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Author Topic: Future of the Fortress  (Read 3826747 times)

WillowLuman

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Re: Future of the Fortress
« Reply #8865 on: January 22, 2014, 08:59:35 pm »

Unless, you know, the wall goes up to the ceiling.
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monk12

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Re: Future of the Fortress
« Reply #8866 on: January 22, 2014, 10:19:08 pm »

I'm hoping water will wash invaders off walls. Build a really high wall, let enemies climb over to the inside, then wash them off and collect the rain of goblinite!

Valtam

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Re: Future of the Fortress
« Reply #8867 on: January 22, 2014, 10:38:19 pm »

I'm hoping water will wash invaders off walls. Build a really high wall, let enemies climb over to the inside, then wash them off and collect the rain of goblinite!

Considering they don't fall earlier from climbing the demanding, several z-level high wall. Also arrowslits/fortifications here and there scattered through the wall, forced routes and non climbable strongholds carved within the mountain. More reasons to be a dwarf.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

Caldfir

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Re: Future of the Fortress
« Reply #8868 on: January 23, 2014, 01:00:15 am »

Will falling water have any impact on climbing?

Remember: if something is worth doing, it's worth doing with magma.
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LordBaal

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Re: Future of the Fortress
« Reply #8869 on: January 23, 2014, 07:18:31 am »

Took the words out of my mouth..

Now castle/fortress design gets more interesting
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

evilman222

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Re: Future of the Fortress
« Reply #8870 on: January 23, 2014, 09:40:08 am »

Is DF2014 actually in development, or are you just playing a sick (yet dorfish) game with us? :P

On a more serious note,

Will the ability to send out armies from your fort make it into this release? If so, how will it be handled?
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LordBaal

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Re: Future of the Fortress
« Reply #8871 on: January 23, 2014, 09:45:31 am »

Is DF2014 actually in development, or are you just playing a sick (yet dorfish) game with us? :P
No.

Will the ability to send out armies from your fort make it into this release? If so, how will it be handled?

And not.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

cybergon

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Re: Future of the Fortress
« Reply #8872 on: January 23, 2014, 09:55:27 am »

What's the rewrite you dread the most? I mean that one part of the code you know you have to completely change sooner or later but wish you didn't have to.
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smjjames

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Re: Future of the Fortress
« Reply #8873 on: January 23, 2014, 09:58:04 am »

In a retired fortresses, will caged creatures remain where they where?

It's reasonable to assume that they will, but yeah good question.
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Kappas

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Re: Future of the Fortress
« Reply #8874 on: January 23, 2014, 04:18:21 pm »

People, you are missing the obvious!

I bet one of the choisiest passive defences would be an overhang.

Try to climb over this, axis is xz or yz:
Code: [Select]
..._____..
..._   _..
....| |...
....| |...
----------
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TalonisWolf

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Re: Future of the Fortress
« Reply #8875 on: January 23, 2014, 04:36:18 pm »

I figure that all units can climb/jump up, however, can they climb/jump back down?

 The way pathing works, what may actually end up happening is goblins climb up and get stuck up there for your dwarves (preferably behind fortifications) to pick off, or for weapon traps to trick them into dodging off wall and falling (into magma, if possible).


Also,


Will dwarves be able to jump out of minecarts or through fire?
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WillowLuman

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Re: Future of the Fortress
« Reply #8876 on: January 23, 2014, 05:14:03 pm »

People, you are missing the obvious!

I bet one of the choisiest passive defences would be an overhang.

Try to climb over this, axis is xz or yz:
Code: [Select]
..._____..
..._   _..
....| |...
....| |...
----------
We've already mentioned overhangs.
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LordBaal

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Re: Future of the Fortress
« Reply #8877 on: January 23, 2014, 10:36:29 pm »

I just called them overthingies or something two pages ago..
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Eric Blank

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Re: Future of the Fortress
« Reply #8878 on: January 24, 2014, 01:20:27 am »

That might not actually work, given that flying creatures can already slip through diagonal joints. The invaders might squeeze themselves up "between" the overhanging joint and wall and onto the walkable floor on top of the wall.
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WillowLuman

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Re: Future of the Fortress
« Reply #8879 on: January 24, 2014, 01:27:46 am »

Flyers can only slip between horizontal diagonals, though.
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