So. Researching East Asia while sending the occasional UFO to Australia.
Abductor to Australia!
So...close.
Hehehehe.....
No scout! Noooo!
Crash. Evacuation of the area. Now.
What. I have never even seen this message before. Its on both UFOs. This isn't going to end well...
At least I can fully equip a medium scout with plasma rifles in the middle of this terror.
To save you guys some time, one UFO is shot down, the other is crashed. Probably should have spread out my UFOs a bit.
I will also save you the trouble of instant deaths.
Down to this.
Surprisingly, from here I get extremely lucky. He doesn't find any of my UFOs for a long time. I'm back at full power now. Also note the loaded condition: Good. He'll have a fight on his hands unless he attacks the top UFO....
I am also in the process of making a Mothership, which makes new bases.
Woot!
I figure the Abductor(which from its namesake, I bet you can guess what its good at) would be the next best choice. I may switch out floater for harvester, which comes after abductor. Floaters can't throw grenades, and their specialty is terror missions, which I can't even do. So I usually wait a bit on Floaters.
Guess what landed UFO he attacked...
I get a good position set up. I'm stuck inside, but he has to come after me.
Coincidentally, I was about to send a guy out the door to take a look around, and perhaps get a lucky kill or two. I waited a turn in order to get full TUs. He pops in through the door, and gets reaction fired. He was holding a grenade, probably to throw it into the UFO.
Several explosions later, my theory was confirmed. Welp, he's dead.
I take a look around, fire off a few blind shots(hitting nothing), and head back into the safety of the scout.
Over the course of several turns, I kill 3 more X-com agents(via popping out of the door, taking a few shots, then backing back in). Eventually, reaction fire/running out of TUs ruins my rampage.
All fatalities. Now
THAT'S what I'm talking about. He still gained points though. =/
I'll have to remember to do some infiltration missions next time we play. Guessing by how many points he has, he's going to be swimming in money.
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SummaryIf you're curious, the reason why some buildings are missing is because I was doing some remodeling. Messing up my fudged calculations, I had a negative income of concrete(buildings require maintenance of concrete). What resulted was a run away train of losing concrete as my buildings became functional. I thankfully squeezed in enough concrete to make another facility, only to realize it costs 25, instead of the 50 I originally thought. Nevertheless, I should be fine.
Also note the high research now. Doing pretty good in that front! I hope to expand my efforts to Europe, in order to cut his funding with infiltration.