Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 590 591 [592] 593 594 ... 748

Author Topic: Future of the Fortress  (Read 3806787 times)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #8865 on: January 22, 2014, 08:59:35 pm »

Unless, you know, the wall goes up to the ceiling.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Future of the Fortress
« Reply #8866 on: January 22, 2014, 10:19:08 pm »

I'm hoping water will wash invaders off walls. Build a really high wall, let enemies climb over to the inside, then wash them off and collect the rain of goblinite!

Valtam

  • Bay Watcher
  • [VALUE:LEISURE_TIME:50]
    • View Profile
Re: Future of the Fortress
« Reply #8867 on: January 22, 2014, 10:38:19 pm »

I'm hoping water will wash invaders off walls. Build a really high wall, let enemies climb over to the inside, then wash them off and collect the rain of goblinite!

Considering they don't fall earlier from climbing the demanding, several z-level high wall. Also arrowslits/fortifications here and there scattered through the wall, forced routes and non climbable strongholds carved within the mountain. More reasons to be a dwarf.
Logged
my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

Caldfir

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #8868 on: January 23, 2014, 01:00:15 am »

Will falling water have any impact on climbing?

Remember: if something is worth doing, it's worth doing with magma.
Logged
where is up?

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #8869 on: January 23, 2014, 07:18:31 am »

Took the words out of my mouth..

Now castle/fortress design gets more interesting
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

evilman222

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #8870 on: January 23, 2014, 09:40:08 am »

Is DF2014 actually in development, or are you just playing a sick (yet dorfish) game with us? :P

On a more serious note,

Will the ability to send out armies from your fort make it into this release? If so, how will it be handled?
Logged

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #8871 on: January 23, 2014, 09:45:31 am »

Is DF2014 actually in development, or are you just playing a sick (yet dorfish) game with us? :P
No.

Will the ability to send out armies from your fort make it into this release? If so, how will it be handled?

And not.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

cybergon

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #8872 on: January 23, 2014, 09:55:27 am »

What's the rewrite you dread the most? I mean that one part of the code you know you have to completely change sooner or later but wish you didn't have to.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #8873 on: January 23, 2014, 09:58:04 am »

In a retired fortresses, will caged creatures remain where they where?

It's reasonable to assume that they will, but yeah good question.
Logged

Kappas

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #8874 on: January 23, 2014, 04:18:21 pm »

People, you are missing the obvious!

I bet one of the choisiest passive defences would be an overhang.

Try to climb over this, axis is xz or yz:
Code: [Select]
..._____..
..._   _..
....| |...
....| |...
----------
Logged

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Future of the Fortress
« Reply #8875 on: January 23, 2014, 04:36:18 pm »

I figure that all units can climb/jump up, however, can they climb/jump back down?

 The way pathing works, what may actually end up happening is goblins climb up and get stuck up there for your dwarves (preferably behind fortifications) to pick off, or for weapon traps to trick them into dodging off wall and falling (into magma, if possible).


Also,


Will dwarves be able to jump out of minecarts or through fire?
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #8876 on: January 23, 2014, 05:14:03 pm »

People, you are missing the obvious!

I bet one of the choisiest passive defences would be an overhang.

Try to climb over this, axis is xz or yz:
Code: [Select]
..._____..
..._   _..
....| |...
....| |...
----------
We've already mentioned overhangs.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #8877 on: January 23, 2014, 10:36:29 pm »

I just called them overthingies or something two pages ago..
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #8878 on: January 24, 2014, 01:20:27 am »

That might not actually work, given that flying creatures can already slip through diagonal joints. The invaders might squeeze themselves up "between" the overhanging joint and wall and onto the walkable floor on top of the wall.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #8879 on: January 24, 2014, 01:27:46 am »

Flyers can only slip between horizontal diagonals, though.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 590 591 [592] 593 594 ... 748