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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281500 times)

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #570 on: March 22, 2012, 04:54:41 pm »


MORE ADAMANTINE HAS BEEN FREED! BWAHAHAHAHA!

Seriously guys, this map has a ton of adamantine. That may be my primary achievement for this turn, ignoring the wellfounded fears you people have of digging too deep and getting the candy for our forges anyway.

We should have upwards of 400 units when I'm done.

Oh, and the Master has entered a Fey Mood.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #571 on: March 22, 2012, 04:58:42 pm »

Just be careful with the crap. You have a backup from the beginning of Autumn, right? I'd hate to have to roll back an entire half-year just 'cause Draignean wanted moar candiez.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #572 on: March 22, 2012, 05:02:12 pm »

I have rollback saves at the top of every month, don't worry, this ain't my first roh-day-oh.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #573 on: March 22, 2012, 05:27:31 pm »

WMG: Terrahex is a poltergeist.

He died fighting the Spawn somewhere in this region, many centuries ago. He just doesn't realize that he's dead and nobody can see him. The dwarves don't notice his antics because they're drunk off their asses 24/7.

shhhh, don't spoil it.  ;)

I actually did think about doing this, but everything is flexible at this point. I haven't actually decided on this matter yet
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Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #574 on: March 22, 2012, 07:48:01 pm »

Did Master really drop his wooden stick and attach to the pike or is he just dual-wielding both?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #575 on: March 22, 2012, 07:49:09 pm »

Did Master really drop his wooden stick and attach to the pike or is he just dual-wielding both?
Either one works. He'll be slower on the beatings he administers, but still.

Pikes akimbo!? FUCK YEAH.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #576 on: March 22, 2012, 07:57:00 pm »

Did Master really drop his wooden stick and attach to the pike or is he just dual-wielding both?
Either one works. He'll be slower on the beatings he administers, but still.

Pikes akimbo!? FUCK YEAH.

'Yeah, I call the bronze one 'Justice' and the wood one 'Spawn Killer'.'
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #577 on: March 22, 2012, 09:32:45 pm »

OOOH! SOMEONE SHOULD DRAW MY DWARF! (OR YOU WILL SUFFER, READER!)
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If he notices we'll surely die!
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #578 on: March 22, 2012, 10:10:42 pm »

I got bored so I started writing a journal entry. It wasn't meant to be too long, but eventually started getting long enough to upload by itself  :P I was gonna include the section about the spawn siege too. Oh well I suppose

I'll upload it when it's finished. I'm getting too into this
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #579 on: March 22, 2012, 10:14:55 pm »

I got bored so I started writing a journal entry. It wasn't meant to be too long, but eventually started getting long enough to upload by itself  :P I was gonna include the section about the spawn siege too. Oh well I suppose

I'll upload it when it's finished. I'm getting too into this

No such thing. We need people like you to help make things great!

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #580 on: March 22, 2012, 10:34:17 pm »

Whoa, I missed a lot... I was away for most of the day - catching up now. Looks awesome so far, though!
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #581 on: March 22, 2012, 10:36:15 pm »

Whoa, I missed a lot... I was away for most of the day - catching up now. Looks awesome so far, though!
Zap Brannagin is trying to kill us with Adamantine mining. That's what you missed.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #582 on: March 22, 2012, 10:46:11 pm »

Draignean, that was epic. lol    It's bizarre to think an entire necromancer siege could be destroyed by a single spawn ambush... Thumbs up on the adamantine, I have no idea how you managed it, but you're a god. Poor splint... lol Also, I really liked the "glowy stone" thing... really nice. Finally, I'm surprised The Master decided to upgrade. Woody was such a nice hard pointy stick... Still funny though. He keeps getting attached to them. Is he the only one?

Anyway, you're actually doing a pretty bang-up job so far, I'm impressed. Splint was right to put you next, I think - might keep the fort going for a while longer.

...why was it made of chocolate? lmao   Tastiest forgotten beast ever... if it just wasn't for the blood. :(


Question for everyone: Is the Spearbreakers salute a punch to the face?

I got bored so I started writing a journal entry. It wasn't meant to be too long, but eventually started getting long enough to upload by itself  :P I was gonna include the section about the spawn siege too. Oh well I suppose

I'll upload it when it's finished. I'm getting too into this
Impossible. Loving the entries! I actually think I'd prefer if the mystery dwarf isn't a poltergeist... And he gets officially dwarfed later at some point. Maybe you could have him do some odd things around the fortress to try to show everyone that he exists... Like odd markings on the walls, for instance. It'd give the overseers (and the other journal enthusiasts) something great to work with, with all the dwarves getting paranoid on top of all their other mental issues. ...See, I'm getting "too into it" too. :P

Whoa, I missed a lot... I was away for most of the day - catching up now. Looks awesome so far, though!
Zap Brannagin is trying to kill us with Adamantine mining. That's what you missed.

Oh, come on, he's doing great! People rarely manage that much without losing the fortress, so this is something!

...

*processes what I just said*

...

Oh, Armok, we're doomed.

« Last Edit: March 22, 2012, 10:52:09 pm by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #583 on: March 22, 2012, 10:49:55 pm »

Careful sticking your hand into the cookie jar, Draig; this one bites back :p
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #584 on: March 22, 2012, 10:50:40 pm »

Just for the record, I'm not the only one imagining Draig's dwarf sounding like Zap, right?

Right?
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