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Author Topic: X-Com: The Two Sides [Alien Thread] >2.0<  (Read 48245 times)

warhammer651

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #30 on: April 01, 2012, 07:08:44 pm »

*Elerium, not electium

Also, where can I download this? main site doesn't seem to have a DL page
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Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #31 on: April 01, 2012, 07:18:43 pm »

You have to find someone who has it and is willing to upload it/already has.

It was taken down due to legal issues. Since I am the last person to be all yar har diddly dar, you'd be better off asking me last.

Pacing seemed fine. Very nice in general.

Also, how does scouting decay work?

I haven't quite narrowed down the formula(nor do I care enough to try), but scouting will decay at about 0.5% per day. Or something like that. Nothing to be too worried about, but spreading your scouting thin isn't usually the best idea.

"Edit" Cross referencing the percentages on Europe, it only went down about 1% in 8 days. So I don't really know how fast it decays. It probably decays faster at higher scouting levels, so maybe 100% is .5% per day, but like 5% is like .05% per day.

Looking at it even closer, its 0.1% per day.
« Last Edit: April 01, 2012, 07:41:01 pm by Orb »
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majikero

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #32 on: April 01, 2012, 10:54:56 pm »

Did a google search and found it. Can you play aliens in single player?
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NRDL

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #33 on: April 02, 2012, 03:03:00 am »

Very nice update, stupid plasma pistols.

Can I be aliened as your first terror ship, whenever you get it? 
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Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #34 on: April 02, 2012, 05:56:07 am »

Did a google search and found it. Can you play aliens in single player?

Yes...and no. There's no human AI, so have fun playing against no one. I use single player to test things out.

Very nice update, stupid plasma pistols.

Can I be aliened as your first terror ship, whenever you get it? 

That's a long ways out. If I remember, sure.
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Jacob/Lee

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #35 on: April 02, 2012, 08:04:17 am »

Yeah, playing as aliens will get you the "aliens win" message pretty quickly.

Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #36 on: April 02, 2012, 07:41:24 pm »

So, instead of an update today, Burnt/I/Friend played a game of Wesnoth. It was epic.

Spoiler: EPICNESS (click to show/hide)
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EuchreJack

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #37 on: April 03, 2012, 02:40:41 am »

Doesn't look like you won.  Trying to lure the Human player into a false sense of security, eh?   :P

IronyOwl

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #38 on: April 03, 2012, 03:36:19 am »

Quote
Orb would rather not.
Heh. :P

I dunno who my money's on from that picture, though. I guess I'd give an edge to the white mage (which I assume is you), just on the leader-battle down there.
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Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #39 on: April 03, 2012, 06:12:17 am »

The chat matches the color of the player. I was the blue human player. I won in the end(mostly because I sniped the aforementioned leader unit).

Since we both attacked Green first, and then I switched targets to orange when Green was about to buckle, green didn't have enough forces to overwhelm me after the commander unit snipe.

It was a tense game, nevertheless. I almost lost at least 3 times.
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EuchreJack

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #40 on: April 03, 2012, 04:09:41 pm »

Sorry, I thought you were orange.  Good game.

I think the fact that most units in Battle of Westnoth can die from 2-3 attacks makes the game quite tense.

Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #41 on: April 03, 2012, 05:37:24 pm »

Another update for the swarm Celebrium.


I switched image providers. If anyone can't load images now, let me know.

I also went a bit more skimpy on the images. I figured you guys didn't need a play-by-play.

Comments, suggestions, ect., are welcome, as always.
« Last Edit: April 03, 2012, 05:42:27 pm by Orb »
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Delta Foxtrot

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #42 on: April 03, 2012, 06:37:02 pm »

The amount of images seemed pretty good. Good update. How long do you reckon before you can start making pacts with funding nations, or at the very least cut his funding drastically?
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Orb

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #43 on: April 03, 2012, 07:11:53 pm »

The amount of images seemed pretty good. Good update. How long do you reckon before you can start making pacts with funding nations, or at the very least cut his funding drastically?

You can do that? I thought infiltration just cut his funding. Then again, I haven't explored nearly all the nits and picks this game offers(as shown by this update).


I also have no idea how effective infiltration is. I can't play X-com and Aliens at once, so...

I guess my final answer is I have no clue.
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Delta Foxtrot

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Re: X-Com: The Two Sides [Alien Thread] >2.0<
« Reply #44 on: April 03, 2012, 07:18:19 pm »

The amount of images seemed pretty good. Good update. How long do you reckon before you can start making pacts with funding nations, or at the very least cut his funding drastically?

You can do that?

In TTS? Hell if I know. I just assumed that since it happens in X-COM it could happen in TTS.

This has inspired me to whip up X-COM again. Such fun, !!FUN!!, and then some more fun.
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