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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281704 times)

Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12060 on: June 12, 2016, 10:33:01 am »

Alright, so I was gonna gen up the world, but we have guests her today so it may or may not get done.

My apologies, I wasn't privy to this until i got woke up this morning.

The Master

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12061 on: June 12, 2016, 10:51:36 am »

I forgive you. This time.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

TalonisWolf

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12062 on: June 12, 2016, 01:32:36 pm »

*bounces up and down excitedly* The carnage returns! The mugs, hallugenic brews, the insanity, it soon returns!



E=MCMug2
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TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12063 on: June 12, 2016, 01:35:44 pm »

Alright, so I was gonna gen up the world, but we have guests her today so it may or may not get done.

My apologies, I wasn't privy to this until i got woke up this morning.
Wait until the next releaaaase ! NPC with full armor sets !
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Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12064 on: June 12, 2016, 03:11:08 pm »

Double posting for clarity.

Having retested the mod, I will make some changes to reactions I added :

-Decrypting Datachips :
For those who remember, "technologies" are acquired via Datachips. Some can be acquired via trading, while other must be created via reverse-engineering.
Those acquired via trading are Encrypted, and must be decrypted. Currently there is a 40% chance of successful decryption, but here is the problem: merchants very rarely bring datachips with them. So rarely that past Year 8, I still hadn't got my hands on that damned Cobalt-Refining Datachip (and my embark drowned in Cobaltite).

So I will up the decryption chance to 100%.

-New Building: Postsign/Database Repository:
Some may get lost with all these new metals, reactions and various weaponry. As such, I will create a 1x1 building loaded with reactions that don't do anything.
What is interesting isn't the reactions, but their description : they will explain the various changes of the mod. List of new metals, list of weapons, maybe even informations about enemies...

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Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12065 on: June 12, 2016, 03:28:36 pm »

Double posting for clarity.

Having retested the mod, I will make some changes to reactions I added :

-Decrypting Datachips :
For those who remember, "technologies" are acquired via Datachips. Some can be acquired via trading, while other must be created via reverse-engineering.
Those acquired via trading are Encrypted, and must be decrypted. Currently there is a 40% chance of successful decryption, but here is the problem: merchants very rarely bring datachips with them. So rarely that past Year 8, I still hadn't got my hands on that damned Cobalt-Refining Datachip (and my embark drowned in Cobaltite).

So I will up the decryption chance to 100%.

-New Building: Postsign/Database Repository:
Some may get lost with all these new metals, reactions and various weaponry. As such, I will create a 1x1 building loaded with reactions that don't do anything.
What is interesting isn't the reactions, but their description : they will explain the various changes of the mod. List of new metals, list of weapons, maybe even informations about enemies...


Have the dummy reactions function as a normal "make rock mug" reaction if attempted. It'd be cute.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Amperzand

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12066 on: June 12, 2016, 03:29:09 pm »

Dooooo iiiiiiit~
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12067 on: June 12, 2016, 03:30:37 pm »

It's already done :P

But I wanted it to be a surprise.

edit: misread. I thought you talked about mug blocks.
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Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12068 on: June 12, 2016, 03:31:11 pm »

It's already done :P

But I wanted it to be a surprise.


...

Dammit.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12069 on: June 12, 2016, 03:33:53 pm »

edit: misread. I thought you talked about mug blocks.
Will add your suggestion !
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Imic

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12070 on: June 12, 2016, 03:57:09 pm »

IT'S HAPPENING, OH IT'S FINALLY HAPPENING!
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12071 on: June 12, 2016, 07:37:16 pm »

Just let me know when the mod is done being rejiggered. I almost forgot about waiting until the next game release. :P

The Master

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12072 on: June 12, 2016, 10:22:46 pm »

This just in. Splint has decided to change the fort's name to The Master's Funhouse. It will run for ten turns. All ten turns will be done by your truly, The Master. Each turn will consist of me screaming at small children for an hour at a time. At the conclusion of the tenth turn, Splint will publicly execute me for ruining absolutely everything.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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  • War is a valid form of diplomacy.
    • View Profile
Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12073 on: June 12, 2016, 10:57:31 pm »

Wouldn't the screaming at small children be considered typical Overseer behavior if there are any in the fort?

Amperzand

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12074 on: June 13, 2016, 01:14:56 am »

"GOSH DARN KIDS! GET OUTTA MAH FOOD STOCKPILE!"
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
Pages: 1 ... 803 804 [805] 806 807 ... 815