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Author Topic: Future of the Fortress  (Read 3808102 times)

MrWiggles

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Re: Future of the Fortress
« Reply #4545 on: December 04, 2012, 12:41:07 am »

Entity, means from one person, to one town, to one group, to one country. It seems to be used whenever something makes design as one.
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Putnam

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Re: Future of the Fortress
« Reply #4546 on: December 04, 2012, 12:42:39 am »

Entity, means from one person, to one town, to one group, to one country. It seems to be used whenever something makes design as one.

Entity always refers to something that has the ability to make claims on a site. A person is a critter, but can be an entity. A town is a site, but contains a group, which happens to be an entity. Countries are entities in the raws and, I would assume, in code.

King Mir

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Re: Future of the Fortress
« Reply #4547 on: December 04, 2012, 01:07:26 am »

Entities are just social groups that are recognized by the game. Entities can have positions, so a succession process is needed for when a person in a position dies, and possibly other conditions.

Changing entity claims to sites is a separate issue, and largely already implemented.

Cruxador

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Re: Future of the Fortress
« Reply #4548 on: December 04, 2012, 01:12:26 am »

Entity, means from one person, to one town, to one group, to one country. It seems to be used whenever something makes design as one.
In DF terms, an "entity" is a thing in the code which contains creatures and has properties about the places it contains. One group or country. Groups and countries are entities, but towns are entity sites - simply a place on the main map, designed to be claimed by entities - and although I guess an entity could be reduced to a population of one, the entity itself is something else.
Entities can have positions
To be more explicit, an entity can contain positions, which would then be held by creatures within that entity's population. The entity itself cannot hold a position.
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Putnam

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Re: Future of the Fortress
« Reply #4549 on: December 04, 2012, 01:17:23 am »

Like governments IRL, basically.

monk12

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Re: Future of the Fortress
« Reply #4550 on: December 06, 2012, 12:26:00 am »

New devlog! Now to populate my future fortresses with nothing but demigod adventurers whose sole quest was to live in my remote dirthole.

darkflagrance

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Re: Future of the Fortress
« Reply #4551 on: December 06, 2012, 12:29:02 am »

I find it disconcerting that Toady managed to be surprised by code that he presumably wrote over the past week or so. It really speaks to the unearthly complexity of his creation.
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Osmosis Jones

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Re: Future of the Fortress
« Reply #4552 on: December 06, 2012, 12:45:27 am »

I find it disconcerting that Toady managed to be surprised by code that he presumably wrote over the past week or so. It really speaks to the unearthly complexity of his creation.

Emergent behaviour from the simulation... Armok is awakening!

Seriously though, I'm so happy. Once we have this, we'll literally be able to build an enormous wall across several world map tiles, and have it remained staffed! Game of thrones, here we come :P
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Rose

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Re: Future of the Fortress
« Reply #4553 on: December 06, 2012, 01:35:27 am »

Toady, how close does this bring us to being able to play existing historical figures as an adventurer?
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hermes

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Re: Future of the Fortress
« Reply #4554 on: December 06, 2012, 04:17:59 am »

Seriously though, I'm so happy. Once we have this, we'll literally be able to build an enormous wall across several world map tiles, and have it remained staffed! Game of thrones, here we come :P

Oh wow, what a great idea!  I don't know how readily worlds are shared for adventuring at the moment, but I can totally see worlds with a particularly nice setup being popular.  Also, we can now have longer succession games where people build a whole fortress each.  This is gonna be so cool  8)
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PTTG??

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Re: Future of the Fortress
« Reply #4555 on: December 06, 2012, 10:52:46 am »

I'm thinking of making a couple adventurers and sending them off to collect books from various places, then bring them all together in a big library fortress.
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Owlbread

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Re: Future of the Fortress
« Reply #4556 on: December 06, 2012, 11:00:34 am »

"Right now the bedrooms are 2x2, between the 1x1s and 1x2s of crueler players and the moral decadence of the 3x3"

Toady's comments on the community are all too true. Sums us up really well.
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #4557 on: December 06, 2012, 11:14:36 am »

My dwarves have 1x3 bedroom, that makes half cruel?
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Nonsequitorian

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Re: Future of the Fortress
« Reply #4558 on: December 06, 2012, 11:24:04 am »

yay moral decadence

PanH

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Re: Future of the Fortress
« Reply #4559 on: December 06, 2012, 02:27:29 pm »

My dwarves have 1x3 bedroom, that makes half cruel?

I would say that's 2/3 cruel and 1/3 decadent.

Do you count the door in it ?
« Last Edit: December 06, 2012, 04:29:19 pm by PanH »
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