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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2253313 times)

Aseaheru

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Is... Is it bad that when I saw that its out I started makeing odd noises, vibrating and rocked back and forth?
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Lolfail0009

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Is... Is it bad that when I saw that its out I started makeing odd noises, vibrating and rocked back and forth?

Considering that I started hissing and squealing at the same time and writhed in my chair with excitement, I don't think you have much to worry about~

Aseaheru

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Hey, we did almost the same thing!
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TalonisWolf

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  DF2014 is out!? *Guy doing girlish squeal* :D
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CaptainMcClellan

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  DF2014 is out!? *Guy doing girlish squeal* :D
+1

Me: * goes manic * * shouting and babbling and hyperventilating * DF 2014! DF 2014!

EVERYONE, YOU KNOW WHAT THIS MEANS! SPEARBREAKERS TWO HAPPENS NOW. :D

Splint

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Not now, but once it's more or less stable and we've gotten the spawn and myriad of other threats/allies updated.

TalonisWolf

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 Wonder if the spawn have the 'CAN_CLIMB' and 'CAN_JUMP' tags? Mehehehe.
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Splint

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They will, when they get updated. Most likely means the fort's outer defenses will include (trap-lined) ditches and wall tops.

TalonisWolf

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  On the bright side, we can't get a spawn stuck on a ledge.

  On the not-so-bright side, they may go from the ledge to the dining room to dine on the blood of our hapless dwarves (some exceptions to the term 'hapless', I.e Fischer).
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Talvieno

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We can still get spawn stuck on a ledge. The game will find a way. This is Spearbreakers, after all...
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Aseaheru

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Besides, its easy to keep climbers out.

Just have a wall with an overhang.
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TheFlame52

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Bad news for spawn:
From my testing so far, it seem that pulping results in the part "collapsing".  So if say the lower body of an otherwise brainless, organless, and bloodless creature is beaten on enough it will collapse, resulting in instant death.

Splint

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Bad news for spawn:
From my testing so far, it seem that pulping results in the part "collapsing".  So if say the lower body of an otherwise brainless, organless, and bloodless creature is beaten on enough it will collapse, resulting in instant death.

I fail to see the problem here. This means we can field blunt force trauma weapons against the spawn and they can crush poorly armored dwarves to death pretty much.

TalonisWolf

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  Besides, we primarily use Pikes (or are supposed to). Which aren't bludgeon weapons...

  Although we could use the Mughammers.
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Propman

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What if we made this weapon that is like a pike and a mug...combined? It would have the shaft of a pike, yet the head of a mug!

In other news, the walk rates are weird. Apparently, elves can run at a pace of 52 kmh. How fast do we want the spawn moving?
« Last Edit: July 08, 2014, 11:05:44 pm by Propman »
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