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Author Topic: Future of the Fortress  (Read 3840724 times)

Areyar

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Re: Future of the Fortress
« Reply #7470 on: September 11, 2013, 10:48:32 am »

Do you ever put in so-called 'easter egg' features?
Yes: Magma! Where they be? ;)
No: What is the philosophy behind this, total transparancy or waste of (unseen)effort?
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LordBaal

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Re: Future of the Fortress
« Reply #7471 on: September 11, 2013, 11:14:48 am »

I think DF it self is a huge easter egg. The procedural nature of it makes each world it generates filled with wonderful surprises. Think of Cacame or other marvelous characters.

Of course I can't speak for Toady, however I seem to recall making that question myself and getting a nope as an answer, however it could be my brain not working properly as usual.
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EmeraldWind

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Re: Future of the Fortress
« Reply #7472 on: September 11, 2013, 11:16:09 am »

Do you ever put in so-called 'easter egg' features?
Yes: Magma! Where they be? ;)
No: What is the philosophy behind this, total transparancy or waste of (unseen)effort?

Hidden Fun Stuff was the term Toady used when he did things like that previously, but it got adopted into meaning a very specific set of features.

Though for the most part Toady seems to at least allude to features like that somewhat, but waits for us to investigate and figure the specifics out first hand... like the mysterious gray squares on the world gen maps for the next version.
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Parisbre56

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Re: Future of the Fortress
« Reply #7473 on: September 11, 2013, 12:03:18 pm »

There was this article in the wiki called Easter eggs. Don't know if those things count.

Rose

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Re: Future of the Fortress
« Reply #7474 on: September 11, 2013, 12:04:28 pm »

You can mod rabbits to lay eggs if you really want them.
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Meansdarling

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Re: Future of the Fortress
« Reply #7475 on: September 14, 2013, 01:27:04 am »

I'm really looking forward to the new personalities. It will really make a difference in the drawings I make.
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Putnam

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Re: Future of the Fortress
« Reply #7476 on: September 14, 2013, 01:47:49 am »

Quote from: Putnam
@Bay12Games Any raw changes *other* than attacks and trees, so far? Also, will attacks have to be updated, or are there default values?
Expand
Quote from: Bay 12 Games
@Putnam3145 Yeah, defaults.  Others...  gaits, tracking, new personality traits...  Could ask again on FotF for better accounting now.

Then I'd better.

Any raw changes *other* than attacks and trees so far, especially ones that must be accounted for when updating mods?

I'm especially concerned about personality traits ._.
« Last Edit: September 14, 2013, 01:54:19 am by Putnam »
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MrWiggles

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Re: Future of the Fortress
« Reply #7477 on: September 14, 2013, 01:52:20 am »

Accounted for what? Their awesomeness?
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Putnam

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Re: Future of the Fortress
« Reply #7478 on: September 14, 2013, 01:54:04 am »

Accounted for what? Their awesomeness?

Mod updating.

Inarius

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Re: Future of the Fortress
« Reply #7479 on: September 14, 2013, 02:21:15 am »

I'm really excited too by the latest update about personnality.
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thvaz

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Re: Future of the Fortress
« Reply #7480 on: September 14, 2013, 03:55:09 am »

Wow, great devlog, completely unexpected.
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Putnam

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Re: Future of the Fortress
« Reply #7481 on: September 14, 2013, 03:58:49 am »

Oh.

Ohhh.

Oh yes.

Definitely yes, very very very yes. There is much that can be done with this, oh, yes yes yes, I will be going for this, working with this, months of research, much time editing, oh yes, personalities, hahahaHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Putnam, Modder has gone stark raving mad!
« Last Edit: September 14, 2013, 04:01:11 am by Putnam »
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Areyar

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Re: Future of the Fortress
« Reply #7482 on: September 14, 2013, 04:57:09 am »

ditto very exited!

More complex personalities, ones that come from somewhere and change for better or worse over time are awesome. :)
I hope values and minor ethics can be 'learned' from interactions with others - not only dwarves, but also visitors.
Do they learn? Also, does locking a dwarf in isolation drive him mad now?

Now, tarn only needs to add the player writing letters to dwarves and audible music at parties and finally I can have my LCP  fortress! ;)
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Jheral

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Re: Future of the Fortress
« Reply #7483 on: September 14, 2013, 07:03:32 am »

Putnam, Modder has gone stark raving mad!

Again?  ;D

More complex personalities, ones that come from somewhere and change for better or worse over time are awesome. :)
I hope values and minor ethics can be 'learned' from interactions with others - not only dwarves, but also visitors.

That would be absolutely awesome, yeah. Another interesting question is "With these changes, will there be dwarves with ethics and values that deviate greatly from their civ's ethics and values? For instance, a sociopathic dwarf who feel that killing and eating sapient creatures is perfectly fine, or a hippie dwarf that won't kill plants?".

And, if so Will this kind of thing be customizable for adventurers, allowing us to play a character with different limitations imposed by ethics (like being able to butcher kobolds/goblins and using their bones/hides/meat, for instance)?

It would definately make the sheriff and guards a more important thing in fortress mode if true, since you'd have to protect your fort from ordinary dwarves and not just moody ones and vampires.
« Last Edit: September 14, 2013, 07:14:37 am by Jheral »
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Knight Otu

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Re: Future of the Fortress
« Reply #7484 on: September 14, 2013, 08:50:17 am »

"Hundreds of new personality sentences." 6 personality sentences to the personality facet, if that stays the same. Taking a minimum of 102 new personality sentences - at least  17 new personality traits if the number of sentences per trait stays the same. Given Toady said hundreds, rather than a hundred, that could easily be a multiple. Should be fun. :D
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