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Author Topic: You are King II.I OOC Thread - Almost always accepting new players  (Read 77467 times)

Ardas

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #600 on: July 05, 2012, 04:31:18 pm »

I want monsters and I don't want mages, what do I vote for?

If you have monsters you must have mages. Its like asking for ham sandwich without cheese.
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Dwarmin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #601 on: July 05, 2012, 04:32:02 pm »

I vote Mid-fantasy.

I can send people I don't like off to fight the Man-Eating Polar Trolls. :3

Mages I can take or leave. When the most powerful mage can turn an entire castle of people into chickens, the world becomes a Magocracy overnight.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #602 on: July 05, 2012, 04:35:13 pm »

Eh, I'm just going to vote for whatever isn't high fantasy.
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Iituem

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #603 on: July 05, 2012, 04:36:50 pm »

I want monsters and I don't want mages, what do I vote for?

If you have monsters you must have mages. Its like asking for ham sandwich without cheese.

Lies!  Ogres, trolls, terrible beasts are all pretty standard mythology fare even without magic.  I'm opting for a low-fantasy world without magic but with monsters.
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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #604 on: July 05, 2012, 04:48:03 pm »

I'd like monsters, but I have no strong opinions on magic.
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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #605 on: July 05, 2012, 04:59:44 pm »

I want monsters and I don't want mages, what do I vote for?

If you have monsters you must have mages. Its like asking for ham sandwich without cheese.

Lies!  Ogres, trolls, terrible beasts are all pretty standard mythology fare even without magic.  I'm opting for a low-fantasy world without magic but with monsters.
... Switching my vote to Iituem's idea. SO MUCH. Mages can go to hell :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

King_of_the_weasels

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #606 on: July 05, 2012, 05:03:12 pm »

I want monsters and I don't want mages, what do I vote for?

If you have monsters you must have mages. Its like asking for ham sandwich without cheese.

Lies!  Ogres, trolls, terrible beasts are all pretty standard mythology fare even without magic.  I'm opting for a low-fantasy world without magic but with monsters.
... Switching my vote to Iituem's idea. SO MUCH. Mages can go to hell :P

That's 3 almost kinda 4
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Ardas

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #607 on: July 05, 2012, 05:08:38 pm »

If you want no mages then I want no monsters either.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #608 on: July 05, 2012, 05:13:13 pm »

I'm switching to Iituem's idea.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #609 on: July 05, 2012, 06:14:36 pm »

Also, Kingdom map!



Also, magic stuff no mages won!
« Last Edit: July 05, 2012, 06:19:28 pm by Shootandrun »
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #610 on: July 05, 2012, 06:56:41 pm »

Since you guys are so racist  :P I'm gonna be a landed noble but, his father was a Ralkarian who brided the local noble, forged papers that claimed he was of Aldranic descent, so the people think he is, if you guys don't want this then I'll just be a Ralkarian mercaneary

Scratch that I'm gonna be a Ralkarian mercaneary flat of.
« Last Edit: July 05, 2012, 06:59:15 pm by Deny »
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #611 on: July 05, 2012, 07:00:28 pm »

Land distribution: Land is up for grabs. You can either have five parcel and a city, or eight parcels and no cities. The last remaining city for distribution is the one in the northeast. You can also not be a landed noble and not have to worry about cities or lands.

So far, the kingdom looks rich: we could have from 30 to 80 parcels, and we have 80. So congratulations to us, and Praise the Dice God!

EDIT: Landed nobles without a city may also take a castle, if they want.
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #612 on: July 05, 2012, 07:05:50 pm »

Something tells me that being rich would surley attract alot of raiders and pirates.

another thing about the army movement, this might be a bit late but I was asleep so here goes, shouldn't cavalry armies get bonusus when moving?
« Last Edit: July 05, 2012, 07:08:49 pm by Deny »
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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #613 on: July 05, 2012, 07:09:07 pm »

Sucks for the coastal villages then :D
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #614 on: July 05, 2012, 07:12:20 pm »

Something tells me that being rich would surley attract alot of raiders and pirates.

another thing about the army movement, this might be a bit late but I was asleep so here goes, shouldn't cavalry armies get bonusus when moving?

An exclusively cavalry army will doubtlessly get bonuses. Some will be situational - I may improvise if a strange situation, like a cavalry only army, arises.
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