Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37] 38 39 40

Author Topic: Paranormal Mafia 20 - Game Over!  (Read 63484 times)

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #540 on: February 02, 2012, 05:27:26 pm »

Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Reverie

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #541 on: February 02, 2012, 06:18:11 pm »

Jokerman.

Fun Fact: The game really didn't need me when I arrived; it practically resolved itself without me. I wish I could have subbed in sooner...
Logged

Jack A T

  • Bay Watcher
  • Mafia is What Players Make of It
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #542 on: February 02, 2012, 06:34:08 pm »

Jokerman.
Logged
Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #543 on: February 02, 2012, 06:35:57 pm »

Shorten?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Reverie

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #544 on: February 02, 2012, 07:23:21 pm »

Good idea.

Shorten.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #545 on: February 02, 2012, 10:19:07 pm »

Jokermanshorten
Logged
Long Live United Forenia!

Jack A T

  • Bay Watcher
  • Mafia is What Players Make of It
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #547 on: February 03, 2012, 01:15:25 am »

Shorten.
Logged
Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #548 on: February 03, 2012, 04:46:01 pm »

The Monitor
Jokerman-EXE: Jack AT, NUKE9.13, Shakerag, Flandre, Urist Imiknorris


  As Nuke picks up the rifle to finish off Jokerman, the condemned crewmember snarls and starts to run. With supernatural speed he bowls over the Information Scientist Urist and Agent Shakerag as he makes his way to the door. You can see his form shifting as he runs. Shocked, the Detective barely manages to bring the rifle up to bear while the Guard Jack AT screams at him to fire.

  Flandre, however, has no intention of letting the final Doppelganger get free. The War Vet pulls a pistol out from the inside of her uniform and plugs a few shots into the monsters back as it wrenches open the door. Jokerman staggers a few steps forward before collapsing. A pool of dark blood begins to form underneath him.

  After cleaning up the mess you head off to inspect his room. Perhaps there are some clues to his nature there. But, after a pretty thorough search, the only thing you really discover is that Jokerman was acting as a Guardian for the other doppelgangers. Not that it mattered much, in the end.

  Looking around, though, you discover that MysteriousBluePuppet has vanished. You feel a strange bump echo through the ship, though, and run to the control room. Your scanners show a small vessel rapidly heading away from you.

  Onboard his ship, the Xenozoologist looks glumly at the two empty holding chambers on board. While he does, at least, have both a living Human and Doppelganger for study, he has failed to bring everything his people really needed. It seems his people will need to send further researchers to this quadrant if they are to properly understand what they might encounter here.





Game over! I hope everyone had fun.

Dopp Chat:   http://www.quicktopic.com/47/H/Yv7q9KbFFVb
Dead Chat:   http://www.quicktopic.com/47/H/dDwdSqEVH9Y
Hivemind Chat:   http://www.quicktopic.com/47/H/5xQ8vucVMnJdf


Spoiler: Role PMs (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #549 on: February 03, 2012, 04:47:15 pm »

Spoiler: Night 1 (click to show/hide)

Spoiler: Night 2 (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #550 on: February 03, 2012, 04:48:38 pm »

Xeno?

More like Geno *rimshot*
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia 20 - Day 6 arrives peacefully
« Reply #551 on: February 03, 2012, 04:49:46 pm »

Spoiler: Night 3 (click to show/hide)

Spoiler: Night 4 (click to show/hide)

Spoiler: Night 5 (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #552 on: February 03, 2012, 05:01:15 pm »

As you can tell, I switched my tracking device onto Jokerman instead of Flandre. Visiting Jack confirmed him.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #553 on: February 03, 2012, 05:30:37 pm »

Woo!

Kind of sucked there for Pandarsenic that conversions happen before kills, eh? 

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia 20 - Game Over!
« Reply #554 on: February 03, 2012, 05:40:31 pm »

Woo!

Kind of sucked there for Pandarsenic that conversions happen before kills, eh?

Yeah, that really was a horrible situation for him.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 35 36 [37] 38 39 40