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Author Topic: You are rebuilding civilization ( Suggestion game) Suggestions Welcome.  (Read 67290 times)

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game) Storm is coming.
« Reply #360 on: May 17, 2012, 07:43:13 pm »

The next trade run should be rabbits to the miners; we need more metal, and rabbits, which can breed and provide them with the means to fix their long term food shortfall would be extremely valuable.

and yeah, that fusion plant is going to be needed to run the nano-factory - it pulls a pile of power if we get it going, also that computer, once we start using it will flatten our reserves quite quick:

long term power generation:
5/week : solar pannels
1-99/week : wind
200/week (7 weeks fuel left, not sure how biofuels will work): generator.

"The engineers also remark that repairing a fusion plant with wood is not a smart idea." -- We have 10 metal bars, and 1 unshaped lump of copper.

that powder -- there's a chance that it is just the de-constructor part of the nanites working, so can be used to break down our resources into basic supplies, or do elemental separation, alternatively its just non-functional powder, but it can be used as a feedstock for other nanite construction.

--

5 scientists take 5 unit of wood and feed it into the nanites making graphine (one at a time), to see if abundant carbon resource would help the process (the carbon in the graphine must have been pulled from CO2 in the air for that previous one), and to see how much resources 1 nano-batch can process in 1 week (it could be as high as 1 per day). They also try to interface the computer to the nanofactory. (i'm not going to have these 5 people "learn" about the nanofactory and assume that scientists are the best people for running it, just to make life less complicated for ebbor)

5 scientists see if they can devise an elemental sorting program and test it on 1 lump of metal ( we should get iron and some neodinium). If that only produces iron, then we should have a pile of slag left over from the smelting, and it should be mostly silicon oxides (allong with many other trace elements).

10 soldiers, 3 scientists (5 guns, 3 swords,2 axes) should go and search supply base alpha. It seems to have been mostly undisturbed, so they should search for any backup data storage (off-site data backup is always a key policy ); Electronics supplies, and they should check to see if there are any indications that there are other supply bases around (alpha implies there's a "beta" elsewhere...).

10 soldiers (5 guns, 2 swords, 3 axes) do a water run.

Tobias spends the week with both the radio and satellite receiver, especially checking to see how those guys with the emergency distress call are going, and to see if the recent storm has caused any other excitement. He also checks the satellite tranceiver, to see if it can transmit a more mundane AM message.

4 scientists, 5 engineers study the powder. Notice that the generator seems to be running inefficiently, and try to remedy this, given our power shortage. If they need more help, they get the assistance of the Coil gun scientists, then the builders working on farm cover.

3 scientists design a coil gun rifle, utilizing the graphene superconducting wire for the coils. 2 versions - a hand-held rifle variant, and a larger turret mounted anti-air variant (the high projectile speed should make it easier to hit fast moving targets).

2 of the builders approach the merchants drivers and ask for driving training, in return letting those drivers test out our new buggy (put 25 energy into this, for 100 hours training -- thats twice as many hours as you need to log to go for a drivers licence here in Australia (you need 100 hours, but time with a driving instructor counts double) )

Varinius sits down with Sophia to discuss the recently completed trade run, and asks what they would think of running a bunch of rabbits to the miners. Varinius asks Sophia what she thinks of the new buggy, and if it would make the run to the mining camp. Varinius also asks on the relative value of sugar and fuel during the last trade.

One eaving everyone in the camp gets together and the best person from the camp is declared to be the Spes trade envoy.
(the idea is we send the trade envoy to the mining camp in our buggy, which has a frame and motors made from their materials.)

2 scientists, 5 builders sex the rabbits, then make an extended hutch. They also remove the dividers between some of the single rabbit hutches and move the females and their young into a single area in the old hutch, and move the 1 remaining female from the hutch to the run
(ie: hutch : mothers and all new baby rabbits (sexed), in a connected area; run: 2 male, 1 female )

5 builders make designs for tents that can be quickly assembled over our farm in the event of more storms in the future.

8 engineers, 5 blacksmiths, 3 scientists repair the fusion plant - they use whatever they need to get it done (leaving 1 basic and 1 advanced electronics) . If they need any exotic materials, or specially forged metal parts, they should make a list ;)

4 scientist, 2 engineers build a regulator to control the pressure (we can do it now we've rubber for a seal), and complete the breathing aparatus attached to the cart.

5 armed  soldiers guard.
(5 guns unallocated)
everyone else (10 soldiers, 3 drivers, 3 civies) either has a break after their trip, or they help out with any task which needs a spare hand.

(i would send them on a wood run, as we have 5 guns, 5 axes un-used, but i'd prefer to get the things done above; also, i think that Spes, "Hope" shouldn't be place for continual slave labor :p)
--
I believe that's everyone allocated, with everyones ideas covered :)

I'm not trying to run this myself, i just aggregate all the ideas so that ebbor has less work to roll the turns :)
anyway, any other ideas?

Ebbor, could you edit the title of this page to "suggestions welcome" or something? Atm we seem to have 45 people "playing", and unless there's some further "storm" we don't know about ... :)

(well we are approaching the time-frame for the first possible raid - we sold those home produced motors 2 weeks ago, so there's allot of people at the trade-mart who know we can produce mid-tech items, even if they don't know where we came from; coastal raid would originate 8 weeks away, so about 6 weeks from now we'll have to step up our guard, for a while anyway.)

---
Long term plan :

- build small coil gun; build large coil gun; build large satellites launcher; rebuild civilization
- trade with mining community; alliance with mining community and other local community ; extend to secret high-tech community; deal with aggressive coastal neighbors (i don't think ; rebuild civilization
- get fusion power, optimize nano-factory production, build electronics, build hand-held computers and communication devices, sell/provide to everyone, rebuild civilization
-- Any other tracks?

edited:
« Last Edit: May 18, 2012, 07:25:01 pm by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Doomblade187

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Re: You are rebuilding civilization ( Suggestion game) Storm is coming.
« Reply #361 on: May 17, 2012, 08:13:45 pm »

From what I can tell from the last few updates, we should probably focus most of the spare parts on the fusion generator.
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Ricky

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Re: You are rebuilding civilization ( Suggestion game) Storm is coming.
« Reply #362 on: May 17, 2012, 10:26:18 pm »

So i Just finished reading this and i have to say.. it's great.

and i have a few things to suggest. the Backup mainframe is almost 100% complete. so i believe we should fix that first and foremost.

And i also noticed that one of our crops is sugar beets. which make sugar. I think it would be profitable to set up a sugar refinery. Spices and herbs are rare and expensive in post-apocalyptic settings.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game) Storm is coming.
« Reply #363 on: May 17, 2012, 10:40:11 pm »

We are short on both man-power and electrical power; if we had spare man-power then extending farming would be viable, but at the moment we have 3 plots to feed ourselves, and the remaining 2 will be producing biofuels for running our generator until the fusion plant is running, and for transport.


re:backup mainframe - its a "backup", we'll have to go looking for the real one some time :)


(the basic rule is anything we look for in the lab we find; i've been holding off searching because there has been more valuable things to do, and finding a broken particle excellerator, or a series of locked vaults, would just consume man-power which we don't have).


We also need to get into our bunker - there's lots of good stuff in there, but there's no life-support ...
* andy_t_roo realizes that he forgot to have some guys try again to build a sensible air supply; we've got resources now :)




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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Please also note that your current emergency generator is only working at 50% efficiency. Fixing it should increase power production to 400 while maintaining fuel use.
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andy_t_roo

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I didn't realize that ... - i assumed that as it was marked as 0% damaged it was working as well as it could.


* andy_t_roo edits the above post again to fix the generator ....
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Mr. Palau

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I didn't realize that ... - i assumed that as it was marked as 0% damaged it was working as well as it could.


* andy_t_roo edits the above post again to fix the generator ....
Yeah, it needs an efficiency marker aswell
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andy_t_roo

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i guess that was what the 400 200 was about -- it could be 400, but it's 200 ...
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #368 on: May 20, 2012, 05:20:17 am »

Spoiler (click to show/hide)

The scientists decide to do an experiment, and add a single log into the nanite batch. They watch with glee as it slowly dissolves over the span of the entire week. This also seems to have driven up the production a little, as the nanite factory is now making 5 meters of wire per week.
A bit further some scientists are experimenting with a new batch of nanites, specifically designed to dissassemble various elements. As expected, it outputs a small bar of pure iron and some neodymium. Sadly the proces is rather slow, processing at most half a bar of iron per week.  COnnecting the nanofactory to the mainframe goes better. This allows you to use nanites for advanced multistage purposes. The computer must be active during the entire process to control it.

The expedition to supply base Alpha was succesfull. They did have to dig up the door again, but at least the base was undisturbed. Unfortunately it seems that there are no data storage devices inside the compound. The highest piece of electronics there was the radio beacon. Instead your men decide to take more electronical components.
The water run goes without problems too, and a lot of water is gathered.

Tobias listens the entire week. He found nothing on the radio spectrum, and found that the sattelites are still transmitting more or less the same information. He can now recieve 2 other signals though, but can't clearly identify them.
Quote
The identification signal of the HMS oddysea, worlds first cryoship.Signal hasn't changed.
The identification signal of one of Southamerica's recon sats.Idem
An S.O.S signal coming from the Lunar colony alpha, accompagnied by the following message:Same here
Is anyone out there. We need help, there's only 6 of us left now, and the atmospheric units are barely functioning anymore. Please help.
The message loops every 10 minutes.
1. Unidentified signal. Loops, High earth orbit.
2. Unidentified signal: High stratopshere.

Optimizing the generator work mediocre. It seems that the damage is quite complicated, and they needed to use some advanced parts to get it to work better. It's still not running optimally, however.
The Coil gun design works quite well. However, the coil guns don't seem exactly cheap. A small Coil rifle would need 4 meter of graphene wire in it's construction, combined with some metal, some copper and a battery. The Large coil anti air turret would need 20 meters of wire, a significant amount of metal and copper, and would need to be connected to the power grid.

The driving training goes well. The practicality of driving switched with theory lessons like: "Car maintenance","Fire and other signals there's something wrong with the engine" and most important: 101 situations in which you push the pedal to the metal and don't look back". You have a brief conversation with Sofia and she tells you that the largest problem with the buggy is is that while it's sturdy enough, it offers no protection to the drivers, especially at night. There's also the problem with not having enought power to make the entire trip, but that can be solved quite easily.
The price of sugar and fuel depends. She argues that sugar would be worth a bit more, but that it would be quite hard to sell it in large quantities. Nowadays thre aren't much people who can afford themselves such luxuries. Still, it is in some communities, just like salt, used a monetary substitute. Fuels is a bit easier to sell in large quantities, but engines differs and not every system runs on the same fuel.

There's a bit discussion about the trade envoy, and finally the following candidates are put forward:
-Unnamed scientist: Very good with maths, unlikely to get himself tricked. He's however quite honest and refuses to do flattery or bribing.
-Unnamed farmer: Very good at socializing and making contacts, he's however a bit extravagant.
-Any of your current heroes
-Someone else

The rabits are checked and stacked into the hutch, which is increased in size and modified. Sexing however, is to be put of as the mothers are extremely protective of their young. The 2 scientists and the builders enjoyed themselves for the rest of the week however. The tent designs didn't work out however. The plans were almost ready when a candle got knocked over and the wool caught on fire. 2 People died and about half the wool was destroyed in the fire. (Double 1, congratulations)

Fusion plant repair gets nowhere. They did manage to inspect the damage and give a list from what they need. We are talking about a 10.000 power/Week powerplant, after all.
Spoiler: Reactor damage report (click to show/hide)
The breathing system is completed without problems. The Reserve group helps by putting out the fire. The Guard signals to you, a group of 18 people, carrying packs. They seem like refugees. One of the scientists also mentions that the sugar has been fermentized.

[/i]

Traders: Back
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians
Sophia: Merchant leader


Date: Fouth week of May ( every month has four weeks) 27 A.A
Bunker/Fort:Spes: South America
Spoiler:  Heroes (click to show/hide)

Spoiler: Raw materials (click to show/hide)
Spoiler: Intermetaire products (click to show/hide)
Spoiler: Tools and weapons (click to show/hide)
Spoiler: Food (click to show/hide)
Spoiler: Vehicles (click to show/hide)

Spoiler: People and livestock (click to show/hide)
Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)
Spoiler: Recipes (click to show/hide)
Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Spoiler: GM note (click to show/hide)
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adwarf

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #369 on: May 20, 2012, 08:24:17 am »

Failure Sadly :(
« Last Edit: May 20, 2012, 08:51:18 am by adwarf »
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10ebbor10

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Uhm thanks. My computer doesn't show any dashed lines however and I know that the abbrs don't work for some people..
Any suggestions for the actual game.
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adwarf

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Uhm thanks. My computer doesn't show any dashed lines however and I know that the abbrs don't work for some people..
Any suggestions for the actual game.
Oh well my help failed, as for suggestions I was working on those :3

Suggestions:
Repair the SW Watchtower
Start Construction of a Quarry, if it won't fit inside do it outside, but have five soldiers armed with rifles protect the digsite
Work on the design of a Minigun-like turret that fires shells of solid minerals (Any mineral will do) to outfit the buggy with.
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Ricky

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I believe we should set up an orchard immediately. Something more than just some apple trees.

On the water run, send 10 farmers to plant an orchard as a second-growth forest.
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Mr. Palau

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I believe we should set up an orchard immediately. Something more than just some apple trees.

On the water run, send 10 farmers to plant an orchard as a second-growth forest.
Why not do that inside the walls?
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Ricky

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I believe we should set up an orchard immediately. Something more than just some apple trees.

On the water run, send 10 farmers to plant an orchard as a second-growth forest.
Why not do that inside the walls?

fruit trees, being low maintenance with output being every other month, we could use that land for something more important in the future, without having to bother with removing the trees and stumps etc. and it could even become a backup safe haven if the town is raided and everything burned. we could retreat to the orchard where there's food and water.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...
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