifle and see if there's any ammo available for it, laying around FPS style.
"I'm just going to have a look-see and gather 'evidence'. And weapons and shit. Anyone want anything?"
"Command, we're just about done here, we've just gotta make sure it's safe. Can't be leaving any stuff they might decide to use on us later. Do you want us to start looking at going down to the next level?"
"You still have to clear the Prison itself."
You check your sniper rifle. It's got 2 rounds left. And you don't see any extra ammo just laying around.
(I'll just let you know you probably won't find anything weapon related around here. There was an armory on the second floor with stuff in it. Emphasis on
was.)
Explore the police station as well. If I'm too cumbersome, go explore the area A and B did. Go to whatever building hasn't been explored yet.
You wander around whats left of the station, peeking into the doors exposed rooms and halls even though you can't actually fit in them. There doesn't seem to be much of anything left intact in this place, everything is either smashed, on fire or both: desks are in splinters against the wall, smoke is pouring out of doors and halls, and smashed data pads are sprinkled amongst the scattered contents of offices.
Stacy, Team C "Supervisor", Outside Police Department.
"I love it when people surrender. Saves a lot of trouble. Well, better get to looting before the good stuff's gone."
Explore the Police Department ruins for anything particularly suspicious. Look for an armory or evidence room in particular.
The only evidence room that still exists is the cold case evidence storage that all the blueshirts were hiding in; the basement in other words. There was an armory and more recent evidence room, but they seem to have gone away.
Name:Flint - Team C - Fortress of Explodage
"I'm going to leave my exosuit here for a while while I explore the back of the fortress. Steal it and I'm gonna show you how we treat thieves in my home planet."
Get out of my exosuit and explore the back of the police station, looking for people (dead or alive), datapads, weapons and body armor.
You hop out of your exosuit and head into the basement. The basement is fairly small and completely filled with rows of shelves holding boxes of evidence. There have got to be over a hundred boxes here.