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Author Topic: Future of the Fortress  (Read 3840424 times)

Man In Zero G

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Re: Future of the Fortress
« Reply #4035 on: October 21, 2012, 04:37:42 pm »

I think the intention is that, eventually, each nation will have a culture procedurally generated within a set of basic racial guidelines(like the current entity ethics), to allow for maximum variation.
I other words, humans will be like a lot of things, goblins will be like a lot of things, but each country of each race will be unique to the world it was generated in, and not particularly 'like' any given real culture.

At least that's the impression I've gotten over the years when these kind of questions pop up.
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Quote from: Toady One
Their lack of eyes should stop them from crying.
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Just watching dwarves make poor decisions repeatedly as I fix their little minds...
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I haven't checked since I'm not doing bugs until after the release (well, I'm doing bugs, in the additive sense).

Tov01

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Re: Future of the Fortress
« Reply #4036 on: October 21, 2012, 05:25:23 pm »

Toady seemed to misunderstand one of my questions, so I'll reword it.

Will the fruits develop from flowers, or will they just appear on the tree? And if flowers do mature into fruit, will the flowers of non-fruiting trees produce seed pods or whatever. (Note that I am NOT asking if we'll have non-abstract plant reproduction. I know we won't. But this would be a step in that direction.)

Also, another goblin question I probably should have asked earlier.

Does it fit in your view of goblins for them to have farms to feed their livestock (once feed is implemented, of course), and perhaps their slaves (as in, feeding slaves the same gruel they feed their animals)?
« Last Edit: October 22, 2012, 10:08:15 am by Tov01 »
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Chthonic

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Re: Future of the Fortress
« Reply #4037 on: October 21, 2012, 07:54:47 pm »

Also goblins should eat again now that they're getting sites. I imagine vast ranches of elk bird and stolen cattle, awaiting the eventual slaughter. Also beak dog ranches where they get trained for war. But that doesn't belong here. Sorry.

I think one of the original rationales for them not was that the whole idea of goblin farmers didn't fit the aesthetic, but if the goblins were hunters and raiders, and kept slaves to do the farming, I think it would make a lot of sense for them to eat again.  I picture goblin fields being different from human fields in that they could be underground with watchtowers in the caverns to keep an eye on slave farmers, while aboveground plots would be walled and towered, giving a real prison-y vibe.
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Aseaheru

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Re: Future of the Fortress
« Reply #4038 on: October 21, 2012, 07:56:26 pm »

i like that idea.
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Cruxador

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Re: Future of the Fortress
« Reply #4039 on: October 21, 2012, 08:59:17 pm »

I think the intention is that, eventually, each nation will have a culture procedurally generated within a set of basic racial guidelines(like the current entity ethics), to allow for maximum variation.
I other words, humans will be like a lot of things, goblins will be like a lot of things, but each country of each race will be unique to the world it was generated in, and not particularly 'like' any given real culture.

At least that's the impression I've gotten over the years when these kind of questions pop up.
Spoiler (click to show/hide)
Goblins not eating is an intentional point of flavor. They can eat meat but can also survive without it, and Toady doesn't intend to change that.
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Vattic

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Re: Future of the Fortress
« Reply #4040 on: October 21, 2012, 09:38:25 pm »

Will we be able to specify that some creatures can climb smooth and ice walls?
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HiEv

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Re: Future of the Fortress
« Reply #4041 on: October 21, 2012, 10:31:30 pm »

Will some trees have saps that can be harvested? What about pine sap being made into pine pitch glue? Do you think dwarves would enjoy tapping sugar maples roots in the winter and gathering the sap and turning it into maple booze?

I mean, technically it wouldn't be elfy, they ain't goin' above the ground ta' do it.

From Toady's last FotF reply:
Quote from: Auning
Will the varieties of tree produce have different specific uses? IE sap from a maple tree could be made into a syrup, while syrups made from saps taken from other trees would be inedible.

Haven't done anything with sap.

Sounds like he isn't planning on doing it in the next release, but who knows what the future may hold for sap and other non-fruit non-wood tree products.
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eux0r

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Re: Future of the Fortress
« Reply #4042 on: October 22, 2012, 09:13:48 am »

also, maple-tree-sap is not the only edible one
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Aseaheru

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Re: Future of the Fortress
« Reply #4043 on: October 22, 2012, 03:20:22 pm »

theres birch sap leading to birch soda, RUBBER sap leading to RUBBER, sugar cane sap leading to SWEET THINGS, uh... several dozen more?
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MaciusDF

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Re: Future of the Fortress
« Reply #4044 on: October 22, 2012, 03:28:27 pm »

When will we know the Beta game? I think so that's Alfa version, doesn't it?
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FearfulJesuit

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Re: Future of the Fortress
« Reply #4045 on: October 22, 2012, 03:31:48 pm »

When will we know the Beta game? I think so that's Alfa version, doesn't it?
2030, old boy.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

MaciusDF

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Re: Future of the Fortress
« Reply #4046 on: October 22, 2012, 04:12:33 pm »

When will we know the Beta game? I think so that's Alfa version, doesn't it?
2030, old boy.

Im spanish and my English skills isnt very well xd. 2030? o my god, so later jaja
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Mr S

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Re: Future of the Fortress
« Reply #4047 on: October 22, 2012, 04:22:40 pm »

Yep.  We're still technically pre-Alpha.  And everything in game is still an "emergent feature".  That's what makes it so fun! (And !!FUN!!)
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Torchy

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Re: Future of the Fortress
« Reply #4048 on: October 22, 2012, 07:30:44 pm »


When will we know the Beta game? I think so that's Alfa version, doesn't it?
2030, old boy.

You got him all wrong, guys. He's just excited about the plant and tree updates - he was trying to ask if this was the Alfalfa version.
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Phlum

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Re: Future of the Fortress
« Reply #4049 on: October 22, 2012, 09:20:50 pm »

theres birch sap leading to birch soda, RUBBER sap leading to RUBBER, sugar cane sap leading to SWEET THINGS, uh... several dozen more?

The day I can drive a group of dugged out, sugar addicts to their death's, by promising them their weight in drug as a frikking @ symbol, will be the day that I win dwarf fortress.
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So I have spoken, may this thread live long!!

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