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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279427 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1125 on: April 30, 2012, 10:59:25 am »

Bucket glitch?

Hmm... Methinks it's time for a journal entry.

11th Felsite, 205. Interm Entry.


Since Mitch picked up the mantle after Sus' untimely death (Col. Fischer, who has become uppity about not being reffered to by rank, said she had to kill his severed head) things have been showing marked improvement. While I'd rather be in my little dirt-rooms with my various census, stockpile, and other accounting logs and ledgers, Mitch said I should put my crafting skills to good use since I currently have little to do since I recently updated the records and there's no merchents at the moment. Been plying my once-stopgap trade for the last couple months since. So much shit hit the windmill when Sus was killed and Mitch took over it was rediculous. It was so bad infact reports on the clusterfuck in the trade tunnels, spikewalk, and surface resulted in things the Army already wasted ending up listed on the killcounts and such multiple times, and I've since lost the papers amidst my many uncleaned mugs and books and so can't correct them. Corai was also taken out of service, due to him allegedly lacking skills. Clearly he simply hadn't finished learning the basics of soldiering and self-defense manuever and hadn't gotten to weapons training yet. That crap takes time! And if our original few warriors could deal with it, he should be able to put up with it too. We're here to build a full-time professional army afterall.

It seems I actually have fewer mugs than normal on hand.... Odd. I've become so used to the things when we run low it actually kinda feels empty in the stockrooms and cabinets... Maybe I'll make a few hundered more until I get put back on bookkeeping duty... I've grown attached to the stupid... Why is there a pitchblende mug in.... Who the fuck is using hammerstones for mugs!? If I catch somebody using the pitchblende we do have for trivial things, I will beat them within an inch of thier miserable lives! I made it abundantly clear that that was to be used for hammers only! If I find out who made them..... Now now Splint, calm yourself, keep writing, don't flip shit....

Also, HARD's cousin Wynz went to join both HARD and the war god in his ale hall earlier today. Mr Frog made a snarky remark saying something to the effect of "If I ever get wounded, remind me to stay well away from that lovely hospital we have." Can't say I blame his distrust for the medical staff. I've seen neglect kill a soldier here and there in my time, but it's at the point where our hospital is killing more of our fighting men and women than even the she-demon's spawn! Mitch said he aims to rectify this, so I do have faith. I do admit ashamedly journal, that I don't go down to the hospital to visit the wounded, largly because I'm afraid I'll catch something. Afterall, that place can't be in a hygenic state if the doctors can't even be bothered with bring water for the wounded down or... up.. I guess, to them.

I'm going to try and arrange a funeral for Wynz, Sus and a few others, with full military honors. They deserve that much, but gods, this is place is a terrible mess as it stands... I don't know if we can even arrange a proper funeral for anyone right now. We may need to wait until everything is sorted for the proper ceremony and just try to stuff thier remains in a coffin quick as we can for now...

I've piddled about with you too long today journal, I must be off to the crafts shops. These stupid things won't make themselves...

___________________________________________________________

Don't have time for spellcheck at the moment. Seriously, about Corai, I didn't mention it earlier but the first pikesquad had everyone go down into unhappy at least once due to patrol duty. Unless he was about to snap you should have just made him suck it up. Here he's a dwarf after all.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1126 on: April 30, 2012, 12:41:53 pm »

Df hack it away. The master df hacked a giant obsidian phallus in hellcannon and no one cared, I doubt anyone will take issue with you fixing a simple bug.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1127 on: April 30, 2012, 03:04:49 pm »

I am deeply disturbed by this obsidan dick you speak of. Armok himself was saying FUCK YOUR FORT with that one.

JacenHanLovesLegos

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1128 on: April 30, 2012, 11:23:01 pm »

I just finished reading this. Amazing how many terrible things can happen in only six turns.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1129 on: May 01, 2012, 02:12:25 am »

I would say go easy on the DFHack... Bucket glitch is a go, I'd say, but I wouldn't want to overuse the hacks... Kind of dulls the game, imo. Makes it too easy.

I just finished reading this. Amazing how many terrible things can happen in only six turns.
I know, even now I have trouble wrapping my mind around it all... And I even took a turn. lol   Welcome to fucking Spearbreakers. Hope you like severed limbs.

EDIT: Oh, and I updated the second post. If I missed anything, let me know... I'm going to make a journal entry soon, so.
« Last Edit: May 01, 2012, 02:14:23 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Sappho

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1130 on: May 01, 2012, 05:25:48 am »

Wow. Took me three days to read through all this and I'll definitely keep reading. Amazing.

Any chance I could get dorfed? Name Aira, preferably female, the laziest dwarf you can find please!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1131 on: May 01, 2012, 05:34:53 am »

No dice on lazy dorfs. We keep everyone busy doing something.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1132 on: May 01, 2012, 06:02:34 am »

Feh, had a specialist maths exam today that went for 4 hours and zapped me mentally, I'll update tomorrow.

No dice on lazy dorfs. We keep everyone busy doing something.

Yep, it's actually our biggest problem, we're so under-staffed and spread so thin that nothing gets done in a timely fashion.

Case-in-point; that ambush I guessed was going to appear earlier, did. No one could man the spike-lever in time.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1133 on: May 01, 2012, 06:06:12 am »

To be fair, we've had a pretty high attirtion rate with migrants due to ambushes popping up made of spawn/goblins right when migrants show up. Maybe we need a healily trapped emergency entry point for migrants to try and run to?

Sappho

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1134 on: May 01, 2012, 07:15:47 am »

I just meant lazy personality-wise, like no sense of duty or somesuch. But I'm not picky, I'd just be happy to find my way into the story somewhere. :)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1135 on: May 01, 2012, 11:13:29 am »

Might be awhile. With our luck the next migrant wave will end up like the vast majority of recent ones: Very very dead.

I'm bored at school, since we took a test and have nothing to do in a room with busted AC in 99 degree weather, so here I sit at the computer lab. This stupid idea popped to mind regarding Draignean and The Master following the Vampiric Wars and just prior to coming to Spearbreakers (a conflict I admit was pulled from air as a useless bit of background explaining all the trained fighters.) It is a very short little anecdote of sorts.
Also, expect the two to be different from before. I like to think Spearbreakers made them they way they are/were now.

Two dwarves sit in a decaying old barracks in a long disused section of the capital. The tables and chairs collect dust, mugs and the occasional bronze helmet scattered upon the tabletops. "Guess we're it." The Master said to the dwarf across from him. His voice was heavy with sadness, as it was clear they were the only ones from thier old company left alive. "Aye, it looks that way. What happened to Urist?" Draignean said. He hadn't heard from most of the company, though he knew how all but a few had died. "Cave-in month and a half ago. Him and some other poor bastard when that glass monstrosity was rampaging through the farms knocked out a support." The Master replied. He'd been one of several pikedwarves to fight that beast. One of the few to survive. "And Obok? Sarvesh?" Draginean asked quickly, hoping they had simply moved to another settlement. "Obok died on a hunting trip, Sarvesh lost his mind over an artefact." There was silence. The two looked at the booze they had poured themselves in thier mugs. "To the 88th's fallen!" Draignean said, raising his mug to The Master, who clinked his to it with a "To the 88th..."

They downed thier drinks and looked around. So quiet. It used to be packed with members of the 88th Pike Company this time of year .  But the last few years have seen all but two killed in various accidents, projects, or claimed by madness. "So, Splint said he was founding a fortress by monarchal order out east." Draignean said. "I know, he asked us to go and we turned him down." The Master said, tossing his mug at a rotting wooden bin. "Well, it's not like there's alot here to miss. We'd have to leave our gear of course-" The master held a hand up. "Way ahead of you my friend. I thought about it and told him we'd come in a few months." "Hardly fair to speak for me. But I do have a quick question." Draignean said, holding up a heft bag of calanders. "What?" "Can I bring my Word of The Day calanders?"


It sucks, I'm bored, I'm irritable, and I'm tired. As I said, it simply popped into my head. Have a nice day.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1136 on: May 03, 2012, 01:04:46 am »

Sorry about the wait, I've been a bit frazzled with school lately (4 hour long high-level math exam). I'll modify this post with update when I'm done.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1137 on: May 03, 2012, 02:13:34 am »

Not a problem. Conversation's been stale here anyway the last day or so.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1138 on: May 03, 2012, 04:15:24 am »

Not a problem. Conversation's been stale here anyway the last day or so.
I meant to get a journal entry in, but I came down with something a couple days ago and haven't really felt like moving, let alone writing. lol   I'll be making a nice, long post when I'm feeling a bit better.

Sorry about the wait, I've been a bit frazzled with school lately (4 hour long high-level math exam). I'll modify this post with update when I'm done.
Take your time, Mitch - I doubt you'd abandon us. :P
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Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1139 on: May 03, 2012, 04:40:24 am »

Sorry about the wait, I've been a bit frazzled with school lately (4 hour long high-level math exam). I'll modify this post with update when I'm done.



Year 205, the rule of Mitch
Chapter 6: Holy Shit



Uh-fucking-oh. My first real Spawn combat situation; and with half the squad selecting new pieces of armour, four in the hospital, and Fischer on the surface chasing down a Spawn Master Thief right into the ambush. Luckily, my suggested trap was actually installed, though not finished (just in case they get in).

Here's how it works; Spawn are fast and strong, and standard weapon traps are usually just stepped over or broken by the more intelligent Spawn. My idea was this; the Spawn charge through a narrow hallway, and a lever is pulled. Gears shift, and per square meter of floor rise ten iron spikes, menacing, jagged and stuck to by bits of gore. Surely a Spawn couldn't even dodge a veritable wave of sharpened iron, and would either jump to its death or be impaled.

There is, of course, one flaw in my plan. No one can pull the stupid lever. Why? Because we're so under-populated from all the racist immigrant genocide previous overseers allowed, there isn't a single person watching it.  I decided to remedy the situation by assigning a peasant to watch the lever 24/7.

And the matter at hand; Fischer is caught alone, against seven Spawn This will end... badly. Rally the troops?


16th Felsite:


Fischer leads the Spawn away from the fortress, he seems to be running away. Strange. Also, I can conform that Spawn are immune to black mamba bites, as the Master Thief Spawn is not keeling over and dying from the sloth bear/black mamba attack.


A second ambush! Man the lever, guy!


Fischer is caught and is fighting a losing battle, not hit yet thankyfully.

Draignean has exited my makeshift backdoor (hadn't yet floored it over, it was the garbage dump), to fight the Spawn Master Thief that was caught earlier. Fischer is still caught in a clusterfuck of jaws on legs. He might not make it. Meanwhile, the spikes tear a few of the Spawn various new holes, yet despite getting a spear to the head, they're not going down.


Fischer entered a martial trance, and became a blur of dwarven fury; a losing battle of dodging turned into a tornado of strikes, bites and kicks. It would be more effective if we gave him a proper quality adamantine pike instead of a low-quality steel one. Draig is closing in on the battle! We might have a chance to save them!


Fischer has lapsed back into his dodge-dance, and a few prepared dwarves have left the hole to assist. They're too far behind. Three Spawn remain at Fischer whilst two Spawn distracts Draignean.


This is... poetic justice.


And the reinforcements are here! They quickly take down the two Spawn blocking Draig, whilst Fischer... kills all three Spawn on his own. This is incredible! Fischer just got into a fight with seven, fought for two days straight, killed five, and came out with only a few bruises! If this is not an Armok-sent miracle, I have no idea what is. A hero's celebration is in order, right after Simon Tam deals with those pesky elves who probably brought them here.


18th Felsite:

This isn't just a victory for Spearbreakers, but me as well. The nobles and higher-ups have been congratulating me on my military victory, and people are starting to ease into my way of thinking. Soon, my rooms for the nobles will be complete and then no one will resist my rule, and my Great Plan will be enacted.

In other, miscellaneous news, bought all the animals, ropes and booze I could from the elves. Gave Draignean's extravagant housing to the hammerer, made a room fit for a baron, started installing additional spikes. It's a good day!



You will not believe how close Fischer came to dying. At one point he got knocked into a pool and started to drown.
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Mitch cancels sleep: Interrupted by Clowns
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