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Author Topic: Future of the Fortress  (Read 3838539 times)

WillowLuman

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Re: Future of the Fortress
« Reply #9165 on: February 08, 2014, 01:50:47 am »

Truly, as a last hurrah for this release, someone should go through in adventure mode and (as an elf) hunt at least 1 of every kind of furry in the game.

...wait, does the term apply to bird people and insect people?
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EnigmaticHat

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Re: Future of the Fortress
« Reply #9166 on: February 08, 2014, 01:52:03 am »

This is probably obvious but... why an elf?  They're at peace with animals.
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WillowLuman

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Re: Future of the Fortress
« Reply #9167 on: February 08, 2014, 01:54:29 am »

Because they eat the flesh of those they kill in combat. At least, in theory. Currently ethics have no bearing on adventure mode, but there are ways around that...
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Scoops Novel

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Re: Future of the Fortress
« Reply #9168 on: February 08, 2014, 08:04:19 am »

In the Army arc will it be possible for combat to take place over more realistic timescales? I frequently hear about duels that last a season, for example. Is there any reason time couldn't slow down during combat, though having said that proper sieges could be troubling.
« Last Edit: February 08, 2014, 04:48:48 pm by Novel Scoops »
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Valtam

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Re: Future of the Fortress
« Reply #9169 on: February 08, 2014, 11:18:39 am »

In the Army arc will it be possible for combat to take place over more realistic timescales? I frequently hear about duels that a season, for example.

Armies marching through the map are now abstracted instead of non-existent, and that's one of many possible stepping stones for what you're asking for. The Army Arc, as it is, is happening right now, but it's completion date is uncertain for all of us. From what I've read, the combat code update has certain instances that provide less implausible situations at world gen.
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Footkerchief

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Re: Future of the Fortress
« Reply #9170 on: February 08, 2014, 11:35:52 am »

In the Army arc will it be possible for combat to take place over more realistic timescales? I frequently hear about duels that a season, for example.

Toady:   [...] The whole Dwarf Fortress time dilation is always going to be one of these big thorns in the side of the game. It's always going to be a huge problem to deal with. It's not a problem in adventure mode at all because adventure mode is moving at the slowest time possible in the game, so it's not a problem. [But] in dwarf mode we're always going to have to figure out a way to fudge things. If the wars are raging all over the place and, you know, over the course of month someone could sweep through an entire province or something then how does that figure in with the fact that you could maybe get your squad off the screen in a month. It's just sad, it's tragic sad, bad, and it's not going to work very well without all kinds of ... Like when you're playing a fortress it's just going to have to fake a lot of stuff. Not fake it, but just make the armies move slower on the world map too or something. So history is going to have these starts and stops, if you always play one mode you wouldn't notice but if you play between fort mode and then adventure mode and fort mode and adventure mode, there's going to be these strange dynamics going on that are caused by the fort molassesing the universe. It's okay, it's just one of those things ... because you can't go the other way and say 'I want fort mode to take as long as adventure mode' because then you'll never see summer, much less winter, because it would just take way too long for that stuff to happen. Right now [in] adventure mode if you just walk, if you're walking 'click click click'; you're going seventy two times slower than in fortress mode. So you would need to dilate the game seventy two times, which means that if you're used to a fort that lasts four years then you should get used to a fort that lasts one month for that same experience. That's crazy, that's not exactly a ...
Rainseeker:   This is all about fun, right?
Toady:   Yeah, it's all about fun. It's not fun for me, though. If we're talking about not having a good design but just having an easy to program design then it would be way easier to have everything work on the same timescale, because then I wouldn't have to worry about this stuff at all. However it's just not possible, you have to have dwarf mode be a lot faster than the other modes. I think adventure mode doesn't really suffer from the same problems because you don't care about time passing, if you want to pass to the next winter then you could just say 'sleep in this town for two months and just hang out here.' There's not a huge problem with that, you don't want the time to pass; if you walked to another town and back you don't want a year to have passed most of the time. Just the slower mode works there but with the dwarves, there are problems with that. Anyway, that's enough of that I guess.
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Anin

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Re: Future of the Fortress
« Reply #9171 on: February 09, 2014, 02:53:27 am »

this new update today sounds like a start I'd love to have.  immediately into the hell hole of combat, where you have to choose to fight or run to start an adventure.  sounds good even if it will be a rare moment.
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thvaz

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Re: Future of the Fortress
« Reply #9172 on: February 09, 2014, 02:56:32 am »

this new update today sounds like a start I'd love to have.  immediately into the hell hole of combat, where you have to choose to fight or run to start an adventure.  sounds good even if it will be a rare moment.

I would run while screaming "I will have my revenge". And then I would be killed by a crossbow bolt.
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Keldane

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Re: Future of the Fortress
« Reply #9173 on: February 09, 2014, 03:18:46 am »

Happy birthday Scamps!

A really fantastic update today, I think. A question, though: In a previous update you mentioned that starting an adventurer gives you a little blurb about the local state of affairs now. Were you warned of the approaching goblins when starting the adventurer?
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Inarius

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Re: Future of the Fortress
« Reply #9174 on: February 09, 2014, 04:34:17 am »

(removed, moved to the Scamp birthday thread)
« Last Edit: February 10, 2014, 03:05:34 am by Inarius »
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smirk

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Re: Future of the Fortress
« Reply #9175 on: February 09, 2014, 01:02:30 pm »

Happy Birthday, Scamps! Don't choke on them things.

Hmm.. when he says he "wasn't happy with the amount of non-violent foot traffic throughout the world" I wonder if he means there's too much or not enough. "Tavern runs" sounds non-violent, but they're adventurer types and he got immediately ambushed by goblins. Either way is fine, I suppose. More movement in general is always good.
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Putnam

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Re: Future of the Fortress
« Reply #9176 on: February 09, 2014, 02:22:09 pm »

Not enough, since the rest of the devlog suggest that he added more.

TalonisWolf

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Re: Future of the Fortress
« Reply #9177 on: February 11, 2014, 12:02:43 am »

Happy birthday Scamps!

A really fantastic update today, I think. A question, though: In a previous update you mentioned that starting an adventurer gives you a little blurb about the local state of affairs now. Were you warned of the approaching goblins when starting the adventurer?

If the above is true, will it accidentally reveal ambushes near where you start at first?

  Also, if a Dwarf and a Goblin bump into each other in mid-climb, will they engage in melee? If so, do they fall or are they still hanging onto the wall?
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Nopenope

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Re: Future of the Fortress
« Reply #9178 on: February 11, 2014, 05:03:56 am »

Quote
I've been working with people deciding to jump into fights they aren't involved in today, using all their opinions and reputations and personality facets and so on that are now knocking around in their heads -- even if it's just to run to a safer place.
Is it applicable to Fortress Mode? Will we see civilians behaving in intelligent ways when confronted with hostiles (such as engaging the enemy if they happened to be armed and they judge the target weak, or actually finding a safe place in the fortress to run to instead of running away stupidly into the wild)
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tahujdt

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Re: Future of the Fortress
« Reply #9179 on: February 11, 2014, 09:55:00 am »

Standard DF procedure, people find bugs, report them and then proceed to kill Elves in creative ways with the bug until its resolved.
Someone needs to sig this.
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