can nanites be stored offline? -- ie, can we make more, but have at most 8 running at once? (not that we have the power to do so for long at the moment ...).
also, a scientist should take 1/100g of the powder and a) run a low voltage current through it, then a high voltage current to detonate it a 2m deep pit 200m outside the perimeter.
(most energetic scenario is anti-matter equivalent explosive; in that case, 1/100g is roughly 1kt TNT equivalent, and we're going to take minor damage to the buildings, thats why the pit is there, to deflect most of the blast upwards; things get less exciting from there. Use a torch to provide the energy to "interact" with the material.)
If this is simply standard chemical explosive, then 5g would be enough for a bullet, and the 1/100 of a gram will leave a minor scorch mark; if this is the case, repeat with 1g, to test material properties. Also, this may be a good material for electricity to thermal conversion; or perhaps the reverse, or even something more exotic; either way it could be usefull in making materials for either the fusion reactor or something else.
we could discover that it's 10x a basic modern gunpowder formulation, which means 1g is enough for 5 bullets or so (10g to an ammo case?). Given that
we should aim to produce 5 armor sets (nanofiber), and 1 high power sniper grade coil rifle, because there's some nasty stuff out there, and our guns were not that useful against the leucrottas (10 people massed fire, and we still had trouble; we got lucky, and it could have been much worse).
"3. Their home colony was destroyed. As far as you understand, it was overrun by some sort of animal."
Describe the leukrottas to them, and the other animals we've seen to them, ask if it was any of them and what type of defenses they had, that were overrun. Offer them sanctuary
We are happy for these guys to stay with us, as we can feed ourselves; also, with the extra farmers they have, they can more than provide for themselves.
Offer the kids apprenticeship as builders, farmers, or engineers; maby tobias could take one on also, and teach him about radio... See what they, and/or their parents would like; we're short on most areas. Also, ask around to see if anyone would like to found the First Spes School as a teacher. (not sure on the age of the kids .. may adjust this once we have more info; or even what Ebbor thinks is appropriate child care post-Apocalypse)
Also, ask if any of them has some real cooking skills ...
Nanofactory:
5 scientists a)ensure all resources are supplied (for the future, could you assume that we want to consume wood every week for superconducting wire construction, and we want to do an elemental sort on the iron; we'll need the wire and magnets), then see if it is possible to create more creator nanites.
5 scientists design nanites to create basic and advanced electronics, (i'd assume that one requires an extra nanite batch compared to the other; also, we only have 1 creator batch, so i'd assume that only the base electronics nanites would get done).
Nanites: powder(on), powder(off x2), s.c.wire(on), sort (on), TODO: electronics,advanced electronics_1, a.e 2?
5 scientists use a couple of m of superconding wire, and some electronics to improve the efficiency of the motors, which should give us better distance we can travel, combined with a better speed-burst when needed. They also use a second basic electronics, and one of our torches to add spare charge capacity, so that it can make the trip. (by our energy units, those capacitors are very high tech - able to store so much power in a portable device). This includes the extra weight of the 2 armor plates needed.
the 5 blacksmiths fire up the forge, and along with 4 scientists and 3 drivers, design and make some armor plates for the buggy (6 plates is enough for a 10 person car, 2 plates should be good for a 2 person buggy?). Maintaining speed is a priority; ie, only make them strong enough to screen attacks from the pack animals that we've seen, we still need to be able to out-run the leuks. The other 5 drivers help fit the armor to the buggy, and with the electronics systems upgrades, as needed.
6 engineers help and they create the frames for a coil rifle, then they make bullets (ie, just the shaped metal; if the powder is appropriate we will assemble ammo out of the bullets and powder, also these bullets would be suitable for use in the coil gun (design them so they take the same caliber bullets; lead would be better, but iron bullets will be quite armor-piercing, but have a bit less punch than the heavier,softer, lead based bullets. Iron, being conductive, is also perfect for coil gun ammo).
5 engineers look at the mess the builders have made over the last 2 weeks trying to build wind covers without a design and spend the week fixing the problems with their failed designs. Perhaps we need to use some metal poles to support it?
the same 5 scientists who worked on the bunker last week, again try to gain entry through the blast door.
10 soldiers (5 guns, 5 swords) do another water run 5 soldiers (axes) go along to collect some wood (also 15 people is better than 10 if anything unusual happens)
16 farmers farm
4 farmers, 3 builders build an apple orchid (they ask if the refugee farmers want to help, having something constructive in their life might help them).
the 3 civilians process the rest of the grain.
Tobias talks with Sophia about the radio, tests the communications (low power), and organises some communication agreements (call signs, frequencies, code-words, etc ...). An engineer spends the week scanning the radio spectrum, wondering if the wandering animal attacks have caused any radio reports. He also checks to see if he can do a passive listen to whatever the recon sat is transmitting. If so, he feeds the signal to the computer for conversion to an image.
James spends the week organizing the refugees (as outlined above).
10 soldiers guard
Varinius, 10 soldiers and 6 engineers help out where needed, or rest otherwise.
(Varinius is interested in both the buggy, to ensure it is able to make it, and the gun prototype, to see how it compares to his solar powered rifle)
The scientist finds out that the explosives don't seem to react to a low voltage current. Detonating them with more powerful electrical charges gives more promising results. While the 0.01 grammes gives only a minor explosion, the 1 gram test gives a decent explosion. Your scientist do the math for you and find out that creating a single crate of ammunition would probably take 10 grammes of explosives and 0.1 units of iron or whichever other material you want your bullets to be out of.
You spread the refugees throughout the colony, ensuring that the kids gets apprenticeships from the various workers in your village, but also lessons in math and other topics, and what little culture and history your people can remember. For now, teaching is down by whoever has some time left, and it doesn't seem like this'll pose a problem. Descriptions of the larger animals gives no recognition, so you tell people to stay away from them. In return they give you a more descriptive description of what attacked their colony. The beasts were very numberous, had thick wooly hides and horns. They were also quite large (Up to 3 meter high and 4 long, according to them).
The five scientist ensure that supplies are provided for the nanites, and then set forth to create more creator nanites. After several hours of hard work they have finally discovered the complex chain of nanites that makes up the bulk of the creators. They are pretty sure they could now replicate them, but unfortunately have to tell you that the creator nanite production could take up to 3 weeks.
Making electronics with nanites is considerably easier, though still very complicated, as it is a multistage process. The simple electronic nanites can be done in a week, but the complex electronics will take at least two. Both will be hampered by a low productivity.
Getting the motor to work using the new graphene wires is hard, but eventually succeeds. 1 meter of graphene is used per engine and only those currently on the buggy have been upgraded. The investement is worth it, as efficiency increases by 50%. They also manage to add another set of batteries, resulting in a longer lifetime. Extra armor plating is made without trouble. However, in order to preserve speed it had to be kept light. While it will protect against smaller pack animals, it can't resist anything strong firearms. Not for long at least. A Leukrokotta wouldn't probably even notice.
The six engineers manage to create the frame of the coil rifle. It's still missing copper and graphene though. Bullets would probably require 0.1 metal each, but no explosives. Explsoives would increase firepower though.
The engineers can't find any solution to the windcover problem. They themselves find it strange though, and believe is starting to spread that the thing is haunted. (Stop failing rolls)
The scientist working on the blast doors have an equal amount of succes, ie none at all.
Meanwhile the wood and water run is succesfull and happens without trouble.
An apple orchid is being cosntructed. While they haven't quite got to planting yet, they have managed to clear 4 plots of stones and debris. Sadly the ground is full of stones and such, so only trees might be planted there.
Radio codes are discussed and agreed upon. However the engineer searching the spectrum finds nothing, except for the constant background noise of radiation. The recon sat doesn't seem to be transmitting much, just it's callsigns and such. Of course, it might use an angled antennae, but then you wouldn't be able to pick up the data anyway.
It's rather windy
Traders: Back
15 soldiers( 10 armed)
5 engineers
6 drivers
4 civilians
Sophia: Merchant leader
Date: First week of June ( every month has four weeks) 27 A.A
Bunker/Fort:Spes: South America
-Varinius Spyridon:Engineer. +2 Attack, + 2 defense
-Tobias: Scientist.
-James Mendel: Future Trade envoy. Smart and truthfull
- 0 resources (metal)
- 4 metal bars/sheets
- 0.8 pure iron
- 1 copper
- 0.2 neodymium (I know it's unrealistically much, but just imagine this as a very small pile of neodymium)
- 30 resources (wood)
- 4 poles/plancks (wood)
- 33.5 Lama cloth
- 9.5 rubber
- 10 glass
- 1 Leukrocrat corpse
- 8 biological resources ( Leukrocrat processed corpse)
- 2 Small Natural gas tank( 0%+50%. A full tank last 2 months at full capacity)
- 4 crates advanced spare Parts
- 4 crates with simple spare parts
- 2 pots of glue
- 145 meter of leather hose
- 40 meters of rope
- 4 Wheel engines( Notes, Just metal, no rubber)
- 16 meter of Superconducting graphene (Very thin wire)
- 80 grammes of mysterious powder
- 1 AT-cannon(5 ammo)
- 1 coilrifle frame
- 20 rifles( +4 to attack)
- 2 crossbows(+2 to attack, long reload)
- 10 crude axes( +4 to attack, doubles woodcutting gains)
- 5 swords.( +6 to attack, melee only)
- 6 carpentry tools( Can turn logs into planks
- 15 ammo cases
- 4 lamps
- Breathing apparatus.
- 338 food units(1 food feeds 1 person for 1 week)
- [300/300 emergency food]
- 638 grain.( Edible raw, preparation needed before tastyiness)
- 0 food resources( Unedible till prepared)
- 1 buggy : 60/60 hp (2 persons and fast. Battery: 20/20 (1 used per 6 hours driving)) +10 to driving [Light armor: +4 defense vs light attacks]
- 4 carts. 30/30hp o(75 l each)
22 Soldiers
24 Scientists
12 Engineers
10 Builders
2 drivers
5 blacksmiths
24 Farmers
4 civilians
4 children
6 Adult rabbits
11 little rabbits
- Nuclear bunker: ?? Unpowered, Easy Acces impossible
- Fence: 200/200 hp ( 10 PWunits/ week) OFFLINE
- (2)Gates 100/ 100 hp(N/E)
- Anti-Vehicle Reinforcements: 25/25 hp N and E
- (1) NE Watchtower100/100 (AT cannon. 5 ammo) (Stormproof: 25/25)
- (1) NW Watchtower: 100/100 hp
- (1) SE Watchtower 10/100
- (1) SW Watchtower 90/100
- Farms: Can grow 5 plots of plants at once. Requires 4 people working per plant plot. Requires water.
-(1) Grain(4 weeks) Gathered( 275 food)(50 liters of water a week)
-(1) Grain(4 weeks) Gathered (275 food) (50 liters of water a week)
-(1) Sugar beets ( 3 weeks ) 2 weeks (75 liters of water a week)
-(1) Sugar beets ( 3 weeks ) 2 weeks (75 liters of water a week)
-(1) Apple trees (4 weeks/harvest) Gathered(150 food)
-Water tank: 650/3000 liter 30 hp
- Orchid: Can grow 4 plots of trees at once. 5 people per plot.
-Still
-(1) 25/100 liter High grade sugar beet ethanol.
-(1) 50/100 liter High grade sugar beet ethanol [2 weeks left]
-(3) Empty
- Rabbit hutch: 13/25 capacity(2 females, 11 young)
- Rabbit run: 5/10 capacity.(2 males, 1 females, ) [3]
- Secret Research Lab: Heavily damaged, looted( Searched 53%)
- Capacitor: 1140/9950 PW units 50/ 50hp
- Emergency power generator 100/100 hp (400 PW units/week) Alternator.
- Solar pannels: 5PW/week
- Fusion generator: 5/400 hp.
- Windmill: 50/50 hp + bellows: 25/25 hp . Connected to project P
- Radio room 50/50hp (Can send and recieve sattelite and radio data)
- Kitchen: 75/75 hp (Allows 1 person to prepare 50 food.)
- Electrical blast furnace + Manual Smithy: 100/100 hp( 100PW units/ week)
- Magnet creator40/40 hp( 10 PW )
- Back-up mainframe: 100/100 hp (20 PW, Idling at the moment)
- Nanoship constructor: 100/100 hp( Functionall. 1/8 creator batches. 5/8 production batches filled)
-Unknown nanites ( 50 power use)
-Unknown nanites ( 50 power use) [OFFLINE]
-Unknown nanites ( 50 power use) [OFFLINE]
-Graphene producing nanites (50 power use)
-Dissassembly nanites (50 power use) [ONLINE]
-Background Radiation: Safe
-Resource depot alpha: Several hours to the south (50% explored)
-River valley: 2 hours to the East
-Mine settlement: 1 week to the south
-Raiders city: 8 weeks to the East
-Mysterious settlement: Somewhere to the South
-Crossbow: 2 biological, 1 wood)
-Coil Rifle:[4 meter of graphene, 3 Metal, 1 copper, 1 power/shot ] +5 to attack, medium to long range. +2 vs armored/fast
-Coil anti air turret:[20 meter graphene, 15 metal, 5 copper bars, 50 power] +12 to attack. +4 vs armored/fast
Gas Tanks:
Large: 5 metal bars
Small: 2 metal bars
Carts ( 2 metal, 2 wood per cart)
Wheel engine: 0.5 copper, 0.5 iron
Buggy frame: 8 metal scrap
Tools : 1 wood, 1 metal per 2 tools
Hose
Glue
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp
Nanites can only do one job. The creator nanites can build other nanites. For each different job you need to make different nanites, and some complex jobs might need more nanites. Currently you have 3 groups of nanites producing some powdery substance, and 1 making graphene.
1. Cooling systems are destroyed, and no cooling liquid remains.
2. The associated power generator is severly damaged, and will need both metal and magnets to repair. Unfortunately standard magnets won't do.
3. Most of the wiring has been destroyed, and needs to be replaced.
4. All computing and control systems are damaged or destroyed.
5. The Reactor chambre is breached in several locations
6. The containment magnets are mostly gone. New ones need to be designed and build.
7. The Heating systems seems to be damaged as well.
8. The vacuum pumps seem to be seriously damaged as well.
That's all they could find for now. They estimate the cost to repair everything to be quite high.
1. 20 metal for the pipes, and you need to procure cooling liquid and pumps from somewhere.
2. 20 Metal. Then either 2 neodymium or 50 meter graphene wire.
3. Either 25 copper or 50 meters of graphene wire
4.10 advanced component crates
5.30 metal, but the current metal isn't thought of to last long.
6. Either 5 Neodymium or 125 meter graphene wire. +40 copper
7.
8.
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