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Author Topic: When Kickstarter goes wrong?  (Read 672885 times)

Shades

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Re: When Kickstarter goes wrong?
« Reply #1920 on: December 12, 2012, 09:46:37 am »

But yes that, if possible, would be a possible mechanic.

You'd have to tie that to a lessening of the reward, whatever that might be, to keep things balanced though. Otherwise there would be no reason for the project to have taken the donation in the first place. In fact thinking it through now, I don't see how any option but all or nothing can work at all. Kickstarter offering some kind of optional total pledge limit (to match the highest 'stretch goal' I guess) would be about the only way to achieve that.

Anyone late to the party just has to wait till after the project is complete which of course that only works for a subset of projects.
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10ebbor10

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Re: When Kickstarter goes wrong?
« Reply #1921 on: December 12, 2012, 09:50:44 am »

What's the program with the original system again. Can't see any. Either the system fails(and nobody gets money), or it succeeds and everybody is happy. Or unhappy if the project fails.

Because, you know, guys the point of a kickstarter is that you give someone money to make an idea reality. In exchange you get a reward. As long as he gets his money and you your reward everything is fine, right?
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1922 on: December 12, 2012, 10:08:49 am »

Quote
But you don't provide an alternative

I don't need to

Given that you're unhappy with the way the system is now and cannot point out what a reasonable project should do in the case of "getting too much" then yes, yes you do.

Because otherwise you can sit down and shut up.
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Karlito

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Re: When Kickstarter goes wrong?
« Reply #1923 on: December 12, 2012, 12:01:39 pm »

Well, there's this project, which is apparently only in a "pre-kickstarter" stage, so maybe I shouldn't post it here, but it basically looks just like Bunky Bartlett with higher production values.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #1924 on: December 12, 2012, 12:05:19 pm »

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SealyStar

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Re: When Kickstarter goes wrong?
« Reply #1925 on: December 12, 2012, 04:35:35 pm »

Well, there's this project, which is apparently only in a "pre-kickstarter" stage, so maybe I shouldn't post it here, but it basically looks just like Bunky Bartlett with higher production values.

Fucking...

He wants to make a game that will simulate all of cosmic, Earth, and human history... for people to play around in.

Does he intend to rent out an entire Google server farm and make all his players buy the highest-end gaming computers just to play with terrible lag?

Ignoring the technical challenges of simulating (let along connecting) all that, programming it would take a joint venture between Apple, Microsoft, Google, the entire US government... you get the picture... to make it happen. Programming the real world... yeah... not happening.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #1926 on: December 12, 2012, 04:39:54 pm »

I dunno, maybe he's just perfected quantum computing and decided to use it on this rather than something useful.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1927 on: December 12, 2012, 04:49:19 pm »

Fucking...

He wants to make a game that will simulate all of cosmic, Earth, and human history... for people to play around in.

Does he intend to rent out an entire Google server farm and make all his players buy the highest-end gaming computers just to play with terrible lag?

It can be played on your phone, too! ;)
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Lovechild

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Re: When Kickstarter goes wrong?
« Reply #1928 on: December 12, 2012, 05:37:07 pm »

Even if all the technical obstacles to make this game are overcome, it will still be killed by griefers.
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SealyStar

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Re: When Kickstarter goes wrong?
« Reply #1929 on: December 12, 2012, 05:54:41 pm »

Even if all the technical obstacles to make this game are overcome, it will still be killed by griefers.

Yes... the most fantastic, realistic, unbelievably awesome game in the worl-

"LOL NOOB FAG BUNNYHOP BUNNYHOP STOP CAMPING I'M TWELVE YEARS OLD I DESERVE SPECIAL PRIVILEGES"
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Dutchling

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Re: When Kickstarter goes wrong?
« Reply #1930 on: December 12, 2012, 05:56:48 pm »

"lol let's nineeleven that losers town"
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GlyphGryph

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Re: When Kickstarter goes wrong?
« Reply #1931 on: December 12, 2012, 06:00:38 pm »

Also, it sounds REALLY, REALLY boring.
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Knight of Fools

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Re: When Kickstarter goes wrong?
« Reply #1932 on: December 12, 2012, 06:14:33 pm »

Sounds like less of a game and more of a simulation.

I mean, if I wanted to play a super realistic game where I were one person who had to go out and survive in the real world and stuff, I could just play Real Life. It'd be much more productive.
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alway

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Re: When Kickstarter goes wrong?
« Reply #1933 on: December 12, 2012, 06:22:20 pm »

Huh. It's as if someone decided to make a parody of Your World, then turned it to 11. Then 12. Then to 13000000000000. That's even worse than the game pitched in our Game Design class, ranked unanimously by the class as being the worst. It's either a troll or a really savvy fleecing.
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Furtuka

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Re: When Kickstarter goes wrong?
« Reply #1934 on: December 12, 2012, 07:19:00 pm »

Huh. It's as if someone decided to make a parody of Your World, then turned it to 11. Then 12. Then to 13000000000000. That's even worse than the game pitched in our Game Design class, ranked unanimously by the class as being the worst. It's either a troll or a really savvy fleecing.

What's the one that was ranked worst?
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