A bit incomplete, sorry.
Elenor:
Search the room. Accept the bolts from Taren.
(3) Not much to be found here... that's weird. Perhaps you are not really searching this room the right way, but there doesn't appear to be anything interesting on the tables to the left of the entrance, only endless paperwork.
Remy:Consume one ration before equipping the buckler to my right forearm. Place the helmet in my backpack, for now. Rest up before doing anything more strenuous.
(3) The room is looking rather weird, here. While the others do their work, you conclude that you aren't really up to shape right now and your help wouldn't amount to much.
Therefore, you get yourself a chair, clear it of what's lying on it, and sit down to eat. The chair isn't very comfortable, but you try to relax as well as you can. The ration is consumed rather fast, and you get some stretches in after that, strapping the buckler to your forearm while at it. Not really much to do otherwise, would need a bit of time to get back up to par.
Apollo:He runs into the office behind the others. He notices Remy's undersized helmet and offers to see if he can enchant it to make it a better size, then he uses his magic to make the scimitar sharper.
(3) It probably wouldn't have been needed to run... not like the office is going to run away, itself. But Apollo does arrive in time to see Remy struggling with his looted helmet, providing decent slapstick comedy. As a frequent supplier of that sort of amusement himself, Apollo feels with him, and offers to rectify the situation with enchantment.
"Sure!" Remy replies. "But, uh, can you get rid of this stench too?" An enchantment to get rid of stench? That just sounds ridiculous. What's soap and perfume for, then? And...
Increasing the size of the helmet would carry the risk of making it more brittle... the same amount of matter stretched out into more space tends to lead to that, and Apollo isn't quite sure how severe the effect would be. He flips a coin. (Tails) Nah, too risky.
On the same note, making a scimitar sharper? Sure, that would be a nice one, but doesn't exactly work like that... it would be far easier to use a good sharpening stone first and then try to slap an enchantment on it to preserve that sharpness. Any spell you could use to make it sharper in the first place basically works like a sharpening stone, and that's just a waste of magical energy.
Taren:Carry Ratherio by holding one of his arms and supporting him with my weight. Share some crossbow bolts with Elenor.
Get the buckler and strap it to my right arm.
Proceed down the right hallway. If possible, lay down Ratherio on a chair and search the tables for anything indicating a map. Or numbers of ratmen or creatures.
(2) Ratherio is heavier than you thought. Is it the robes, are you exhausted, or does the guy just eat too much pizza? This is heavier work than assumed, and you take far longer carrying the not really coherent Rath to the office than you'd have liked to. Not really much time left now... Wait, didn't you want to take a buckler with you? Darn... better remember to do that one. Rath is unceremonously dumped on a chair as you himself struggle to get one, but find there to be none left. Tough luck, you guess.
Elenor sees you and talks to you, and you remember wanting to give him some bolts, so you share some of yours with him.
Ratherio:(1) Your head hurts beyond imagination, you can't concentrate at all. Any coherent thought just frays out before you can finish it. This is no time to be reading scrolls...
Helskaya:Eat a strip of dried meat; drink a sip of water. Remember the transformation spell "Raging North Bear" and its incantation "IT'S BEAR TIME. ROAAAAAAAAARRRGH"
(4) Everyone else is setting off to the office. But Helskaya, having no affinity to paperwork whatsoever, sees no priority in going there, getting his head clear and refreshed with a few rations first. Shamans are tendencially not gluttons, they are used to hunger and thirst, sometimes these states are even intentionally used by them... but, as most human beings, Hel prefers being satiated and fresh to hunger and exhaustion.
The bear thing... well, it's a nice story. Hel, captivated by fond memories of his past, spaces out for a bit, but then snaps back into the present. He did... kind of like being a bear. At times. But it always made him nostalgic...
((Spell added.))
--
The following loot still remains:
Small crossbow x1
Buckler x1
Worn shield x1
Wrecked scalemail x1
--
Apart from the way you came in, there is a locked door (now in substantially worse condition), and two other ways. It is to be assumed that the key is somewhere around in those two ways.
At the end of the right hallway, there is what appears to be a... ratman bureau? There is paperwork and drawers and more paperwork and in-trays and out-trays everywhere. Ratmen don't seem to be particularily orderly though... the "first horizontal surface" system of storage seems to have been applied. There's everything lying around here. Something useful, too, maybe?
Bureau ASCII map:
------
|TTTT|
|.c..|
|...C|
|...C|
D....|
|...T|
|CCc.|
------
D = Door/Entryway
C = Filing cabinet
c = Chair
T = Table
. = Ground, with some paperwork on it
Character sheets.
Helskaya Arkut (lawastooshort)
Status: Done with it damnit
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe x2, 0 cp.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear
Elenor Warsen (Caellath)
Status: Meh, whatever.
Injuries: None.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest ShieldInventory: Medical kit, small supplies bag, 5 cp, Potion of Lesser Healing, Painkiller Potion.
Skills: Swordsmanship, Dodging, Marksmanship, Medical care.
Spells: None. He's notoriously unmagical.
Apollo Anderson
(Spinal_Taper)Status: Normal.
Injuries: Bruise, right shoulder.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar,
Inventory: Bullets, Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 4 cp.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments, Metal Working.
Spells: Enchantment: Better wearability!
Taren Creyn (Tiruin)
Status: Normal.
Injuries: None.
Equipment: Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 3 cp.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells: Menscur, Fogili, Nonsens, Mendia, Leonic Cleanse.
Ratherio Houston (borno)
Status: Back in his own body, very shaky.
Injuries: Scratches on face. Cut on left leg.
Equipment: Purple robes of death!
TM, Wand of death!
TMStaff of death!
TMDagger of death!
TM Ring of death.
Inventory: 0 cp,
Debt notice, Scrolls of: Leaden, Monovolt, Lesser Silence, Flare Arrow.
Skills: Black Magic: Death Magic, Black Magic: Chaos Magic, Agility
Spells: None, at least no explicit ones. He probably knows quite a few... we haven't seen them, though.
Remy Maelle (Remaelle)
Status: Good enough to go.
Injuries: None.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, 14 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice, buckler, officer's helmet.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat.
Spells: MEGA BRAND