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Author Topic: When Kickstarter goes wrong?  (Read 678661 times)

Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2040 on: January 07, 2013, 04:31:03 pm »

Yup. And videos are still not available.
Well, there's this project, which is apparently only in a "pre-kickstarter" stage, so maybe I shouldn't post it here, but it basically looks just like Bunky Bartlett with higher production values.

That url is dead :P
works for me

Now it works. o..o
Timed out before, which I thought was perfectly ironic.
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Servant Corps

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Re: When Kickstarter goes wrong?
« Reply #2041 on: January 10, 2013, 02:49:13 pm »

I know this is going to be something terrible to ask but...has there ever been a "game" kickstarter that has indeed successfully launched a game? Because I seem to hear a lot about gaming kickstarters when they raise money, and yet nothing after the money has been raised.
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PTTG??

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Re: When Kickstarter goes wrong?
« Reply #2042 on: January 10, 2013, 02:50:09 pm »

I own FTL from my kickstarter donation to it.
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Darvi

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Re: When Kickstarter goes wrong?
« Reply #2043 on: January 10, 2013, 02:50:37 pm »

I don't think you realise how much time it takes to actually make a game.


Also, ever heard of FTL?
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #2044 on: January 10, 2013, 02:56:53 pm »

Looking through the list I found FTL is the only one I know has been released.  Other people may be able to help me on the others.

I like FTL but it may well be the exception to the rule.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2045 on: January 10, 2013, 02:58:39 pm »

Looking through the list I found FTL is the only one I know has been released.  Other people may be able to help me on the others.

I like FTL but it may well be the exception to the rule.

Oh come on!  No Velociraptor! Cannibalism!?  And to think we're 98% of the way to physical copies.
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Servant Corps

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Re: When Kickstarter goes wrong?
« Reply #2046 on: January 10, 2013, 03:05:49 pm »

According to that list "Organ Trail" is also Kickstarter funded, and I know there's a copy of it already on a website, though the Kickstarter was for porting it over to mobile devices and PC/Mac. Still, porting over something seems easier than making something anew, so I'm going to say 2 out of however many is on that list (and 3 if you include "Velociraptor! Cannibalism!" though I was really thinking of video games, not board games.

I heard of FTL, but I had forgotten it was Kickstarter-funded. Still, one success out of...how many failures or incompletes?

I don't think you realise how much time it takes to actually make a game.
I don't think people who start projects on Kickstarters realise how much time it takes to actually make a game. And I don't want to give any excuse for game developers who take people's money and then fail to produce anything worthwhile. It's important to monitor everything.
EDIT: Or more simply, I think Kickstarter accountability is a good thing to have.
« Last Edit: January 10, 2013, 03:31:13 pm by Servant Corps »
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Strange guy

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Re: When Kickstarter goes wrong?
« Reply #2047 on: January 10, 2013, 03:32:42 pm »

Chivalry: Medieval Warfare had a successful kickstarter and came out. The simple fact is it's been less (and in some cases much less) than a year since most games kickstarters finished so only those for simple games, already mostly finished before the kickstarter, or just for porting are complete by now.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #2048 on: January 10, 2013, 03:37:58 pm »

Yeah, you need to wait at least another 12-18 months before going on an anti-game-kickstarters crusade.
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olemars

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Re: When Kickstarter goes wrong?
« Reply #2049 on: January 10, 2013, 03:51:39 pm »

FTL and Chivalry are incidentally both on steam's top10 list, and have been for a while.

I do remember reading about one kickstarted game that failed horribly, but can't remember what it was. Some sort of obscure, isometric horror game.
« Last Edit: January 10, 2013, 03:55:28 pm by olemars »
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2050 on: January 10, 2013, 04:05:01 pm »

I do remember reading about one kickstarted game that failed horribly, but can't remember what it was. Some sort of obscure, isometric horror game.

Haunts, maybe?
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Trollheiming

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Re: When Kickstarter goes wrong?
« Reply #2051 on: January 11, 2013, 08:31:30 am »

I'm watching Bay12's very own Cult for the moment that the other shoe drops. Its development is certainly not quite rock solid.
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freeformschooler

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Re: When Kickstarter goes wrong?
« Reply #2052 on: January 11, 2013, 08:48:15 am »

Gentrieve 2 was successfully kickstarter and came out.
Cloudberry Kingdom was successfully kickstarted and came out (though, while essentially complete and fully playable, it hasn't had a proper update in long).

Those are the only two I can think of that I paid for.
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Sergius

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Re: When Kickstarter goes wrong?
« Reply #2053 on: January 11, 2013, 09:23:48 am »

I do remember reading about one kickstarted game that failed horribly, but can't remember what it was. Some sort of obscure, isometric horror game.

Haunts, maybe?

Latest update (December) says that basically the main programmer fucked up and left leaving them with non-working source code, and that now he came back with the correct working source and they're back on track.
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Trollheiming

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Re: When Kickstarter goes wrong?
« Reply #2054 on: January 11, 2013, 09:49:10 am »

Latest update (December) says that basically the main programmer fucked up and left leaving them with non-working source code, and that now he came back with the correct working source and they're back on track.

Well, that's good then, although the programming language itself sounds a bit dodgy and experimental. Until more drama pops up there, that leaves us with Cult as the admonitory example, then. And, actually, Cult raked in $35 large, before Lord Dullard vanished. Much more than Haunts.

For some reason, that "game" is like the troglodytic stepson that gets banished to a locked cell in the attic, and everyone ignores the muffled grunts and howls.
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