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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 109 110 [111] 112 113 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2277972 times)

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1650 on: May 30, 2012, 11:47:29 am »

@Hanslanda:

I just used ImageShack, though the Internet voodoo shamans tell me it's not the best choice for some reason.

EDIT: Completely missed the point of your question... Yes, to my knowledge, most image hosting sites require you to sign up. I'm not particularly well-educated on this point, though.
« Last Edit: May 30, 2012, 11:50:49 am by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1651 on: May 30, 2012, 11:55:03 am »

Tinypic doesn't which is why I use it
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1652 on: May 30, 2012, 04:46:05 pm »

I use imgur and I don't think it needs an account. Plus the images don't go down as much as tinypic. And I'm not saying tinypic will give you a virus, but I don't think it is entirely clean of malicious code either.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1653 on: May 30, 2012, 06:11:48 pm »

That would be unpleasant. I've got viruses from rather unexpected places before, such as Cracked's linkstorm. I'll probably try imgur when I get the mug finished. I'm putting bands of copper on it right now, which tremendously slowed down construction, seeing as how it requires metalsmithing skills instead of masonry. And I just don't really like having accounts for every site I use, it gets annoying, at least IMO.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1654 on: May 30, 2012, 06:15:51 pm »

I only used imageshack cause I already had an account on it from something prior to this.

Sus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1655 on: May 31, 2012, 12:43:09 am »

- Sus III is now a traction-bench bound army dwarf. Punishment for leaving me the fort in the middle of a necromancer battle  :P
Not the hospital! D:


Oh, wait, you fixed it, didn't you? Please tell me you did.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1656 on: May 31, 2012, 12:47:58 am »

Based on the let down of the planned invasion of hell, alot of the soldiers had gotten hurt at one point and treted. For once.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1657 on: May 31, 2012, 03:31:58 am »

Talvieno appears to possibly be MIA for the time being (not sure how permanent it is, but from what I've gathered through PMs he might only be on very sporadically if at all), so could someone else volunteer to handle quotes and stuff in the event that he's disappeared? I'd do it myself, but I'd probably just flake.

HOTTIP: Only volunteer if you can see yourself remaining active, if not in this specific thread, then on the forum in general for an extended period of time. DO NOT volunteer if you're just going to vanish after a week and leave us holding the phone looking stupid.

Unless Talvieno suddenly resurfaces right after I post this, in which case ignore me.

So, uh, thanks to Talvieno for his (hopefully-continued) efforts with keeping everything organized. And apologies to Splint for playing manager in his thread yet again.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1658 on: May 31, 2012, 06:12:57 am »

- Sus III is now a traction-bench bound army dwarf. Punishment for leaving me the fort in the middle of a necromancer battle  :P
Not the hospital! D:

Oh, wait, you fixed it, didn't you? Please tell me you did.

I did. Now you've got the best care a paraplegic dwarf could dream of  :P
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1659 on: May 31, 2012, 12:09:25 pm »

YOU MONSTER. That hospital was our greatest weapon! One that could only be used on ourselves, but still.

Hey, guess this means Sus III will actually stay alive, right? ...Right?
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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  • War is a valid form of diplomacy.
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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1660 on: May 31, 2012, 12:37:33 pm »

I wouldn't get my hopes up. I'm sure Stormtemplar will figure out a way to make it a deathtrap again.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1661 on: May 31, 2012, 04:49:27 pm »

Do you want me to do it accidentally or purposefully? I'm not very good at running hospitals, so if the thing doesn't run itself it'll probably break down, but I can make it !!FUN!! on purpose if you like.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1662 on: May 31, 2012, 04:53:19 pm »

Nahhh it'll be fine on its own. You can even give some of the designated doctors some jobs to do in their off-time (right now I have them idle for lever pulling and goods hauling).
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1663 on: May 31, 2012, 04:53:55 pm »

I think that part where you said "not good at running hospitals" pretty much ensures something will go wrong if it isn't practically automated on its own. No need to work overtime when things can go funhouse mirror already.

EDIT: Ninja'd.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1664 on: May 31, 2012, 06:44:40 pm »

I predict that, even if storm were to deliberately sabotage every single industry in the fortress, absolutely nothing bad would come of it and another completely-unrelated problem would arise from a completely-unexpected and bizarre source. This is the fort that was delayed for a week to fine-tune the Spawn and founded on the edge of a Terrifying biome, yet went on to have its own hospital as its archnemesis. This is the fort where the primary means of fending off invaders is other, meaner invaders. This is Spearbreakers, where all goddamn bets are off.
« Last Edit: May 31, 2012, 06:47:58 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
Pages: 1 ... 109 110 [111] 112 113 ... 815