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Author Topic: You are King II.I OOC Thread - Almost always accepting new players  (Read 77468 times)

Skyrunner

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #570 on: July 05, 2012, 12:40:10 pm »

Maybe you should tint the areas of each nation; it's kinda hard to tell which is which right now.
Are you planning to do that? I was thinking of say, a reddish hue over one nation, a blue hue over another, but not solid coloring.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #571 on: July 05, 2012, 01:06:06 pm »

Hexographer has its advantages and it's problems; one of the problems is that coloring nations is hard and kinda hides everything else. Once we choose our culture, I'll make more defined nation borders for them.
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King_of_the_weasels

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #572 on: July 05, 2012, 01:23:43 pm »

Do the dark black lines represent borders?  and if so borders for what?
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #573 on: July 05, 2012, 01:24:18 pm »

Black lines are a nation's borders. Mountains and coastlines are automatically borders.
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King_of_the_weasels

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #574 on: July 05, 2012, 01:32:13 pm »

Black lines are a nation's borders. Mountains and coastlines are automatically borders.

Ah so there are multiple nations in each culture, which i'm sure will get even more diverse culturally.
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #575 on: July 05, 2012, 01:43:41 pm »

A few notes: the Greeks are the great traders, because their small islands control the access to southern seas. They are the only ones to trade goods from outer continents, which is why they are so rich despite having so small territories. They are single handedly importing most of the continents' exotic goods. The Egyptians, however, have little to offer to the great nations of the north, except some exotic fruits and animals from the jungles.

Ah, that makes more sense. I didn't realize that there was an ocean to the south.
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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #576 on: July 05, 2012, 01:49:14 pm »

Voting Altanic, because we re playing a culture similar to the Aldanics the last two games.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #577 on: July 05, 2012, 01:51:17 pm »

Also, we've made some game play decisions.

-Merchant, engineer or generally scientists players are scratched. They never did anything anyway.
-Resources, trade and businesses have been highly simplified: resources give a price reduction to certain units and buildings (namely, -1d to the price). To gain a resource, one must either exploit it or trade it. To exploit a resource, one simply needs to make a business for 3d based on a resource naturally present in the kingdom. Afterwards, this resource can be used by the kingdom. Resources can also be traded: by simply establishing trade routes between nations, said nations can exchange resources. Once the trade route is established, both nations have access to both resources. A resource can be used in production and in trade at the same time, but it can only be traded to one nation. Some nations may ask multiple resources for another (example: cattle and grain for HQ wood).
The noble having established the trade route gets 1d/year from it, due to trading taxes.
-Nations are now much larger and contain more parcels and cities. To balance this, there are now landed nobles, and the king only receives a certain percentage of their money. This system should reward good kings, who will have the support of the nobility, and punish bad ones. As much as possible, the nobles will remain undefined in order to make the GMs' job possible.
-One of the main things in the Middle Ages were castles - well, we'll add that in. There will be three levels of Castle: Level 1 grants +50% strength to the defenders, Level 2 grants +100% and Level 3, +150%. Basically, Fort > Castle > Citadel. Cities may also build walls, for half the strength bonus and half the cost.
The cost will be as follows:
1: 3d, a season to build
2: 6d (-1d if Stone is available), half a year to build
3: 8,5d (-1d if Stone is available), a year to build
Catapults still give flat bonuses, since they require engineers. Siege towers lower the strength bonus by 10% each.
-Armies will now have the possibility to outmaneuver each-other if the leaders so desire. Two armies maneuvering or racing towards a position will roll against each-other; highest roll wins. Large armies get a penalty to such movements: -1 to the rolls for every 5 regiments above ten. This is to prevent war to simply be "Make one doomstack, curbstomp everyone".

Comments or suggestions?

Also, although traders and scientists are scratched, you can still be another kind of non-noble character (mercenary, duelist, assassin, spy, whatever), no problem.
« Last Edit: July 05, 2012, 02:00:19 pm by Shootandrun »
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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #578 on: July 05, 2012, 02:01:11 pm »

I have to ask the people who voted Adranic WHY they voted for it. Just plain curiousity, if you're wondering why I'm asking.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #579 on: July 05, 2012, 02:02:37 pm »

Polygamy and slaves. Decadence go!
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Dragor23

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #580 on: July 05, 2012, 02:04:24 pm »

Polygamy and slaves. Decadence go!

This.

tons of pretenders!
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Ardas

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #581 on: July 05, 2012, 02:28:21 pm »

Switching to Adranic, only because I want to get this off the ground.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #582 on: July 05, 2012, 02:30:14 pm »

Adranic wins with a majority.

Next up: what nation do we pick?

We have a choice between anything in the north west (western continent above the mountains).

I personally like the one which has a river and the coast, and which touches the landbridge. Average size, and a large river. No mountains, though.
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Dragor23

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #583 on: July 05, 2012, 02:33:04 pm »

I'm for the kingdom, in which Adranic is written. Nice and central, with openings to the altanics.
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #584 on: July 05, 2012, 02:33:49 pm »

I vote against any not touching the coast. The specific coastal region isn't that important to me, but water == better connection to plots that involve multiple nations, even if we are based in a single kingdom. It just seems like it will be a path to a little more intrigue.
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