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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 32 33 [34] 35 36 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278563 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #495 on: March 18, 2012, 06:40:55 pm »

Okay, so now Talvi's imaginary friend has taken a physical form? That's... really bizarre. o.O
Or perhaps a fugitive on the run from the same time as Mr Frog?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #496 on: March 19, 2012, 03:23:47 am »

@Draignean:

How are things progressing on the next update?

'Cuz I really don't have anything else useful to say at the moment...
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #497 on: March 19, 2012, 02:26:28 pm »

Midway through spring, will probably finish that season today.

So far it has been a nap in comparison to spring.

Our forge has been redesigned for efficiency (Trench lines are quick to set up, but a pain in the ass to work around), and the number of M.Smelters and M.Forges has been tripled. Splint has had his temp. butchery labor removed, to be replaced be strand exctraction. All of craftworkshops are currently set to make strands and our smelters are smelting gold to make into mugs and addy to make into whatever.

Last but not least, MORE MIGRANTS! My strategy of HOLD THE GODDAMN SURFACE has been vindicated!

Also, is it just me or does Armor require A LOT more raw material than it used to?

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #498 on: March 19, 2012, 02:38:44 pm »

I know mail shirts and breats plates require more than they used to (2 bars and 3 respectivly) and I'm not sure on mail leggings and greaves.
I was going to change that, but I had no idea how, so we could extend the life of our metal supplies.

And I get strand extraction duty? Oh goody, give a dwarf with a near patholigical fear of adamantine a job handling it (I base that fear off of old tales of it causing madness and potentially being part of a catylist for the spawn coming into being.)

Keep Splintdorf on the job. i wanna play around with exhibiting that fear in journal entries.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #499 on: March 19, 2012, 03:06:31 pm »

14 bars for a full suit plus a weapon.

Code: [Select]
Breastplate: 3 bars
Chainmail: 2 bars
Gauntlets: 1 bar
Helm: 1 bar
Greaves: 3 bars
Shield: 2 bars
Boots: 1 bar
Weapon: 1 bar

Total: 14 bars

I think the amounts are tripled if you're using candy wafers.

@Splint:

I have less than half the iron ore that you do on my test fort and I've still managed to ward off two ambushes and a siege (discounting the one that I rather stupidly tried to magma) (and remember that this is before I rebalanced them). The only difference is that you actually have to actively dig for ore now instead of just going "Oh, look, a hematite vein! Guess I'm pretty much set for life!"
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #500 on: March 19, 2012, 03:07:52 pm »

THE MASTER'S LOG:

THE MAGNIFICENT GOD OF CARNAGE! WILL STRIKE DOWN ALL WHO STAND IN HIS WAY AND REDUCE THEM TO GLORIOUS CARNAGE! I GAVE TALVI A GIFT TODAY IN HONOR OF THE CARNAGE! THAT OCCURRED RECENTLY! THE GIFT WAS AN ADAMANTINE STATUE THAT I MADE OCARNAGE!UT OF TALVI'S JEWELRY! HER EYES WENT BLACK WHEN I GAVE IT TO HER AND SHE BEGAN MUTTERING PRAISES TO CARNAGE! I THINK SHE LIKES ME! CARNAGE!CARNAGE!CARNAGE!CARNAGE!CARNAGE!CARNAGE!
« Last Edit: March 19, 2012, 03:22:24 pm by The Master »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #501 on: March 19, 2012, 03:24:51 pm »

Yup. Definatly worried about The Master's slip into insanity.

I sincerly hope that if he dies, his relatives are more level headed (At least in aiming thier murderous intent only at nondwarves.)

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #502 on: March 19, 2012, 06:21:44 pm »

Well, his reign is at least a few years out. We can all praise Armok for that.

I've mined out the Adamantine spire as far as I dare, giving us around 200 units of adamantine (That figure counts both refined and unrefined). Further overseer's are free to continue, but this is as far as a suicidally crazy Commodore-64 will go.

We only got seven migrants in the wave, and we've recovered a number of the named dead. We've also put a great number of spirits to rest and have worked on expanding the personnel quarters.

Using Mr. Frogs figures we should have enough adamantine for four full suits of Adamantine Platemail+weapons+a bit of extra for whatever.

I propose using this to deck each of militia commanders out in full addy with an addy weapon. (Except for the hammers) Giving us, in full adamantine,

Commander of Pikes
Commander of Swords (long swords were modded in by splint, so these guys are viable)
Commander of Axes
Commander of Hammers (With a silver hammer, not an addy one)

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #503 on: March 19, 2012, 07:00:01 pm »

The pikedwarves enjoy using pikes as imporvised baseball bats, so might be best to make those out of steel.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #504 on: March 19, 2012, 07:07:06 pm »

@Draignean:

You might be able to stretch it a bit further if you skip shields, breastplates and possibly greaves. In my arena tests, the Spawn had a lot of trouble biting through iron breastplates and greaves layered over chainmail (chainmail covers the lower body as far as I know). It was gauntlets and boots that seemed to crumple to their attacks a lot, since there was only one layer to punch through. Also, as far as I know, shields aren't affected by material.

Using iron for breastplates, greaves, and shields instead of adamantine will reduce the amount of wafers needed for each suit from 42 to 18.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #505 on: March 19, 2012, 07:26:15 pm »

@Draignean:

You might be able to stretch it a bit further if you skip shields, breastplates and possibly greaves. In my arena tests, the Spawn had a lot of trouble biting through iron breastplates and greaves layered over chainmail (chainmail covers the lower body as far as I know). It was gauntlets and boots that seemed to crumple to their attacks a lot, since there was only one layer to punch through. Also, as far as I know, shields aren't affected by material.

Using iron for breastplates, greaves, and shields instead of adamantine will reduce the amount of wafers needed for each suit from 42 to 18.

A fair point, and one that should allow to outfit an entire squad.

The pikedwarves enjoy using pikes as imporvised baseball bats, so might be best to make those out of steel.

I'm making an adamantine pike, at least for my own personal use.
Also, WE HAVE TWO ADAMANTINE SPIRES! How the hell did I miss that?
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---
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #506 on: March 19, 2012, 07:28:30 pm »

I'd love to be dwarfed and write some journal entries for this. I can't, unfortunately play DF anymore, but I love to write
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Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #507 on: March 19, 2012, 07:32:22 pm »

I've...

I've been forced to relinquish control of the surface temporarily.

* Draignean weeps a solitary tear for this indignation.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #508 on: March 19, 2012, 07:46:17 pm »

I've...

I've been forced to relinquish control of the surface temporarily.

* Draignean weeps a solitary tear for this indignation.
I'LL HAVE YOUR HEAD ON MY CARNAGE! MAKER STICK FOR THIS!
« Last Edit: March 19, 2012, 07:54:19 pm by The Master »
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #509 on: March 19, 2012, 08:00:41 pm »

I've...

I've been forced to relinquish control of the surface temporarily.

* Draignean weeps a solitary tear for this indignation.
I'LL HAVE YOUR HEAD ON MY CARNAGE! MAKER STICK FOR THIS!

Temporarily Armok-damnit! I've got two holistic spawn ambushes and an undead/necromancer SIEGE happening right now. I've locked down so that I can prepare our offensive.

This shall be our finest hour.

Please God, I'm sorry that I said that summer was a nap compared to spring, I didn't mean it...
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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A: "No, not particularly."
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