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Which type of world maps do you like to Gen?

Small (17x17 to 66x66)
Large (129x129 to 257x257)

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Author Topic: Small vs Large World Maps  (Read 3758 times)

Sus

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Re: Small vs Large World Maps
« Reply #15 on: March 27, 2012, 04:03:23 am »

Even a pocket region generally has a few choice embarks, since I gneerally throw a world away after I finish with a fort big worlds don't matter. If I do set aside time to gen a large world I let it build up a decent history and then I use it several times.
Ah, but as of .34.6 there's a new reason to start multiple forts on the same world: teaching your parent civ about new tameable animals.
Also, unless you want to get into all that advanced worldgen stuff, a larger world might mean less infighting between megabeasts, ensuring there's enough ‼Fun‼ left for you in the world, right? Typically, a (.34.4 IIRC) Smaller world with ~200 years of history will have entered an Age of <Civ> or even Age of Twilight.

Is there any solid ‼Science‼ on large worlds not hurting your FPS, by the way?
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Naryar

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Re: Small vs Large World Maps
« Reply #16 on: March 27, 2012, 04:06:59 am »

Small ftw. Or maybe medium. Large worlds just are too slow to gen.

Especially that I now play with temperature on at all times.

luppolo

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Re: Small vs Large World Maps
« Reply #17 on: March 27, 2012, 05:02:20 am »

don't bloat your save games.

this

1.32 gb for a world is no joke
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Deathworks

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Re: Small vs Large World Maps
« Reply #18 on: March 27, 2012, 06:35:43 am »

Hi!

Usually, I have been working with MEDIUM worlds in the past, but I am a bit concerned about speed and also about the possibility of crashes due to the 2GB limit. I like to gen worlds with at least 256 years of history, preferably 369 years or if I feel lucky 512. Thus, I have now started to explore SMALL worlds. At the same time, I have started to experiment with meshes and have found them to be quite a nice tool.

As for diversity, I think the SMALL worlds are not necessarily that much impoverished as compared to other, larger worlds. Here are the links to maps of two SMALL worlds I have genned: Zuza Tosm, which I created in several variants as I liked the geography and wanted to try different civ and monster setups, and Minbazkar, a world I am currently exploring in adventure mode. In both worlds, I have seen a fair amount of variance of terrains available for fortress mode (Zuza Tosm was originally genned as a fortress mode world, but I got enthralled by its layout).

Yours,
Deathworks
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Drawde

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Re: Small vs Large World Maps
« Reply #19 on: March 27, 2012, 06:43:01 am »

Does a larger world affect FPS or just save time?
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Deathworks

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Re: Small vs Large World Maps
« Reply #20 on: March 27, 2012, 06:45:57 am »

Hi!

Does a larger world affect FPS or just save time?

At least in previous versions, I had actually witnessed considerable loss of FPS when using really large worlds. However, I often create large forests/mountain chains etc. to get a lot of history for dwarves to engrave, so it might actually have been more the size of the biome(s) involved rather than the entire world.

Yours,
Deathworks
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vjek

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Re: Small vs Large World Maps
« Reply #21 on: March 27, 2012, 09:55:03 pm »

don't bloat your save games.

this

1.32 gb for a world is no joke

Sheesh, my largest save game is 10MB, so far.  And I thought that was big!

runlvlzero

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Re: Small vs Large World Maps
« Reply #22 on: March 28, 2012, 11:18:38 am »

Ya, just in the hundreds of megabytes tops here... after a few forts. It might be allot better in the newer versions with better save compression etc...
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slink

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Re: Small vs Large World Maps
« Reply #23 on: March 28, 2012, 12:11:51 pm »

74.5 MB on disk for my current 34.06 fortress, settled on a customized medium world.  This is in year 1059.

Edit:  That is the entire directory for the save.  The save file itself is 58.5 MB.
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Mudcrab

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Re: Small vs Large World Maps
« Reply #24 on: March 28, 2012, 12:16:14 pm »

I always gen large worlds but my most recent one, 1050 years history, was unplayable in cities as an adventurer on account of I guess the ridiculous amount of crap and animal men in the sewers...

runlvlzero

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Re: Small vs Large World Maps
« Reply #25 on: March 28, 2012, 12:26:23 pm »

I always gen large worlds but my most recent one, 1050 years history, was unplayable in cities as an adventurer on account of I guess the ridiculous amount of crap and animal men in the sewers...

Dunno if toady fixed it, but there is (was) a bug (in 34.01-2) that in major cities with allot of historical figures it lags pretty bad. That's entirely based on number of historical figures living in a single area, nothing to do with map size in adventure mode. But AFAIK it only lagged in the keeps, not in the sewers themselves... so that could be entirely unrelated. I ran into this once, stayed out of the major cities with big keeps if I could from then on.
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Mudcrab

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Re: Small vs Large World Maps
« Reply #26 on: March 28, 2012, 12:33:49 pm »

I always gen large worlds but my most recent one, 1050 years history, was unplayable in cities as an adventurer on account of I guess the ridiculous amount of crap and animal men in the sewers...

Dunno if toady fixed it, but there is (was) a bug (in 34.01-2) that in major cities with allot of historical figures it lags pretty bad. That's entirely based on number of historical figures living in a single area, nothing to do with map size in adventure mode. But AFAIK it only lagged in the keeps, not in the sewers themselves... so that could be entirely unrelated. I ran into this once, stayed out of the major cities with big keeps if I could from then on.

Aaaaaaah, this is probably it as the lag was unbearable. Truly unbearable.

rtg593

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Re: Small vs Large World Maps
« Reply #27 on: March 28, 2012, 12:45:51 pm »

Pocket region.

For me at least, pockets run far faster, for far longer. I just had my first turkey die of old age. I usually abandon before that from FPS murder.

I'll gen a large world if I'm wanting to do multiple forts, otherwise I'll gen a half dozen pocket worlds to find the particular embark I'm looking for this time, and delete them all when I'm done.

2x2 embarks, unless I find a volcano within a couple tiles of an ocean. Then I'll do a narrow strip so I can include both (What can I say? I like oceans and I like volcanoes). :p
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Nil Eyeglazed

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Re: Small vs Large World Maps
« Reply #28 on: March 28, 2012, 03:58:03 pm »

I'm usually really picky about embark locations-- lately, looking for good biomes bordering evil biomes bordering large, preferably evil, bodies of water.  (What I really want is the above, AND with interesting elevations on the above-water biomes.)  Even on a 256x256 region, these are hard to find.  Genning a big region of course takes more time, but I don't think it takes any more time than genning 16 64x64 regions (same amount of land area) and requires fewer keystrokes.
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telamon

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Re: Small vs Large World Maps
« Reply #29 on: March 28, 2012, 04:43:31 pm »

don't bloat your save games.

this

1.32 gb for a world is no joke

Sheesh, my largest save game is 10MB, so far.  And I thought that was big!

my full installation of DF, with FIVE large 300-year worlds pregenned (one being played) was 2.5GB. i personally do not mind; i'd only be worried if DF got up to like 7GB or more. =P although dayum @ a 1.32GB world. that really is impressive.
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