The next trade run should be rabbits to the miners; we need more metal, and rabbits, which can breed and provide them with the means to fix their long term food shortfall would be extremely valuable.
and yeah, that fusion plant is going to be needed to run the nano-factory - it pulls a pile of power if we get it going, also that computer, once we start using it will flatten our reserves quite quick:
long term power generation:
5/week : solar pannels
1-99/week : wind
200/week (7 weeks fuel left, not sure how biofuels will work): generator.
"The engineers also remark that repairing a fusion plant with wood is not a smart idea." -- We have 10 metal bars, and 1 unshaped lump of copper.
that powder -- there's a chance that it is just the de-constructor part of the nanites working, so can be used to break down our resources into basic supplies, or do elemental separation, alternatively its just non-functional powder, but it can be used as a feedstock for other nanite construction.
--
5 scientists take 5 unit of wood and feed it into the nanites making graphine (one at a time), to see if abundant carbon resource would help the process (the carbon in the graphine must have been pulled from CO2 in the air for that previous one), and to
see how much resources 1 nano-batch can process in 1 week (it could be as high as 1 per day).
They also try to interface the computer to the nanofactory. (i'm not going to have these 5 people "learn" about the nanofactory and assume that scientists are the best people for running it, just to make life less complicated for ebbor)
5 scientists see if they can devise an elemental sorting program and test it on 1 lump of metal ( we should get iron and some neodinium). If that only produces iron, then we should have a pile of slag left over from the smelting, and it should be mostly silicon oxides (allong with many other trace elements).
10 soldiers, 3 scientists (5 guns, 3 swords,2 axes) should go and search supply base alpha. It seems to have been mostly undisturbed, so they should search for any backup data storage (off-site data backup is always a key policy ); Electronics supplies, and they should check to see if there are any indications that there are other supply bases around (alpha implies there's a "beta" elsewhere...).
10 soldiers (5 guns, 2 swords, 3 axes) do a water run.
Tobias spends the week with both the radio and satellite receiver, especially checking to see how those guys with the emergency distress call are going, and to see if the recent storm has caused any other excitement. He also checks the satellite tranceiver, to see if it can transmit a more mundane AM message.
4 scientists, 5 engineers
study the powder. Notice that the generator seems to be running inefficiently, and try to remedy this, given our power shortage. If they need more help, they get the assistance of the Coil gun scientists, then the builders working on farm cover.
3 scientists design a
coil gun rifle, utilizing the graphene superconducting wire for the coils. 2 versions - a hand-held rifle variant, and a larger turret mounted anti-air variant (the high projectile speed should make it easier to hit fast moving targets).
2 of the builders approach the merchants drivers and ask for driving training, in return letting those drivers test out our new buggy (put 25 energy into this, for 100 hours training -- thats twice as many hours as you need to log to go for a drivers licence here in Australia (you need 100 hours, but time with a driving instructor counts double) )
Varinius sits down with
Sophia to discuss the recently completed trade run, and asks what they would think of running a bunch of rabbits to the miners. Varinius asks Sophia what she thinks of the new buggy, and if it would make the run to the mining camp. Varinius also asks on the relative value of sugar and fuel during the last trade.
One eaving everyone in the camp gets together and the best person from the camp is declared to be the
Spes trade envoy.
(the idea is we send the trade envoy to the mining camp in our buggy, which has a frame and motors made from their materials.)
2 scientists, 5 builders sex the rabbits, then make an extended hutch. They also remove the dividers between some of the single rabbit hutches and move the females and their young into a single area in the old hutch, and move the 1 remaining female from the hutch to the run
(ie: hutch : mothers and all new baby rabbits (sexed), in a connected area; run: 2 male, 1 female )
5 builders make designs for tents that can be quickly assembled over our farm in the event of more storms in the future.
8 engineers, 5 blacksmiths, 3 scientists repair the fusion plant - they use whatever they need to get it done (leaving 1 basic and 1 advanced electronics) . If they need any exotic materials, or specially forged metal parts, they should make a list
4 scientist, 2 engineers build a
regulator to control the pressure (we can do it now we've rubber for a seal), and complete the breathing aparatus attached to the cart.
5 armed soldiers guard.
(5 guns unallocated)
everyone else (10 soldiers, 3 drivers, 3 civies) either has a break after their trip, or they help out with any task which needs a spare hand.
(i would send them on a wood run, as we have 5 guns, 5 axes un-used, but i'd prefer to get the things done above; also, i think that Spes, "Hope" shouldn't be place for continual slave labor :p)
--
I believe that's everyone allocated, with everyones ideas covered
I'm not trying to run this myself, i just aggregate all the ideas so that ebbor has less work to roll the turns
anyway, any other ideas?
Ebbor, could you edit the title of this page to "suggestions welcome" or something? Atm we seem to have
45 people "playing", and unless there's some further "storm" we don't know about ...
(well we are approaching the time-frame for the first possible raid - we sold those home produced motors 2 weeks ago, so there's allot of people at the trade-mart who know we can produce mid-tech items, even if they don't know where we came from; coastal raid would originate 8 weeks away, so about 6 weeks from now we'll have to step up our guard, for a while anyway.)
---
Long term plan :
- build small coil gun; build large coil gun; build large satellites launcher; rebuild civilization
- trade with mining community; alliance with mining community and other local community ; extend to secret high-tech community; deal with aggressive coastal neighbors (i don't think ; rebuild civilization
- get fusion power, optimize nano-factory production, build electronics, build hand-held computers and communication devices, sell/provide to everyone, rebuild civilization
-- Any other tracks?
edited: