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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279673 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6285 on: November 10, 2012, 12:36:56 pm »

And I feel the need to say Yes multiple times like M. Bison (I think that's the guy's name.) YES!

EDIT: Also, I'm at school at the moment so no tinychat for another hour or so.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6286 on: November 10, 2012, 02:52:48 pm »

so I have officially finished the document.

but it turns out that it's not complete and I still have a lot of reading to do.

T_T
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6287 on: November 10, 2012, 02:54:39 pm »

Copying splints updates for my journal.
Spoiler (click to show/hide)
I did. I loved it
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6288 on: November 10, 2012, 05:32:58 pm »

can someone just give me a quick synopsis about what happened over reudh's turn.

please for the love of god Armok I can't read anymore.
« Last Edit: November 10, 2012, 05:36:17 pm by Terrahex »
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6289 on: November 10, 2012, 06:02:22 pm »

Death And Chaos

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6290 on: November 10, 2012, 06:03:21 pm »

care to be a bit more specific? every other year was like that excecpt there was a third adjective unique to that year.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6291 on: November 10, 2012, 06:03:55 pm »

His reign spawned us a thread specific meme: Did something go wrong? Probably Reudh's fault.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6292 on: November 10, 2012, 11:16:01 pm »

I haven't finished reading the whole thread yet, but I got tired of reading (which is saying a lot given that I read books non stop) I wrote this and hopefully its generic enough that any changes I don't know about won't matter.

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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6293 on: November 10, 2012, 11:17:21 pm »

care to be a bit more specific? every other year was like that excecpt there was a third adjective unique to that year.
I died, and left him all my debt.  Really, I think my journals set the tone for how the military felt about him early on.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6294 on: November 10, 2012, 11:50:45 pm »

We probably have an extensive collection of books now even if we only have our first king's in-game. Also: Terrahex just made his dwarf a little scarier.

Show of hands, who else is starting to realize that this place is a magnet for wierder shit than what is considered normal for a dwarven fortress in-characterwise.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6295 on: November 11, 2012, 12:31:33 am »

*raises tentacle*

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6296 on: November 11, 2012, 12:35:29 am »

Time travel, technomancy, shadow creatures, an emo flame monster, black magic, eldritch abominations, insectoid proud warrior race....

God I think Armok himself is preventing this univers from imploding nowthat i think about it.

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6297 on: November 11, 2012, 01:39:38 am »

I suddenly think i want a Dwarf in this insanity. There is something very special about this fort. (god no I will never take a turn) :3 Now to business SO MANY PAGES TO READ ARRRRHHGGGG
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6298 on: November 11, 2012, 05:54:35 am »

We probably have an extensive collection of books now even if we only have our first king's in-game. Also: Terrahex just made his dwarf a little scarier.

Show of hands, who else is starting to realize that this place is a magnet for wierder shit than what is considered normal for a dwarven fortress in-characterwise.
*Raises adamantine-sword-hand*
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

ArchAIngel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6299 on: November 11, 2012, 02:24:22 pm »

Lurked here for a while, and posting just to poke this. (I like poking things)
Also wondering whatwould happen if Derm, Fischer, Cacame, Morul and Captain Ironblood faced off against the spawn?
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