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Author Topic: Future of the Fortress  (Read 3838485 times)

Farmerbob

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Re: Future of the Fortress
« Reply #4515 on: December 01, 2012, 03:58:17 pm »

**Quote from December report**
The art world has recognized your championship at last.  Without your support and contributions Dwarf Fortress wouldn’t be representing in the MoMA.  That’s just the beginning.  We haven’t even got started.  Retiring fortresses, and soon to the beyond.

***************

Are you considering adding some sort of afterlife or more advanced two-way interactions with ghosts, or some such?  I'm not quite sure what you mean by the red-text above.
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Dante

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Re: Future of the Fortress
« Reply #4516 on: December 01, 2012, 05:54:24 pm »

**Quote from December report**
The art world has recognized your championship at last.  Without your support and contributions Dwarf Fortress wouldn’t be representing in the MoMA.  That’s just the beginning.  We haven’t even got started.  Retiring fortresses, and soon to the beyond.

***************

Are you considering adding some sort of afterlife or more advanced two-way interactions with ghosts, or some such?  I'm not quite sure what you mean by the red-text above.

Probable answer:
Quote from: right there in the devlog
fortress retirement, and hopefully we'll get to reclaims of non-player forts as well.

MrWiggles

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Re: Future of the Fortress
« Reply #4517 on: December 01, 2012, 07:17:03 pm »

Suddenly...suddenly, the end is in sight...

...give it about four to six months. At least we finally know with this month's report what still needs to happen.

I bet we'll have a release in February. Kobold Sites dont get as large as Elves/Dwarfs/Gobo/Demon sites.
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Cruxador

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Re: Future of the Fortress
« Reply #4518 on: December 01, 2012, 08:47:31 pm »

Suddenly...suddenly, the end is in sight...

...give it about four to six months. At least we finally know with this month's report what still needs to happen.
People have been predicting a Q1 2013 release pretty much since Toady first discussed what he intended to include. But based on this month's report, if Toady's plans don't change, we could easily see a release even in February, or early March.
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hermes

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Re: Future of the Fortress
« Reply #4519 on: December 01, 2012, 10:20:08 pm »

Highly possible this was asked before, if so please ignore...

Will dwarves get happy thoughts from the presence of particularly aged and large trees?
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Talvieno

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Re: Future of the Fortress
« Reply #4520 on: December 01, 2012, 11:07:35 pm »

Highly possible this was asked before, if so please ignore...

Will dwarves get happy thoughts from the presence of particularly aged and large trees?
Are these dwarves you're talking about, or elves? Sounds kinda like an elven good thought, if you ask me.
Seriously, though, Toady's said elsewhere that dwarves won't get any particular benefit from that type of thing. Can't remember where or how, though, just that it didn't seem very dwarfy to him.
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Kadzar

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Re: Future of the Fortress
« Reply #4521 on: December 01, 2012, 11:16:38 pm »

Maybe they could get happy thoughts from cutting it down?
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Valtam

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Re: Future of the Fortress
« Reply #4522 on: December 01, 2012, 11:38:17 pm »

Urist McTimber has been ecstatic recently. He enjoyed chopping down a centennial tree without bringing death to anybody.

With the inclusion of Kobold sites, retired Fortresses and kidnap/rescue mechanics in place, are you planning to allow us to reunite a stolen artifact or specially valuable item with it's owner or maker?
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thvaz

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Re: Future of the Fortress
« Reply #4523 on: December 02, 2012, 01:32:21 am »

I'm glad to see Toady got the feature creep to a minimum this release cycle, so far.
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jellsprout

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Re: Future of the Fortress
« Reply #4524 on: December 02, 2012, 07:53:12 am »

This release was supposed to be more active entities and some preliminary stuff to make that possible, such as site claims and non-lethal combat. Everything that has been added since August is a feature creep, including the non-human sites, tracking, vampire blood sense, jumping and climbing and the tree rewrite. And I don't think the main goal of this release has even been done yet.
I'm not complaining, I love feature creep. These features are often more interesting than the actual release goals. But that doesn't change the fact that the feature creep has been pretty heavy this release. Perhaps not as heavy as the .34 release, but it's still there.
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EmeraldWind

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Re: Future of the Fortress
« Reply #4525 on: December 02, 2012, 09:34:53 am »

This release was supposed to be more active entities and some preliminary stuff to make that possible, such as site claims and non-lethal combat. Everything that has been added since August is a feature creep, including the non-human sites, tracking, vampire blood sense, jumping and climbing and the tree rewrite. And I don't think the main goal of this release has even been done yet.
I'm not complaining, I love feature creep. These features are often more interesting than the actual release goals. But that doesn't change the fact that the feature creep has been pretty heavy this release. Perhaps not as heavy as the .34 release, but it's still there.

I'm glad to see Toady got the feature creep to a minimum this release cycle, so far.

 ::)

1. I agree with jellsprout. There's been technically a lot a feature creep when you compare it to the initial goals of the release, but I also like it when Toady is adding more interesting features. 

2. If you don't consider the above to be feature creep, then you will see some before the end. Toady always has that phase where he stands back and thinks, "It works, but is it fun?" I imagine we'll see a couple of tweaks here and there towards the end for that basic purpose. You're just setting yourself up to complain more later.

3. Instead of saying feature creep why not say what you think, "Toady hasn't added too many features I'm not interested in."  If that's not what you meant then to be honest that is how it reads.
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Trif

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Re: Future of the Fortress
« Reply #4526 on: December 02, 2012, 11:43:32 am »

I don't understand the concept of feature creep in a game where the short-term development plan is made up on the fly.
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Minnakht

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Re: Future of the Fortress
« Reply #4527 on: December 02, 2012, 02:00:36 pm »

Will NPC dwarves have some less conventional things in their settlements, like sizable art? Anything that just looks nice and isn't practical? Or maybe some player 'inventions' like artificial waterfalls/magma use?
It'd be nice if some dwarf civilization made a giant sculpture, or an obelisk, or something. After all, that's what dwarves are known for - building big things. Artistic things.
Big halls with lots of engraved pillars in them. More than just a lot of huts/doored-off niches.

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hermes

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Re: Future of the Fortress
« Reply #4528 on: December 02, 2012, 06:06:06 pm »

Highly possible this was asked before, if so please ignore...

Will dwarves get happy thoughts from the presence of particularly aged and large trees?
Are these dwarves you're talking about, or elves? Sounds kinda like an elven good thought, if you ask me.
Seriously, though, Toady's said elsewhere that dwarves won't get any particular benefit from that type of thing. Can't remember where or how, though, just that it didn't seem very dwarfy to him.

Yes, I agree mostly.  Perhaps from a human perspective we can appreciate trees but dwarves would be indifferent/disgusted?

Maybe they could get happy thoughts from cutting it down?

Liberating all that stone the roots have enmeshed :)

November was a great month for donations.  It's fantastic that they're steady even in the middle of a release cycle.
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King Mir

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Re: Future of the Fortress
« Reply #4529 on: December 02, 2012, 09:14:11 pm »

Non-human sites are technically feature creep, since they are listed under the Treasure Hunter role, not the Hero role, which was the original restructuring of development at the beginning of the release development. So is climbing and jumping.
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