Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 416 417 [418] 419 420 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279428 times)

Varnifane

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6255 on: November 07, 2012, 10:46:34 am »

Holy crap. 417 pages. And I came by thinking I was going to catch up...
Logged
I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6256 on: November 07, 2012, 04:27:32 pm »

You just made the 418th page as well!
Have a fun month!

zacen299

  • Bay Watcher
  • And again everything goes wrong.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6257 on: November 07, 2012, 08:38:55 pm »

This is why I have replies per page cranked up as high as it will go. I only have about 120 pages (I go much faster when they're only on one page less loading that way)
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6258 on: November 08, 2012, 09:35:39 am »

That's a pretty good idea... I may wind up setting my replies-per-page the same way. lol   I need to get the past few months added to the pdf (to make things readable for people like Terrahex), but first I need to get it to where I can actually get on more often.

Great story posts, Reudh - the first one made me laugh quite a bit. So I take it that Lord Reudh is going to be traveling with an entourage?  ???

And now, Vanya.
Vanya's journals, #33: Parting Ways
Spoiler (click to show/hide)
« Last Edit: December 20, 2012, 11:46:53 am by Talvieno »
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6259 on: November 08, 2012, 10:04:01 am »

Another grand peice good sir. It inspires me. To what I haven't the slightest but it does. I feel the need to write something.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6260 on: November 08, 2012, 03:48:26 pm »

[A bump and a post. For clarification, the scouts had just lef tthe safety of the Parasol Perimeter near the end. Bonus points if you find a reference. Let the abortion be read!]


Spoiler (click to show/hide)

soulslicerjames

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6261 on: November 08, 2012, 04:24:40 pm »

This is why I have replies per page cranked up as high as it will go. I only have about 120 pages (I go much faster when they're only on one page less loading that way)
That's a pretty good idea... I may wind up setting my replies-per-page the same way.

Actually 126 pages, as of this post.  I did so my self the moment I found out where to do so. (given that my internet connection isn't too good, it may anywhere from a few seconds to a few minutes to forever for a page to load for me, so I really appreciate less loading)

Quote
I need to get the past few months added to the pdf (to make things readable for people like Terrahex), but first I need to get it to where I can actually get on more often.

Don't forget to update the post listing the stories as well. ;)
Logged

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6262 on: November 08, 2012, 05:21:03 pm »

Holy crap. 417 pages. And I came by thinking I was going to catch up...
It could be worse...
Logged
What do you think? Yes? No?

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6263 on: November 09, 2012, 04:00:05 am »

We're in the Hall of Legends? Terrahex is back? Why do I always go into my hermit-hole right when cool stuff happens?
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6264 on: November 09, 2012, 04:28:17 am »

Because the timewar is altering your passage through time so that you only exist in the boring times!  :D

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6265 on: November 09, 2012, 06:56:25 am »

Spoiler (click to show/hide)

soulslicerjames

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6266 on: November 09, 2012, 07:35:15 am »

What's this, Reudh!  You're solving problems, not by violence and bloodshed, but with words and diplomacy!  You abomination to dwarvenkind!  You MONSTER!  HOW CAN YOU LIVE WITH YOURSELF!

In other, completely unrelated, news, did you know I love being overdramatic?
Logged

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6267 on: November 09, 2012, 08:12:02 am »

What's this, Reudh!  You're solving problems, not by violence and bloodshed, but with words and diplomacy!  You abomination to dwarvenkind!  You MONSTER!  HOW CAN YOU LIVE WITH YOURSELF!

In other, completely unrelated, news, did you know I love being overdramatic?

I can tell. :P

And while Reudh is Dwarf, he is not stupid. Not all dwarves are stupid. Look at Urist, or Splint as an example. Even Talvi's warped mind conceals a sharp intellect. :P
Plus, let's assume that Reudh convinces Hathur that a population freed of his... perversions would be better, that having a better male:female ratio would improve happiness, willingness to work, and population size. Hence, a healthier economy, that could afford to import courtesans for Hathur. That way, Hathur gets his perversions to continue without affecting his land's economy as terribly as before. Strohe, Tedaz and Lurit get to continue being protected, without their women being taken. Reudh gets information about Vanya.

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6268 on: November 09, 2012, 06:23:09 pm »

only 40 pages left. it's so close it hurts. T_T
Logged
What do you think? Yes? No?

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6269 on: November 09, 2012, 06:50:58 pm »

*goes on a major editing spree and adds the last 100+ pages to the pdf*
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
Pages: 1 ... 416 417 [418] 419 420 ... 815