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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279401 times)

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6270 on: November 09, 2012, 07:29:54 pm »

Thank you, m'lord Talvieno

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6271 on: November 09, 2012, 08:03:06 pm »

Lol, it was a joke. :-\ Now I feel bad.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6272 on: November 09, 2012, 08:09:12 pm »

A little at a time. I'd post something but my heart hasn't been in my drawing lately and I'm not sure where to go with the fighting in Sewaturet (currently torn between skipping ahead a day or two to Parasol desperatly trying to beat back the Necromancer's zombie horde AND a militia assault or Castor's squad facing off against zombie Obok the battlesuit pilot.)

Although I feel like asking if Reudh could give the place a visit. Get a little bit of consistency going for my bombed out city as to its location.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6273 on: November 09, 2012, 08:29:32 pm »

I certainly could, Splinticus.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6274 on: November 09, 2012, 08:33:57 pm »

*Does a happy dance, goes back to researching government grants and aid for nonprofit organizations* (I fucking hate school.)

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6275 on: November 10, 2012, 01:51:13 am »

crap, is everything in the text doc? I haven't gotten to Reudh yet and I only have 20 pages left.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6276 on: November 10, 2012, 02:07:57 am »

In the OP it mentions updated August 10th; my reign began August 22. Talvi's just finished updating it, I think is yet to upload it.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6277 on: November 10, 2012, 03:11:00 am »

Just reserving this post while I write up the next bit o' Reudh's story.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6278 on: November 10, 2012, 07:17:02 am »

In the OP it mentions updated August 10th; my reign began August 22. Talvi's just finished updating it, I think is yet to upload it.
I said I was joking. >.> Now I really, really feel bad for making that little joke. lol   I was just teasing Terrahex.  Oh well... With the guilt eating at me now, looks like I know how I'll be spending my free time for a while... Plus, I can't write the next Vanya chapter until Lord Reudh manages to find his way to the bloodplains... Unless of course Reudh and Vanya are never meant to meet at all. :P But with incorporating Splint's Zombie/Parasol/Timewar bits into his story, it means Reudh will already know about the timewar by the time he finds Vanya... which will change things considerably. The chapters (my chapters) immediately following Reudh finding Vanya were going to include necromancers anyway. lol    Writing with people is confusing. You change your plot constantly.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6279 on: November 10, 2012, 07:21:11 am »

Oh he won't be visiting the place as it stands. Just the city in its early years.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6280 on: November 10, 2012, 10:19:51 am »

Ah, all right. That makes things simpler. :P

[...] the only thing I am sure of is we have just beaten Lovecraft as far as eldrich horrors go [...]
How was this not deemed quoteworthy?


I love this fort, though...
    In other forts, it's "OH NO, WE'RE ALL GOING TO DIE" if there's a goblin siege while people are outside and the gates are open.
    In this fort, it's "OH NO, WE'RE ALL GOING TO DIE" if there's two goblin sieges, a holistic spawn siege, three holistic spawn ambushes, 300+ zombies and Fischer is dead.
Such a big difference.


ALSO:
Quote
The following error or errors occurred while posting this message:
The message exceeds the maximum allowed length (40000 characters).

I am greatly annoyed by this. I blame Reudh's 42 overseer entries. The Hitchhiker's Guide was right. The number really is 42.
Spearbreakers: Did it go right? Praise Fischer! Did it go wrong? Blame Reudh!
Quotes are being split into two sections. Multiple nominations are now required to get a quote onto the front page.



EDIT: Guess what, guys. Second post is updated, as is the story post. It took me three and a half hours. I think I'm gonna go crash somewhere now. :P

trivia: Spearbreakers has 54 pieces of artwork to its name. That's impressive.
« Last Edit: November 10, 2012, 10:33:01 am by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6281 on: November 10, 2012, 10:57:02 am »

something just occurred to me... if Silena is helping mr Frog in his lab... who is manning the reception desk?
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6282 on: November 10, 2012, 11:31:46 am »

Overseer's log: 28th of Sandstone.
I tried to wake Fischer up the hard way, taking away the bed she was lying on. It did not work. She just got hauled by a doctor into another bed, without her waking up and punching me in the face for taking away the bed. I fear the worst.

Overseer's log: 16th of Timber.

Seems like there are more traders with a death wish than there are spawn....


A good two seconds later...



Final Edit: GET THE FUCK ON THE TINYCHAT. THERE IS SOMETHING HUUUUUUGE GOING ON. NO TIME TO EXPLAIN ON FORUMS.
« Last Edit: November 10, 2012, 12:09:59 pm by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6283 on: November 10, 2012, 12:10:31 pm »

woah wait, timber? Wow. Feels actually like your turn is flying by.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6284 on: November 10, 2012, 12:25:43 pm »

Ladies and Mentlegen, SHE has awakened...



(Was that dramatic enough?)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.
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