Take immediate air and soil samples.
You leap off the elevator and immediately start swinging sample containers around like a mad woman, capturing air and sand for your increasingly large collection of jars of air and sand.
"We arrived already, time to wake up."
Milno gets off the elevator and starts to check the camp for extra supplies.
You hop off the elevator and walk over to the piles of crates stacked nearby. There are a few filled with parts for the lift but the vast majority are filled with rope light and lanterns.
Retroactively film the wall throughout the entire descent.
Get off lift, examine crates.
You spent the last two hours filming a completely featureless slab of sandstone so you're understandably relieved to be done with that particular thrill ride. You get off the elevator and join milno in raiding the metal crates clustered near the platform. Like him, you find some elevator parts and many crates worth of lanterns and ropelight.
>Exit elevator, do a few stretches to increase circulation.
Charro glanced about, peering down the path of light and checking his gear.
"Right then, here we are! Who's ready for a nice stroll? ...Also, as usual, remember to stick to the rope and all that. No wandering off."
>Find and review the map.
You stretch your legs and then look at the map.
Geez, Conrad has the artistic sensibilities of a 9 year old.
Ah, we did? Waking from his dream Maurice slightly blushes, practically all but discernibly, given his natural tan, and lowers the visor rather fast. The Graveyard is ahead, if I remember correctly. We have to stay on guard - well, even more so than anywhere in this anomaly we've been to before.
(( I assume that I've already switched on the suit's 'non-vital systems' as a part of 'prepare for moving out' action from before - I've talked since then, after all. If that isn't true, I switch them on now. ))
Move out of the elevator. Stay wary of the surroundings.
Check the condition of my legs with a slightest exercise. Have it improved since yesterday?
Take an air sample, label it.
You get off the platform and, after capturing even more air in a jar, test your legs. Walking seems fine, bit better then yesterday, but you can still feel the lurking pain if you move a bit too much. Running is probably still out of the question.
"Yes, the graveyard. Where one of the brothers vanished, somehow."
Get off the elevator, examine surroundings.
You hop off the platform, immediately fall face first on the ground because of your missing half foot and groan a bit as you try to get up with a missing arm. This is all going perfectly. You take a look around after getting back to your feet. Stacks of metal crates are littered around the elevator and there's another rope and lantern path like the one above, but other then that it's just sand and dark and idiots.
Simus' eyes snap open immediately, not that the others could tell through her faceplate.
Good. Graveyard's ahead, and that's someplace where our science should not make us dwindle too long, as it has in other places. We should get through it quickly, sample what we must, film some of the obelisks the guide mentioned, and get out of there. This is where the first brother disappeared, and I really do not want to find out what happened to him by having the same thing happen again, to one of us. If we lose someone here, we may never get them back.
Get out of the elevator and start looking through what supplies are there.
Yeah, I think you can fill in the blanks here.