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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 110 111 [112] 113 114 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278368 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1665 on: May 31, 2012, 06:49:04 pm »

Damn it Talvieno, get your internet fixed! That deserves front-paging! D:<

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1666 on: May 31, 2012, 07:34:39 pm »

It's funny because he won't be able to read your demand to get his Internet fixed until he gets his Internet fixed.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1667 on: May 31, 2012, 07:40:25 pm »

That was the idea. And  Just for shits and gigls, I'm rereading boatmurdered.

Hiccuping while burping and laughing hurts. Alot.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1668 on: May 31, 2012, 10:01:49 pm »

I predict that, even if storm were to deliberately sabotage every single industry in the fortress, absolutely nothing bad would come of it and another completely-unrelated problem would arise from a completely-unexpected and bizarre source. This is the fort that was delayed for a week to fine-tune the Spawn and founded on the edge of a Terrifying biome, yet went on to have its own hospital as its archnemesis. This is the fort where the primary means of fending off invaders is other, meaner invaders. This is Spearbreakers, where all goddamn bets are off.

That is pure unadulterated awesome.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1669 on: May 31, 2012, 10:05:19 pm »

Damn straight. Anyone got a good story to pass the time until mitch gets around to finishing?

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1670 on: May 31, 2012, 11:02:19 pm »

I'll try my hand at it. 

Spoiler (click to show/hide)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1671 on: May 31, 2012, 11:15:24 pm »

That was awesome! I only saw one thing, and this is too awesome for me to care. Spawn tend to laugh off head injuries (as one battle here showed us when a pike went through one's head and just pissed it off) unless the head comes off, though it getting turned into paste along with some of the body and having the head ripped completely open by adrenaline fueled dwarf teeth would probably do it too.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1672 on: May 31, 2012, 11:18:20 pm »

Hanslanda... that... that was glorious.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1673 on: May 31, 2012, 11:20:08 pm »

Hanslanda... that... that was glorious.

In regards to that story, This.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1674 on: May 31, 2012, 11:31:46 pm »

My life goal is to be an author, so I greatly appreciate the compliments. :) Thanks guys. I knew some of the details on the spawn were off, but I kinda chalked it up to artistic license, plus I figured it would take a long time to find out what exactly I did wrong. I really enjoyed writing the martial trance.

And his name means Dagger Brokenspear, in Dwarven. I thought it was fitting. I'ma continue his story if ya'll want, and it doesn't get busy here for awhile.

Edit: And I seemed to recall someone mentioning tearing the brain and piercing the heart as their only weakness, so I rolled with that. What exactly are their weaknesses?
« Last Edit: May 31, 2012, 11:33:32 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1675 on: May 31, 2012, 11:39:14 pm »

Weakneses
Bisection horizontally or vertically (chop them in half)
Decapitation (remove the head)
Busted ribs damaging the heart.
Shattering or otherwise harming the heart.

Disabling them, lighting them on fire, and general brain damage just piss them off. Being de-toothed can render them much eless threatening but not by alot.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1676 on: May 31, 2012, 11:40:08 pm »

A flaming Spawn would be a horrifying sight. They don't much care about flames, but they'd spread flames to anyone that even survives being hit by them.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1677 on: May 31, 2012, 11:45:30 pm »

That's why magma weaponization isn't allowed. Burning spawn would be both horrible and an FPS killer.

And Hans, please do continue! That was a good read.

The only thing I keep thinking of is an adventurer asking Fischer's ghost why she and others havn't passed on, despite being entombed and slabbed.

Her response is simple
"Our army's standing orders are to defend the fortress. And soldiers here take thier orders very seriosuly."

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1678 on: May 31, 2012, 11:54:43 pm »

A bit reminiscent of Daeren then.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1679 on: June 01, 2012, 12:12:47 am »

Spoiler (click to show/hide)

I know there aren't any vampires in Spearbreakers, but I wanted something with a bit more to it than, "Grar! Shank the monster! Now shank the other monster!" Let's just assume that this is Urist's home fortress before he travels to Spearbreakers.
« Last Edit: June 01, 2012, 12:14:23 am by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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