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Author Topic: Bastard Paranormal 2 - Game Over!  (Read 188036 times)

Powder Miner

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #210 on: February 27, 2012, 06:59:46 pm »

Flandre: Yeah, I did, but I didn't think I was actually hurting the town game. ...I haven't been thinking my decisions through lately in mafia games.
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Toaster

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #211 on: February 27, 2012, 07:36:06 pm »

Way to tie up the game, Flandre, especially in a game where the mod said ties are bad.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Urist Imiknorris

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #212 on: February 27, 2012, 07:58:21 pm »

Unvote Book. I know you're BSing, but I can't see exactly how.

Bad Flandre, trying to tie the vote so close to day end. You could have at least voted to extend to look legit.

Toaster, if ties are so bad, why didn't you untie the vote?
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Toaster

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #213 on: February 27, 2012, 08:06:48 pm »

Because I was waiting from a response from her.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #214 on: February 27, 2012, 08:07:31 pm »

I will, however, vote Flandre to avoid Enchanter shenanigans.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

ToonyMan

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #215 on: February 27, 2012, 08:37:25 pm »

Flandre: Yeah, I did, but I didn't think I was actually hurting the town game. ...I haven't been thinking my decisions through lately in mafia games.
Don't worry, tomorrow you'll be able to show just how good you are!
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Zrk2

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #216 on: February 27, 2012, 09:07:34 pm »

I'll be busy this week so my posting may be sub-optimal, but I'll do my best. Otherwise, I think Flandre is our best bet for a lynch, so let's do this. IIRC day "ended" an hour ago.
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Reverie

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #217 on: February 27, 2012, 10:14:37 pm »

I pick the worst times to be busy... Maybe I am not suited for mafia? I was never any good at picking fights, and am usually pretty docile offline. I'm sorry, everyone. Maybe I can do a little better in the BM.
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Mephansteras

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #218 on: February 27, 2012, 10:34:19 pm »

The Vote Tally
Flandre: Jim Groovester, Think0028, Toaster, Toonyman, Urist Imiknorris, Zrk2
Powder Miner: Bookthras, Dariush
TolyK: Flandre, IronyOwl, NativeForeigner, Shakerag


  Despite her urging the rest of you to leave the self-proclaimed Doppelganger behind, you decide that it is best if Flandre stay and try to keep your captors off your back. She looks quite upset by this, and you do feel sorry for her, but in the end it's the best way to ensure that as many of you as possible get to the ship.

  As the sounds of pursuit close in you rush through a doorway, leaving her on the other side. With a wistful wave goodbye she closes and locks it. You can only hope that she can buy you enough time as you sprint through the corridors.




You are now Running. If you have any actions to perform, please PM them to me.



@Flandre: It just takes practice to get good at mafia. Learn from your mistakes and watch the better players, and you'll get better.
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Jim Groovester

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Re: Bastard Paranormal 2 - First Run Phase
« Reply #219 on: February 27, 2012, 10:54:40 pm »

And I raaaan, I raaaan so far awaaaaaaay.

This game is going to be hard without roleflips.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

ToonyMan

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Re: Bastard Paranormal 2 - First Run Phase
« Reply #220 on: February 27, 2012, 11:16:50 pm »

This game is going to be hard without roleflips.
Yeeeeaaah.  Hopefully as time goes on we can get more information.
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Toaster

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Re: Bastard Paranormal 2 - First Run Phase
« Reply #221 on: February 27, 2012, 11:17:56 pm »

Gotta get away.


So... not much to talk about given that we don't really know anything new. 


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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Bookthras

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Re: Bastard Paranormal 2 - First Run Phase
« Reply #222 on: February 28, 2012, 12:45:01 am »

Run, Forrest! Run!

God damn it, that lack of role flips is going to be irritating... Good call whoever predicted it earlier, but damn.

...so, do people think something useful can be accomplished by talking during night? Other than *pant* *pant* as we try to chat while running, I mean?

Mod: when is the night scheduled to end?
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Zathras hefts the corpse-of-webadict puppet and works its mouth: "I declare world peace! Yay! All hail Zathras!"
Everyone is handsomely rewarded, and lives happily ever after.  Except for Bookthras, who dies of poison in the night.

IronyOwl

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Re: Bastard Paranormal 2 - First Run Phase
« Reply #223 on: February 28, 2012, 03:31:37 am »

Well, since we're not going to get roleflips anyway, I guess we should just treat the night like a voteless day.


Zrk2:
Otherwise, I think Flandre is our best bet for a lynch, so let's do this.
What do you mean by this, exactly?
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TolyK

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Re: Bastard Paranormal 2 - First Rest Phase
« Reply #224 on: February 28, 2012, 09:54:29 am »

And fuck my internets. This didn't get posted, and I only realized just now. ;(

Agent Seeker was an old Paranormal role whose goal was to find the agent.


Flandre:  The difference is a slight one.  I'd rather vote obvscum Urist over it, but I've got my eye on you.


TolyK:  Why should we believe you?  Better yet, why aren't you the perfect lynch candidate, given that you have a role that's untrustworthy and you've claimed to win if anyone gets to the ship?
I must've missed quite a lot, but my time has gone dramatically down. :(
I don't care much if I get lynched and someone makes it to the ship. But I'd prefer to protect someone.

Dopps have telepathic links with each other.

You also have a strong mental connection with one another that you can use to speak in secret with one another.

Why don't you have one?

Liar liar pants on fire.
1. Different flavor in different games.
2. As I said, I know no-one from my "pod", that may have something to do with this.
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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