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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 701 702 [703] 704 705 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2253333 times)

Reudh

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52km/h is not an insane speed. I'm just gonna assume they have backwards jointed legs, or crazy powerful calves and quads. (Bipedalism is pretty slow for running quick - what's the top ever recorded human speed? 41-44km/h? 30-35km/h sustained.) Humans as animals are exceptionally good at endurance, but exceptionally slow in the animal kingdom for our size. Our only speed comes purely from force exerted on the ground, hence muscular legs are what make us even as fast as we can go.

Maybe elves have a different running style, or are backwards jointed?

The fastest bipedal creature that comes to mind immediately would be the Ostrich or Emu, who can both manage 70km/h.

TalonisWolf

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 In other words, we want our spawn to go 80km/h to spite Ostriches and Emus everywhere.
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TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

Lolfail0009

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How're the Spawn at climbing? With claws like those, they've gotta be pretty good, right?

Splint

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I wouldn't know just yet. Mr Frog made the current generation, so I'd rather let him take care of updating them. They may as well be his little abominations after all. His cuddly, violent, toothy abominations.

Mr Frog

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I wouldn't know just yet. Mr Frog made the current generation, so I'd rather let him take care of updating them. They may as well be his little abominations after all. His cuddly, violent, toothy abominations.

I have only just gotten my hands on the new version and am currently in the process of making a blind LP that may literally end up bricking my laptop (thing runs hella hot when I try to DF while running a screen caster), so updating the spawnies to work with the new mechanics will have to wait, although I may end up incorporating Lolcats's climbing suggestion.

E: I'll also try to see how trash golems work with the new mechanics -- sorry about not really having any followup on that. Also sorry for more-or-less abandoning Thol's story. I'm kinda dropping balls everywhere lately >>;
« Last Edit: July 09, 2014, 01:46:13 am by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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It's fine man. We can just assume his journey ended with his death. I never got around to finishing the Sewaturet story myself, so...

Talvieno

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I haven't had a chance to play the new version yet - I've been too busy working. :( I've gotten a number of commissions/projects lately, and that, in addition to not feeling so good about my writing, has kind of put off the Vanya story for a bit... I got some advice from a few different people that my writing "needed help" and it would be better if I "focused my efforts elsewhere". So I guess I kind of wound up taking said advice. And you guys know better than anyone that I have self esteem issues. :P

Spoiler (click to show/hide)

But, yeah... I've been busy.

Also, we want fast Spawn, because fast=scary. And overhangs don't work - Toady made you be able to hang from ceilings. Only way to go is have a smoothed layer, or a wall built from blocks.

Mr Frog - will reply to your PM tomorrow. Haven't logged on here in a bit, and only just now saw it. :P (it's 4 AM here - closer to 5 now - I'm going to try to catch a little more sleep. :P)
« Last Edit: July 09, 2014, 03:50:28 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Hey, if you wanna put Vanya on hiatus we won't hold it against you. Any negativity I have is more that it feels like it's dragging a little now pace-wise since gameplay of the fort's over.

EDIT: I am deeply deeply concerned about cowardice now. A culture that values martial prowess shouldn't have an overwhelming majority of complete chickens...

Reudh

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You can hang from ceilings, but if you seal it off entirely, they can't get in!

Also Talvi, that's superb. It's great work - a lot of CG you see is done by more than one person/on a specialised workstation/over a very very long period of time.

Starweaver396

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I'm so freaking jealous of you right now. Those renders are amazing.
And I'll miss reading Vanya, but I understand turning your attention elsewhere. I do that way too often, and probably wouldn't have gotten anywhere near as far as you have. I just hope you don't abandon it completely like I would.

As to climbing spawn, funny things happen when creatures try to climb things. If you make a moat, I think it makes it harder to climb something. You lose your hold a lot more often at least.
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...a limbless, headless, bloodless and mutilated dwarf torso that is nevertheless kept alive through benevolent faerie magicks. He is blind, helpless, and in excruciating pain, and yet does not die...
E: I should point out that this is all because of Starweaver giving me inspiration   Aren't you happy with yourself, Starweaver?

Splint

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Chests collapse into lumps of gore, heads explode when struck twice with copper maces, and kills can be so brutal both friends and foes can be too damn horrified to keep fighting for a little bit. Months of training now yield competent fighters instead of years of it being required, and without DFhack's aid to boot!

Bandits can attack fortresses, enemies can climb, and just... No words for how much fun the war in SBII will become.

Talvieno

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Also Talvi, that's superb. It's great work - a lot of CG you see is done by more than one person/on a specialised workstation/over a very very long period of time.
Thanks, Reudh. :P I'm trying my best, and I'm probably putting more work into it than I should.


I'm so freaking jealous of you right now. Those renders are amazing.
:P Thanks, Starweaver. lol :) I didn't mean to make anyone jealous, though... I guess I was showing off a bit, but it wasn't to make anyone jealous. I guess I just wanted to see what people thought.  :-[

Quote
And I'll miss reading Vanya, but I understand turning your attention elsewhere. I do that way too often, and probably wouldn't have gotten anywhere near as far as you have. I just hope you don't abandon it completely like I would.
Noooo, I'm not abandoning her story. Not remotely. I just need a bit of a break from it until I feel better about it. I actually feel really, really bad for not spending more time on it, but when I'm working on it, it literally consumes all my free time, and then when I get people saying bad things about it... well, it hurts worse than it might if I didn't put so much work into it, I guess is what I'm trying to say. But I'm not abandoning it.


Splint - I'm really looking forwards to seeing all of that stuff too. :P Weaponizing trees also sounds like fun, as does setting them aflame, if you can do that now.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Mr Frog

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Question, since I'm going to be doing some modding later today probably: What sort of new 2014-y stuff should I add to the trash golems? I'm going to see if I can make them shoot chunks of sharpened scrap metal (since I vaguely recall item flows as being a thing now) as well as blasts of toxic sludge, although I'm worried that'll end up being too Pokemon-y.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Talvieno

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although I'm worried that'll end up being too Pokemon-y.
Only if dwarves have hitpoints. ;)

And I still have yet to try out the new version. I really want to, but I can't - I'm in the middle of a render that's using all four cores atm. I tried DF, but it won't run at the same time... Or it will, but one frame per fifteen seconds just isn't something I want to deal with. :P It also crashed almost as soon as I started playing - I got the bright idea to try to talk to my god.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

danmanthedog

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You might not be taking other peoples coding and such but here is one creature I made with some help from anougther dorf, change it if you want or not.
Code: [Select]
[CREATURE:MAGGOT_ACID]
[DESCRIPTION:A massive larva that is caustic to most living creatures.]
[NAME:acidic maggot:acidic maggots:acidic maggot]
[CASTE_NAME:acidic maggot:acidic maggots:acidic maggot]
[CREATURE_TILE:'{'][COLOR:7:0:1][ALTTILE:'}']
[MOUNT]
        [PETVALUE:10]
[PET_EXOTIC]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[CLUSTER_NUMBER:1:3]
[POPULATION_NUMBER:25:50]
[PREFSTRING:discomforting whirs]
[NOBONES]
[BODY:BODY_WITH_HEAD_FLAG:BASIC_FRONTLEGS:BASIC_REARLEGS:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
        [BODYGLOSS:TENT]
[HAS_NERVES]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:ACID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen maggot acid]
[STATE_ADJ:ALL_SOLID:frozen maggot acid]
[STATE_NAME:LIQUID:maggot acid]
[STATE_ADJ:LIQUID:maggot acid]
[STATE_NAME:GAS:boiling maggot acid]
[STATE_ADJ:GAS:boiling maggot acid]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:maggot poisoning]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MAGGOT_ACID:ALL]
[SYN_INJECTED][SYN_INGESTED][SYN_CONTACT][SYN_INHALED]
[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:BP:BY_CATEGORY:ALL:ALL:START:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath acid]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:ACID:TRAILING_VAPOR_FLOW]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[BODY_SIZE:0:0:45000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[ALL_ACTIVE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[HOMEOTHERM:10067]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]

[BODYGLOSS:TENT:foot:tentacle:feet:tentacles]
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