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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281711 times)

TheBiggerFish

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12045 on: June 11, 2016, 11:18:33 am »

Everyone's computers are bad enough that we can't weather?  :(

The blood rain was one of the funnest bits...
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Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12046 on: June 11, 2016, 02:04:49 pm »

Everyone's computers are bad enough that we can't weather?  :(

The blood rain was one of the funnest bits...

I'd say the biggest culprit in the new game is still those friggin' trees (though I don't think they're as bad as they were). I had a 40.x fort in a goop-raining evil biome and my junkputer still tanked through it pretty fine (at least until I tried emptying the ocean into a cavern layer). Also I think spiderwebs can get a bit out of hand (my current fort has something like 1200 webs in the caverns, which... can't be good).

E: To clarify, I think we can survive with weather, particularly if it's just a mist instead of poison rain.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

TheFlame52

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12047 on: June 11, 2016, 02:07:21 pm »

Also I think spiderwebs can get a bit out of hand (my current fort has something like 1200 webs in the caverns, which... can't be good).
Every time it's my turn at Doomforests, I autodump destroy 8-10 thousand cave spider webs.

Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12048 on: June 11, 2016, 02:21:05 pm »

Also I think spiderwebs can get a bit out of hand (my current fort has something like 1200 webs in the caverns, which... can't be good).
Every time it's my turn at Doomforests, I autodump destroy 8-10 thousand cave spider webs.

Damn. Does it help?
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

milo christiansen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12049 on: June 11, 2016, 02:28:38 pm »

Some recent research shows that large numbers of items have a *huge* effect on FPS, and pathfinding is not nearly the problem it was long thought to be (although it is still a problem, particularly creatures trying to path to an unreachable location).

Deleting unnecessary items is, AFAIK, currently the best known way to increase FPS.

To confirm, download a large succession fort and delete all items that are not in some way important, then check results.
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Amperzand

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12050 on: June 11, 2016, 03:54:23 pm »

Frankly, I support use of DFhack to clear out junk.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12051 on: June 11, 2016, 04:02:14 pm »

Frankly, I support use of DFhack to clear out junk.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12052 on: June 11, 2016, 04:36:38 pm »

If by "clear out junk" you mean "confiscate it from the owners and sell it to gullible merchants", I support this aswell.
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12053 on: June 11, 2016, 05:59:18 pm »

The main things will be excess items and item-spatter from the trees. Tacking on constant contamination via rains or clouds and it would be horrendous.

And you can't throw things into the mod without someone knowing. Guess who gets to have first poke of the raws going in.  ;)

At any rate, Surprise meant the surroundings.

Aseaheru

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12054 on: June 11, 2016, 06:12:00 pm »

So long as there is some sort of metal and no aquifer, Im fine with wherever.
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Amperzand

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12055 on: June 11, 2016, 09:33:58 pm »

Indeed, I would prefer there be a considerable variety of metals, but I have little other concern.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

The Master

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12056 on: June 11, 2016, 09:50:37 pm »

My goal with the new fort is to make Aseaheru cry twice as hard as he did way back when. Nothing else matters besides the suffering of others.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Lolfail0009

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12057 on: June 12, 2016, 02:50:05 am »

If you make Asea cry twice as hard does that mean I get twice the space in your sig from making twice the posts about it? :3~<

The Master

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12058 on: June 12, 2016, 10:04:56 am »

If you make Asea cry twice as hard does that mean I get twice the space in your sig from making twice the posts about it? :3~<
That's the plan.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

TheBiggerFish

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12059 on: June 12, 2016, 10:23:59 am »

If you make Asea cry twice as hard does that mean I get twice the space in your sig from making twice the posts about it? :3~<
That's the plan.
Oh my.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.
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