Turn seventy-seven. That's as many as seven elevens. And that's wonderful.Basement
Ground Floor
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Sixth Floor
Seventh Floor
The roof
Agent Maxwell radios Nicholas. "I have a suspicious briefcase here at the entrance on a bench; can you come check it out? I'm going to tail the man who left it."
Lisa replies. "Spectra, I'll grab him, you get that 'case out of the building. Just tell me what he looks like."
"I'd prefer you take the case while I find him. He won't see me coming."
She goes invisible and follows the man as he melts back into the rapidly diminishing crowd. [
3] He makes it out onto the street before she can catch him and hails an approaching cab, which slows and begins to pull towards the curb.
Agent Fortmüller and
Agent Conners argue over whether to bury the suitcase they've got before deciding to leave it there and head for the new one that Jenny's reported. With Nicholas carrying it and Lisa clearing the way they get the second one to the parking lot with the first one.
Agent Green continues choking the fading man, and with a few words of encouragement the man goes limp. Desmond places him in the corner and keeps an eye on him as he picks up the briefcase and presses the door open button a few times. With a few unpleasant squeaks the doors rumble open, revealing the ugly solid wall between the ground and second floors.
Agent Reon lifts an eyebrow at the security guard. "Um, I meant by cameras, security fields and such. It is a drill, you know, and I'd not want to be seen when I keep watch.
Nevermind, thank you for the help officer, I'll find my own way."
"Oh, right, that makes sense. Well, I should be going myself."
Once the guard's walked off Ires takes a quick look around the second floor. [
hidden search check] She doesn't see any people, nor does she spot a container that looks like it could carry a bomb of any kind. [
hidden spot check] On a whim she glances at the digital floor indicator above the lift; the one on the left shows a backwards 6 and the one on the right displays something that could be an A or an R.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BRUISED (FACE), BROKEN UPPER RIGHT CANINE
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE WITH ATTACHED DART GUN (10) / "WARLORD" BATTLE SUIT
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (30)
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (15/2)
Reputation: 2 / NEUTRAL